League isn't balanced, and that's ok

Haunted Chef··3 votes·605 views

There are 130 champions in this game. In a solo lane, that means there are 8,385 different possible matchups to balance. This has always lead to a game of rock/paper/scissors in champion select as players try to counter opposing picks. On an equal skill level, which ranked should be, the guy who gets the counterpick is almost always going to come out ahead, either in kills or just CS if he's zoning properly.

Being toplane against someone like Quinn or Ryze can feel incredibly oppressive unless you get to counterpick against them. The only way riot could make these champions not oppressive would be to completely gut them, removing the problem from the game entirely. But you know what? It's completely fine.

Riot should just embrace the inherent imbalance of a game with 130 playable characters: make characters stronger, give items bigger effects, and make snowballing easier and faster for some of the weaker champions. You should be able to feel like you're doing something no matter how hard you get shut down.

If a game is only fun if you're winning, it's not a fun game to begin with.

6 Comments

The Bíg Ticket1 votes

It's not fine when it gets to a point where a whole class of champions gets bullied out of the only lane they can go to. Bruisers are dead currently.

iamleburk1 votes

Just play off-bruisers. Tank akali, tank yi, tank Fiora, tank Fizz... even heard of tank zed and tank yas.

The Bíg Ticket1 votes

Rofl...off bruisers? You mean off tanks which means bruiser? Cause tank Akali, Yi, Fiora or Fizz are not actually tanks but bruisers. And none of them is a good pick except Yi who is a jungler.

iamleburk1 votes

Well they are much more viable than the other bruisers imo.

Spanked eGirl1 votes

This. All that plus that people think Metashifts means imbalance. No, some champions just do not do well in certain comps. Like taking Galio against a team with Malphite Gragas Yasuo Lucian Alistar

iamleburk1 votes

Actually there is a point where Riot can achieve relative balance.

In a game like Smash, perfect balance is achieved when every 1 to 1 matchup is a perfect skill matchup. Most devs go for something a little less ambitious, and try to keep the matchups within the 65-35 range. So while some matchups might be tough, everything is pretty much doable.

In team games that becomes a lot more complicated, especially Mobas. How do you factor in team comps, counterpicks, power spikes, and still get a balanced game? The question is: what would be perfect balance for league?

Well perfect balance would be if every possible team composition was equally viable and a perfect skill matchup. Even if you restrict champions to their possible rolls, that's still a near impossible thing to ask. Some champions just have no synergy: A Lulu-Kog comp will simply never be the same as a Lulu-Ezreal comp.

However, there still is a solution. If instead of saying "every possible composition is viable" they can say "we pick 80 or so compositions and make them all equally viable". Those 80 comps would have to be the best comps in the game (anything outside of the 80 would be at a disadvantage) and every champion would have to be in at least one of those comps.

For example, the composition Galio is in would probably be one where the other 4 players are very vulnerable to AP damage. So lets say you have Gragas (countered by Nid), Gnar (countered by top lane Cassio), and perhaps some ADC lane that is weak to Corki or AP burst. If the other team doesn't pick AP, then they are losing out on countering their enemy team, if they do pick AP then their mid laner is going to have a field day on Galio.

Obviously that examples not perfect, but you got the general idea. hopefully.

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