@RiotRepertoir, do you have a minute to talk about Warwick?

WarWork··10 votes·9,068 views

Warwick is my first buy and favorite character. I'm seeing a lot of characters getting updates and I where they are going and would love if my favorite outdated wolf-man could get some updates. Not something quite Sion like but more Gangplank or Fiora like.

Is there any hope for Warwick to get an update soon? I think he could be retooled to be a juggernaut?

Also if you do reply to this thread would you like to hear some ideas I have?

Thank you and continue to do what you do man.

41 Comments

RiotRiotRepertoir20 votes

Hi Sylvrd1,

Warwick is one of the champions that pretty regularly shows up on the list of 'champions to work on', but I don't think there are currently any plans for him. That said, there weren't any plans for Garen, Morde, Darius, and Skarner until May, so who knows...

If you don't mind me asking, what is it about him that makes him your favorite character?

Swizzle1 votes

i was just about to post a meme, but i refreshed teh page to see this comment

IcyPepper5 votes

sorry, off-topic, but...

Dude, I've seen you around the entire boards all day. Thanks for communicating with us, and I really hope we haven't given you a hard time today with all the discussions you've been participating in... >.>

But thank you, it really helps to know we're heard, even if we don't get what we want (which we shouldn't always, that's for sure! D:

Ultîma5 votes

I personally like the tracking of his Blood Scent - you really feel like a beast tracking his prey with it - as well as the sort of drain-assassin aspect of WW. He bleeds his enemy, tracks them down, and then mauls them with infinite duress like a savage hound. He feeds on the bones of his enemies, and the hunt spurs him ever onward. There's quite a bit of room to make him a very powerful and frightening werewolf in-game.

DJ Di02 votes

{quoted}

Hi Sylvrd1,

Warwick is one of the champions that pretty regularly shows up on the list of 'champions to work on', but I don't think there are currently any plans for him. That said, there weren't any plans for Garen, Morde, Darius, and Skarner until May, so who knows...

If you don't mind me asking, what is it about him that makes him your favorite character?

A little unrelated but I just wanted to say thanks for communicating with us so much today. You're awesome!

WarWork4 votes

{quoted}

Hi Sylvrd1,

Warwick is one of the champions that pretty regularly shows up on the list of 'champions to work on', but I don't think there are currently any plans for him. That said, there weren't any plans for Garen, Morde, Darius, and Skarner until May, so who knows...

If you don't mind me asking, what is it about him that makes him your favorite character?

I love popping out of a bush and mauling people, Love popping on my E and scaring people with low hp, making them wonder where is the warwick. When playing warwick i like feeling like a beast, a literal blood hunter. I hope if you work on him you can make him more werewolf-y and make his kit work around his E.

I have ideas for that

Agent Tatsu1 votes

{quoted}

I have ideas for that

Trying to earn his spot on the champion balance team lmao

RiotRiotRepertoir11 votes

Awesome. I think E is probably his coolest spell thematically, though it would be great to amp up the fear factor behind it. I have to get some sleep, but I'll check in on this thread and others tomorrow if possible.

Valhala Warior312 votes

nah seriously mister rioter , can you give a answer to the cass players , idk its kinda frustrating : community asking for a cassio game play change . riot comments without real interest into it . and then , np who cares about cassio player base anyway lol . :D

RiotRiotRepertoir2 votes

I commented and made an edit to that comment in a Cass thread last night. I wouldn't want to pretend I have any answers off the top of my head, but as someone that wasn't involved in Cass' design very closely, I learned a few things from that thread last night.

Hellioning3 votes

Thanks for acknowledging we exist! Communication is key.

NullDragon1 votes

Also this is a crazy idea. But what if his E became his ult or passive? Instead of movespeed buffs, have significant lifesteal vs. low health enemies. He already has an assassin theme with his ult, why not go full ham with a lifesteal assassin?

The rest of his kit can be some sort of way of slowly whittling down high health enemies to get to the 'ham' point. Some sort of melee poke like Fiora has, possibly current health based? His Q could be a 2 charge current health dash which lets him dash to the other side of an enemy, hit them a few times, then dash back out. Then W and E assist his survivability/damage somehow.

If he gets caught by full health enemies and his escape is blocked, should just be dead. But should be able to sustain for ages vs. an entire low-health team. Like a melee Karthus, who outsustains your damage instead of straight up killing you when you're below a certain threshold.

