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IT'S 2018 WHY THE FUCK ARE NEW/REWORKED CHAMPIONS STILL ALLOWED IN RANKED.

Geneseid··1 votes·1,393 views

Excuse my language but quite frankly I'm fucking tired of having to use my own ban to ban the new bullshit that was just released simply to keep my garbage top laner (who's already negative with his Yasuo top) from picking this bitch and feeding.

New/reworked champions need to be kept FAR away from ranked in the beginning, for everyone's and especially my sake.

If someone could come up with a convincing argument as to why a newly released or highly reworked champion should be allowed to be chosen in ranked, I'll gift you RP. League is legit the only game that allows this.

22 Comments

xPhantomDancerX1 votes

Because.

Now gift me RP.

Battalion1 votes

I can think of several games that allow newly released characters to enter ranked play. Actually could you tell me of some that don't?

The ones that allow newly released characters into ranked play that I know of: Heroes of the Storm World of Warcraft Overwatch (pretty sure) Brawlhalla Hyper Universe etc.

While I agree there should be at least 3 days of a trial period before being brought into ranked, I don't agree with the hyperbolic statement. There are players who are either one-trick-ponies or have a limited champion selection pool. There's also the fact that there's a champion requirement to play ranked. So someone with exactly just enough champions to play ranked may be barred from ranked play until the champion is re-introduced into the League of Legends ranked roster. This can cause a lot of conflict and a loss of support. Not to mention that it would complicate the code more for what is bannable within the ranked roster, since now you'd have to put an exception in for any reworked/released champion or someone would mistakenly ban a useless champion (as if that doesn't happen already). I hope you can see that there is a lot more work to be done and a lot more issues that come up than simply choosing to ban the champion with your ban, then hoping your team uses the other 4 bans effectively.

You can send the RP to this account.

Sukishoo1 votes

One that I know DOESN'T is

SMITE: Battleground of the Gods. They have their new or reworked gods auto banned for two weeks before they allow them into Ranked.

Battalion2 votes

Fair enough. Though the last time I checked, SMITE isn't a very popular game in comparison to League of Legends. While I'm not saying that it is the sole reason, I do believe it could be a contributing factor.

Sukishoo1 votes

Isn't popular compared to league?! I'm quite sure it is.

These are some of the stats released last March (2017) for the game https://cdn.cgmagonline.com/wp-content/uploads/2017/03/smite-celebrates-its-third-birthday-180x720.jpg

Battalion2 votes

SMITE isn't a very popular game in comparison to League of Legends.

You added in a link a bit ago. Literally none of those stats are depicting anything other than lifetime statistics of the game, nothing to do with current player base. As it is right now, Twitch.tv has 3,100 (rounded up) viewers for SMITE, where as League of Legends currently has 100,000 (rounding down by a larger margin than the entirety of the current SMITE viewers). The game was once a fad, but that's all it was, a fad, and now it's slowly decaying.

Sukishoo1 votes

Twitch stats mean nothing. Not everyone streams, and again those were the stats as of last year, sure it's not showing exact players but so it's showing it has a very large player base to have reached those.

Battalion2 votes

Twitch stats are not definitive, but they do not "mean nothing". The only thing the above stats show is that at one point the playerbase for SMITE was large, not that it still is. SMITE was supposed to be competition for League of Legends, they targeted the same audience: Competitive MOBA. While not everyone streams and not everyone watches streams, it is highly, highly, highly unlikely that a disparity of 3:100 would exist between games that are of comparable size.

Sukishoo1 votes

It shows that it still is, cause again those are from March of a year ago. They haven't released anything since or before that, but there is still a massive amount of people around that play and bring in revenue for the game. Especially with how Hi-Rez's business model is set up on releasing new content (new gods/reworks get skins and other related content at least a patch or two after the release), they most definitely making more than Riot does so there is a high percentage of players. With League, Riot will release something new and you won't see related content (skins/icon/etc) until at least a year or two later for that release.

So them wanting their new gods or reworks blocked from ranked for at least two weeks to ensure balances across all players is not cause they have a low percentage. Its cause they want to ensure nothing is overpowered on release unlike what Riot does.

Oleandervine1 votes

Pro-tip - Don't play ranked until new/rewoked champions have gone through their first week of buffs/nerfs and have been adequately acclimated to the game.

