An analysis of Veigar changes and my one suggestion

Grouchy Poro··2 votes·1,856 views

Okay, so let me just say first off I like Veigar for his character, and otherwise don't normally play mages. This little guy- Gets blasted with dark mater- this evil guy is one of the few mages I play and I did think he needed some changes to make him a little less binary in his play style. These changes as they are will kind of hurt Veigar's current only defense in the 'League of Mobility' as everyone is calling it. Many people have expressed their thoughts on this but not in the most civilized way so I'm here to try and state my own opinion in my thread rather then have it be buried in someone else's.

http://th07.deviantart.net/fs70/PRE/f/2013/029/5/9/veigar_by_ms05zaku-d5t6kib.jpg

Q: I think this is a step in the right direction, as now against melee assasins in mid you can farm and harass with the same q. Your q chunks pretty decently a little later in the early laning phase if you farmed it up (and maybe went for your first back), but you always farm with it as is rather than poke. This lets you do both. Sure it's now a skillshot and I don't know how fast it moves but it sounds fine. As for the people going on about it being impossible to double farm I think this feature is more for when you want to push a wave or leave to farm another lane that got pushed up in the mid game.

W: A buff, even if it is hard to land this is a buff

E: Here we are, the main reason I wanted to make this. So currently on live, Veigar depends on this instant stun to stop assasins like Zed or Fizz and even turn the tables on engages when under tower. With the warning particles though, this is gone and now Veigar has more of a 'be careful tower diving' rather than a 'don't tower dive me, you'll regret it' skill. I understand why it needed to be done as the skill was powerful, yes, but against the people Veigar is often forced to face he needed this to stay safe. I do like the thematic change though; needing to cage someone instead of landing a circular skill shot. My proposition here is to niche this ability into something unique; make it inescapable except for maybe flash. The skill keeps it's counterplay but gains it's old power in a new form. You cage the tower diving Zed and he can't teleport back to his ult shadow. You ensnare that blinky Kassadin and he can't blink away while the walls are up; they become trapped. Anyone wanting to go after Veigar needs to escape the stun ring before it activates or wait it out inside the cage; under turret this would hold some of the same power as the instastun in terms of safety. Veigar's cage has so much potential to be the awesome trap it is meant to be, but what's the point of a cage if the enemy can phase through the bars?

R: A bit of a nerf vs AD mid laners and I don't think it's necessary but it gives room to expand on his power budget elsewhere (cough e cough cough).

So there you have it. Let me know what you think and please, if you would like a red to see this push it up on the boards to make it easier. I know there's already threads like this but so many are insulting and rude which I think may be why we haven't had a reply yet. Regardless though, have a nice day.

~roosterbega

1 Comments

Grouchy Poro1 votes

Why did somebody push the thread down? Like, if you disagree with me please voice it :/

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