WarWork2 votes

{quoted}

Awesome. I think E is probably his coolest spell thematically, though it would be great to amp up the fear factor behind it. I have to get some sleep, but I'll check in on this thread and others tomorrow if possible.

Nice well hope you can see this, http://boards.na.leagueoflegends.com/en/c/gameplay-balance/pHNj0Yam-warwick-ideal-gameplay

Terchio2 votes

I like it. Would need tweaks, but as a one-time WW player, I like where this is going.

Siachi1 votes

Not as big of a WW fan as others probably are, but I will point out one thing: E is a cool thematic spell, definitely! ... except when he can use the movement speed to run away, then you have a werewolf being fueled by his bloodlust to get as far away from the fight as possible, and that's kind of pathetic-looking.

Long story short, in any hypothetical WW rework that kept the ability, I'd hope it would change so he only gets the movement speed running towards 'marked' enemies, for thematic reasons.

DoFr1 votes

i'd like to see Quotes whenever he approach an enemy that is below 50%, something under the lines "heeeeeere's Warwick!" a Refrence to "Heeeeeeeere's johnny" from the movie "the Shining" and similar lines that would make approach enemies hilarious and funny

Icestar11861 votes

It wouldn't fit with him thematically, except maybe as a joke line. Silly characters should stay silly and serious characters should stay serious. Warwick is a serious character.

DoFr1 votes

explain the grandma warwick

Icestar11862 votes

Skins don't have to be serious, but Warwick, on his own, should be frightening, not silly. A joke emote or two is fine, but thematically Warwick is not supposed to be like Mundo or Draven.

Vantooth1 votes

I'd like to know your take on his kit around his E. As this ability is a favorite of mine.

EDIT: Just saw your link to your rework :P

SpecterVonBaren1 votes

His e is probably the most unique mechanic he has in his kit now that I think about it.

WarWork1 votes

Oh also I love wolves, my fav animals and one of the things that led me to LoL was the chance to play as a werewolf. I literally after getting 450+ ip went into the store and typed in wolf.

BastionKross1 votes

I like Warwick because he's got the sustain. Whether in the jungle or in a lane, WW can keep himself healthy to outlast his foe. (At least until his mana runs out)

Ceridran1 votes

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RiotRiotRepertoir10 votes

When I played Bloodborne when it came out a few months ago, I remember the first level introduced those lunging beast monster guys that rush at you and try to claw you down (I think there were some on the bridge/rooftop up by one of the first bosses?). It would be awesome if we could make Warwick's attacks or spells feel like that. Those things were savage.

WarWork1 votes

:') please, I hope you pick up Warwick, I feel you will do him the justice he deserve and you actually ask why we play WW which I think is so great

NullDragon1 votes

Oooh, I like this idea.

I think Warwick needs a bit of mobility too, to work with lifesteal. Generally all healthy lifesteal champs need to stay on the edge of fights(vlad, swain, ADCs), and die very quickly if they get out of position and take more damage than they can outsustain.

Möral Support1 votes

{quoted}

When I played Bloodborne when it came out a few months ago, I remember the first level introduced those lunging beast monster guys that rush at you and try to claw you down (I think there were some on the bridge/rooftop up by one of the first bosses?). It would be awesome if we could make Warwick's attacks or spells feel like that. Those things were savage.

Just a curious question i have to ask, is it possible to make Warwick LEAP onto the target, kind of like a kha'zix e but with warwick arms flailed outward, It would add an effect to him making his ult look cooler than before. Maybe even fear the target for like .25 seconds while he's midair. It still would remain a point and click cc and wouldnt be dodgable unless someone cc's him. :)

SettDownShutUp1 votes

{quoted}

When I played Bloodborne when it came out a few months ago, I remember the first level introduced those lunging beast monster guys that rush at you and try to claw you down (I think there were some on the bridge/rooftop up by one of the first bosses?). It would be awesome if we could make Warwick's attacks or spells feel like that. Those things were savage.

Is there any way to give him a larger MS boost, but give his motion path a more darting "Left and right" movement? Like he's lunging side to side toward his prey.

PHoToS9991 votes

If you don't mind me chiming in, I've got some light to shed on that question. I've mained Warwick for a few years now, so I should hope I can.

Personally, it's that fantasy of making people afraid of being alone. Of them knowing that you're coming for them and them alone and there's nothing they, or anyone else can do about it. Help is so far away, and it won't reach them in time.