NocturnalSheild1 votes

Because people would just wait out the arbitrary time limit and THEN first time the champion in ranked.

Its what i do.

HalcyonDweller2 votes

There are simple solutions for that. (I'm not the one who voted you down btw.)

NocturnalSheild1 votes

Oh and what would that be? Mandatory levels?

Cuz then i would just afk coop vs ai till the proper level etc...etc...

Ranked is the only game mode that you learn anything. So its the only game mode worth playing

HalcyonDweller2 votes

{quoted}

Ranked is the only game mode that you learn anything. So its the only game mode worth playing

Learning basic mechanics and combos is something that can be done anywhere, ranked isn't necessary for that.

Oh and what would that be? Mandatory levels?

Just a couple of viable solutions off the top of my head:

  • Require a mastery level with the character (something low like 1 or 2 probably)

  • Require a # of games played as the character

Cuz then i would just afk coop vs ai till the proper level etc...etc...

Yeah right, as if you would waste that time not trying to use the character? If you're in a game as the character anyways then it would be a waste to not try and enjoy it. I highly doubt that most people would be as stubborn and wasteful as that. Plus you can get banned for AFK-ing, even in coop-AI games.

And regardless, there's still pvp in normals, and while it might not be at the same skill level as ranked, it would certainly offer enough of a challenge to practice the character's mechanics.

tldr version; That's a really crappy and unlikely excuse.

NocturnalSheild1 votes

Oh your vastly underestimating my stubbornness.

Anything but ranked simply isnt as any veteran can EASILY figuring out basic mechanics and combos on the way to the first turret.

HalcyonDweller1 votes

Do you think it's a good idea to protect vets from this feature at the cost of having a crapton of idiots who aren't vets ruining matches because they can't do what you can do?

Or, get this, how about this restriction only applies below a certain rank?

NocturnalSheild1 votes

Look. Unless you require mastery levels for everything there is no point.

If they dont first time irelia they are just going to first time something else.

Not to mention they could play their main and still go 0/10

Its simply a needless restriction that wont help anything.

HalcyonDweller1 votes

{quoted}

Look. Unless you require mastery levels for everything there is no point.

Oh hell yes. I'd be absolutely in favor of that.

So now we're looking at, below a certain rank, players can't play any champion in ranked unless they have a certain number of games or a certain mastery score with that champion first.

If they dont first time irelia they are just going to first time something else.

Not to mention they could play their main and still go 0/10

Its simply a needless restriction that wont help anything.

Don't be such a nay-sayer, you can't know how it will work until it's been tested.

Stacona1 votes

<removed by moderation>. If YOU do not like then simply do not play THAT week, you can take a break for a week and do something else for awhile.

Sukishoo1 votes

Riot still does it because they want to get as much feedback from gameplay as possible. When they do internal testing and PBE it's only for a certain length of time and will only gather a small percentage, once on Live servers they can gain much more valuable information on what needs to be changed for the champion in all modes.

Plus there was an Ask Riot about this sometime last year and they still don't wish to a ban/lockout of a new or reworked champion yet. So if you don't want to see them then that's up to you.

Titanium701 votes

Fine ban new cahmps for two weeks from ranked.

2 Weeks later: Guy who only play ranked (alot) picks champ against someone who know how to coutner - 0-20. Guy who only plays ranked (still alot) meets the new one for first time against someone with 50+ games.... GG

That's why you should never ban new champs - learn how to play/how to play with/how to play against them while noone has a real clue how they work!

Sure it's adds one more random factor but in an already quite random enviroment it really doesnt matter that much. (Especially if you tilt your Team mate before minute 1 just to elimate the random aspect)


That being said the new Irelia is a NON-Issue anyway. Anyone who could play her before can play her now and anyone who could not is still unable to.

Onecimus1 votes

Because the PBE exists and Riot gave everyone a chance to get a PBE account for free.

I know several people personally who will get on the PBE and spam these champions to learn them.

So while, sure you can't count on that, there is still a decent likelihood that they have had plenty of chances to try out the new rework before it "officially" launched.

EDIT: Also, not all regions have norms. Some regions only have ranked and _maybe (i don't know for sure) blind pick. But blind pick is the wild west, so I can't blame them for not wanting anything to do with that.

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