Mordekaiser needs a balance

Vaynespotted·9/20/2015, 2:10:56 PM·1 votes·514 views

Mordekaiser really needs a balance. I know alot of you are going to say "He's not op, he takes skill" Yes, he does take skill, i wont deny that. But with the ability to make the game, effectively a 6v5 as soon as level 6, is broken. I don't mind if the dragon is a much squishier version, but with the ability to basically take dragon under his wing (yes, pun intended), and copy it, is broken. his Q damage is stupid. One full q can do over 5000 damage with the right items. WTF?!?!?!? The only champion that should be able to do that much damage is Veigar, and he's squishy as hell. But mordekaiser is OP. He has a shield that doesnt deplete after a certain point, is naturally tanky, doesnt take damage, and you BUFFED HIM??? why?? He was already stupid, then you just had to make him harder to kill, make him do more damage, and effectivly make the game a 6v5. great job. im officially pissed. Please balance Mordekaiser next patch.

3 Comments

Jbels9/20/2015, 2:20:18 PM3 votes

Naturally tanky? He doesn't get tanky until he starts building the items. Katarina outscales him in health AND armor. Thematic BS Ahoy!

Mordepool9/20/2015, 5:04:58 PM3 votes

Misconceptions are he is tanky that's a lie And if you actually looked at his numbers side by side. Rework is a huge nerf. Research before you QQ.

Jotunheimr9/20/2015, 6:00:28 PM1 votes

idea for polishing his current kit:

Q: FEAR THE MACE: slightly reduce 3rd hit damage, but allow half of the total 3rd q damage done to 2 closest surrounding units. When enemies are near, it prioritizes enemy champions before minons. Possibly up health cost a bit.

W: MISERY LOVES COMPANY: Allow self cast do deal AoE damage when activated (buff w self cast), keep the extra armor, speed and current heal. When cast on an ally, w does half the damage compared to self cast, but when overlapping with an ally, does double and a half damage of the reduced damage done from the ally cast.

E: AFFLICTION, FOREVER: More damage, LESS shield, hits all units in the E, not 2. Keep current range.

R: HUEHUEHUE: Slightly buff the over time damage so it's not completly negated by a potion.

Passive: IRON DOESN'T MELT AT ROOM TEMPATURE: no shield degeneration.

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