The big problem with this right now is that the main way to do that is with damage, and a lot of Warwick's damage got nerfed fairly hard. Not to mention, damage means you need to be ahead. Without being at least somewhat ahead, Warwick doesn't have terrifying levels of damage. Of course, that's also very bad for game health, for a bruiser like Warwick to have terrifying levels of damage.

If I had to make a suggestion, I'd say explore the direction of increasing Warwick's single target effectiveness. I know Poppy's ultimate is a travesty, but this kind of idea, that a champion is coming for you and can't be stopped, is the kind of fantasy that Warwick thrives on. It might be possible to make it so that Warwick has to commit to going after a single champion, which would increase his effectiveness against that one champion.

I don't recall which rioter posted the kit way back when Warwick was getting looked at, but it was a travesty. Don't pursue that kind of path forward, please.

windwolf7771 votes

Quick question. What happened to this rework on Warwick? Did it get scrapped, is this what you guys are sorta working on, is this the base, was it scrapped? Just curious as I saw it when it was first released and thought it was kinda interesting

EDIT: First time replying to a rioter, and I just wanted to say, thank you for being so active on the boards and your very good replies on balance suggestions or even just on the boards. :)

EDIT 2: It doesn't say what rioter was doing that one so you were the one I felt like I could ask. Sorry if you weren't the one

Bears Dont Care1 votes

{quoted}

Hi Sylvrd1,

Warwick is one of the champions that pretty regularly shows up on the list of 'champions to work on', but I don't think there are currently any plans for him. That said, there weren't any plans for Garen, Morde, Darius, and Skarner until May, so who knows...

If you don't mind me asking, what is it about him that makes him your favorite character?

Repertoire it is simple. He is a brilliant, yet bloodthirsty Wolfman seeking to steal the heart of the one who cursed him. He has one.of the most unique mechanics with blood scent and is the iconic drain tank of league.

He inspired Rengar to be a hunter, but unlike our awesome werewolf, relies on tools and stealth. Warwick says no to tools. He leaps on a target and Ronda Rousey them into submission!

He chases them based on their fear and drains their life for essence! in short. he is a bad arse.

and my first jungler too so I have a special place for him.

Frogs1 votes

favorite character?

my fav champ is gp, and i must tell you what u guys did to him was beyond my expectations, so what did u do to gp?you kept the crit ideea and his general ideea and u brought a new sexy mechanic,as for ww i think his general ideea is some aa fighter with the ultimate being as it is.So if we would see some new mechanic on ww which may be unique to him will be awesome would love to see ww in competitive gameplay.

redniwediS2 votes

I think I read somewhere that the trickster's item from BMB is being looked at as a skill for a champ, perhaps Warwick would be a good candidate. Typically werewolves are shapeshifters, so an ability to hide in plain sight without stealth would be rather interesting for him, particularly if he could turn on blood scent while remaining shifted.

Tachi1 votes

Please give Warwick some priority.

plskthankyou

Vantooth1 votes

I've been playing warwick since season 1 and I've got a pretty good take as to what I like and what I would love to see. Mainly need new animations :P For me warwick identity is that of a blood craving werewolf, relentlessly hunting his prey. A bruiser kind of champion who can chase down fleeing oponnents and maul down almost anyone in 1v1 with his high sustain. He should stick to his target and be able to take advantage of bad positioning to suppress a key enemy (ult).

Passive: I think the passive just need to be a bit more bloody visual wise not some green healing effect you would expect to see on soraka. Otherwise, it's fine as additional on hit damage since warwick always was a "on-hit effect" champ.

Q: An interesting change would be a lunge/small leap and to match the werewolf team he should bite the target over clawing him. The range should remains near the same, the damage mechanic of whichever is greater is a pretty good way to gauge the power I think it should stay whatever happen. Now this could also apply On-hit which would go well with the on-hit identity of warwick. Also the healing

By the way, even without any functionality change the current Q would fit on a new kit.

W: Now that's the ability I think needs to go, something I would love to see is some kind of fear, maybe some kind of "empowered basic attack" or a clawing attack akin to current Q. Of course the fear should not be very long, more like 0.3 seconds but should also apply a small slow and some additional damage. The cooldown should be significant enough.

E: The most awesome ability of all, just like repertoire I agree that to play with the fear factor would be awesome, maybe an increase in range to all abilities toward market target (greater ult range would be scary as hell) and/or increased attack speed when attacking a marked target (a buff that would last 1-2 seconds and refresh on every attack).

R: Now visually very underwhelming instead of a teleport warwick should leap at 1000+ missile speed and be completely unstoppable during the leap. I tink the supress should stay and this ability should pretty much stay the same or very similar. No matter what, it should in opinion still apply multiple time on-hit.

