Can We Buff MuraMana?
Not a huge buff, but maybe a 3% damage increase instead of 2% would be better for it. I dont find myself building it on Jayce anymore, even tho i really want that mana.
Not a huge buff, but maybe a 3% damage increase instead of 2% would be better for it. I dont find myself building it on Jayce anymore, even tho i really want that mana.
It was already buffed by making it give you a percentage of your mana back, which, in Jayce's case, it is already a huge deal.
Also, if Riot would like to buff it, they would not touch the bonus Attack Damage. The fact that Heavy AD Poke Casters are the ones who use it the most (Ezreal, Varus, Jayce and Urgot) makes the idea of buffing their Poke furthermore a really bad idea.
Also, the idea of Tear items is to make an actual trade-off between All-In Damage Potential and Poke Damage Potential. It allows you to spam your abilities at the cost of damage for most of the game, until you get fully stacked.
If you got to the point where you have Muramana fully stacked, then you have plenty of damage. The damage from its old toggle is powerful, and never to be underestimated.
It needs a small rework, not a buff. The current passive is just rather counter intuitive and makes it a even more niche item when it would be anyway. Loosing mana(and by that, i mean A LOT mana) through the item that you bought to get rid of mana issues seems very paradox to me, and it gets even worse as the passive damage decreases together with your mana. IF it would atleast be %max mana based, but no, it's based on current mana. Aditionally, it only procs on singletarget+AAs, so it's only good for spamable singletarget skills or if you have fast AAs.
** If i go for a mana item, i do it so i stay strong even in long fights instead of running oom, and the current passive that drains your mana AND gets weaker goes exactly against that, punishing me in long fights.**
that would be a 50% damage increase. That's HUGe 2.5% would be more in Riot's ballpark
:/ Jayce would get muramana equaling only 2000ish Mana. Lets say he gets a 400 mana item. 3% of 2400 would be a 72 damage increase, which would make muramana usable.
That'd be 97 AD total, which on top of the passive would be a gigantic boost from a single item
True, but how most jayce's build him now days they go
I dont build this. But seems like all Jayce's i see build it, and do very bad with it. Use the 97 damage and youre only getting about 300i-400ish damage with it.
Actually muramana is fine. The issue is the number of AD items that also give flat mana. I think
triforce is the only other item that does that. So once you build it you cant get other items to further increase its strength. if essence reaver for example gave 500 mana and had a weaker passive then it would be fine. Because building both would be a good combo. Or making a new iterm that gave like 20% crit, 500 mana and 50 ad.
Ive started building it on GP for fun. because you lose like 30 damage on your barrels but gain 80 damage on individual Q's plus whatever Ad It already gives me (Gangplanks q costs 40 mana) . Which is really fun because no one expects my q to do that much solo damage
I just got lv 6 on jayce with a
build and it seams strong to me. don't see why you wouldn't he needs the mana and is extremely cost effective mid game.
don't buff the passive. just make it give more ad. look at seraphs embrace. now thats a scaling item. muramana is merely a mid game item at best if you get it there. its passive doesn't match crit from IE. and the ad it gives is less than a full ad item that doesn't require to scale or go through a horrible build path.