What I think this would achieve: Put more importance on warwick as a hunter/pick maker and keep him as a very strong duelist.

Something that I would see as fun, but might be unviable overpower or just unfun is some kind of life steal from total damage done on auto attack, which would include on-hit somewhere on his kit, it could be on his ult (and during his ult only) and replace to additionnal life steal gain.

I would love to know what other think of this.

Express6721 votes

Do not change nothing of Warwick's ult and E. These abilities make him UNIQUE. I think he needs new passive and updated Q. Passive's Damage is inutile cause of Enchantement Devourer damage stacking. Q has a low range and massive mana cost. Make him new Q - usable to ganks, but let still the healing. It's utile to kill the frog at level 1 while jungling. Decrease mana cost, increase the range. W is also cool and makes pushing easier. Do not change it as much . I play frequently warwick, he is one of my main champions. As him i can carry games easy and kill champions quickly. He is one of the champions with highest DPS . His burst magic damage on hit makes him distinct of all physycal melee carries.

Do not add him skillshots. The game must contain champions which are easy for begginers and Overpower. I thik you nerf all OP champions. I remember for example the nerf of Veigar(He was very cool and f***ing OP) or the nerf of Akali's ult range and detonation of ,,Mark of assasin''. You made Veigar's Q skillshot and it made him very bad. He was easier to play before the change. Each nerf reduces the champion's win rate. These champions who need to be updated must be more funny and easier to play. For example Ashe was stupid and bad champion. I didn't like her. Now, before the passive and Q updates i enjoy playing as her. She's very, very OP. Tristana too. Updated AP Tristana is a MACHINE. She was a junk before the rework. These are my ideas on Warwick:

Passive(Innate):

Hitting neutal monsters or lane minions with basic attack will cause them to burn for 25% of target's current health as physycal damage over 3 seconds.Warwick heals himself for 80% of that damage dealt.

Q - Hungering strike

Active: Warwick strickes an enemy dealing 10% of target's maximum health(+100% bonus AD), slowing it's movement speed by 65% for 2 seconds and reduces it's armor and magic resist by 30%.

Range:650 Cost:40/45/50/55/60 mana Coowldown:10 / 9 / 8 / 7 / 6 sec.

I added AD scaling, armor and MR reduction, and additional slow at all ranks,because he must be strong and gankable early game. It need also VFX update. It sounds like WW's critical attack.

W - Hunter's call

I didn't change the stats of the ability . I added new effect.

New effect: When Hunter's call is active Warwick increases has 20/30/40/50/60/70 bonus armor and 15/20/25/30/35% crowd control reduction.

I think it will protect Warwick from high damge from ranged AD carries while using the ability upon pishing or lane farming. Crowd control reduction is pretty good upon fighting hard CC tanks or mages with stun or massive slow. I decide to still half AS bonuses to nearby allies, because it's usefull in team pusing or while ganking.

E - I didn't change this ability. It's very cool. He can move quickly toward enemy champions and he's able to slow them with Frozen Mallet or BOTRK.

R - This is the main skill of WW. It deals massive magic damage, does good ganks and it's very powerfull in teamfights. Remember Riot: Do not change it as nothing.

Warwick is also strong in top lane. He is the best counter of Riven. I beat her each time when i play as WW on top.

Warwick IS one of my favorite champions and i love him such as is it, but i will enjoy any changes except of E, ult and added skillshots.

Garlic Jr1 votes

Hello Sylvrd1, He his my favorite champions because he goods jungleur how have good subtain, and he is good in late game, can support is team with is Z, and is blood scent make him unique. Actually he is very weak, can be easy counter jungle, cannot do proper gank wihout is ult and he as nothing to stop is target, blood scent is cool be we lost one our touch E and our gamelay is really low. The mobility that he as, all other jungle have someting like that how give mouves speed. Warwick is one of the the oldest champions of the game, he desserve an update. It fun to play warwick, but it frustrating to because all jungleur have more than one way to catch their prey, have slow, and better utility for the team. I hope is remake would be release soon because it gonna be more fun the play, the werewolf how track and scrare is enemies teams. Ps: sorry for my english i am french

Namke111 votes

I think instead of having a movement speed buff from E, having some changes on all of his abilities would be nice. For example Ranger , or even have a different mode on him would be cool. Maybe something like gnar, ww change to a more blood thirsty mode when enemies with low health near him?

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