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any kind of cc is right now op cause of the dmg

dattista··32 votes·13,623 views

any kind of stun, silence, blind or fear is right now op cause before it ends, you will be dead. anything can kill you in a second or less easily.

my last 10 games have been carried by the cc champ who ever it is. if some one lands a stun on me, I'm dead. there's no chance of surviving when you get hit by a stun, you're dead.

why would i play my main with who i have spent hundreds of hours with, when i can pick any kind of support top and still win.

edit: yes the reason we die cause of cc is cause of the amount of dmg. that's why i think they should buff tenacity cause its pretty useless, it does pretty much nothing. we can all see that riot Isn't doing anything to dmg (at least for now) so we should look it at another angle: less cc = less kills

41 Comments

Bob the Toastr13 votes

That's why Morg is so strong right now. She's got one of the longest roots and a spell shield she can give anyone.

Poske1 votes

[{quoted}](name=Bob the Toastr,realm=NA,application-id=3ErqAdtq,discussion-id=vEOZIdgB,comment-id=0002,timestamp=2019-03-09T17:00:36.911+0000)

That's why Morg is so strong right now. She's got one of the longest roots and a spell shield she can give anyone.

Morg is hyper overated and has always been. Hate having this worthless champ on my team

I hate having 3 champions (out of 130 on my team)

Jhin - under powered, fking heavy champ (Apart from his release time giga bad) Le blanc - NONE HAS any idea what the fk they are doing and how heavy the fking are Morgana - Christ a champion with 2 abilities one of which is a hard to hit and only a ROOT The duration doesnt matter

Extra mentions - Lee sin, garen

Nea10413 votes

It's not now, the whole Season 8 has been that way. Season 9 is just the same, since they cannot fix anything.

Olmiku5 votes

Did you try buying QSS and/or taking cleanse?

Exin08 votes

{quoted}

Did you try buying QSS and/or taking cleanse?

if you are not full hp tank you are dead moment the stun hit you. qss an cleanse are used less and less because their "saving" power is diminished to almost nothing, heck now even full stun isnt needit just stagger you for fraction of second to disable your defense options or come into range

LTK KoRo7 votes

and thats why everyone in pro play takes cleanse vs cc heavy laner (in midlane) and survives lane without any risk.

Cleanse is good when you know how utilize it. You can easily escape tons of situations due to cleanse. Both Liss and Seju R are useless when you have it.

if you are not full hp tank you are dead moment the stun hit you.

and this is a lie. You might be dead when cc ends, but when it hits? Big hyperbole

TheSingularity1 votes

and this is a lie. You might be dead when cc ends, but when it hits? Big hyperbole

Death is the strongest form of CC. SO he is technically correct

Exin01 votes

[{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=vEOZIdgB,comment-id=000100000000,timestamp=2019-03-09T15:46:19.304+0000)

and thats why everyone in pro play takes cleanse vs cc heavy laner (in midlane) and survives lane without any risk.

Cleanse is good when you know how utilize it. You can easily escape tons of situations due to cleanse. Both Liss and Seju R are useless when you have it.

and this is a lie. You might be dead when cc ends, but when it hits? Big hyperbole

why is everytime used argument how its done in LCS? thats completly different game. let be honest 99% of playerbase doesent have skill and reactions to utilise this fraction to 1 second windows properly, even without stun every squishy pop moment they are hit

LTK KoRo1 votes

because balancing game around low elo is truly pointless and achieve nothing

Exin01 votes

[{quoted}](name=LTK KoRo,realm=EUW,application-id=3ErqAdtq,discussion-id=vEOZIdgB,comment-id=00010000000000010000,timestamp=2019-03-11T07:51:35.610+0000)

because balancing game around low elo is truly pointless and achieve nothing

so everything under profesional scene is garbage worth no atention, thats how you kill your game. Like it or not but if 99% of players are not pros you still need to cater to them or they just leave and if nothing Riot overbearing focus to balance game around pros just make it toxic for everyone else.

Boltonator4 votes

What do you propose Riot do regarding CC then, OP?

Should they remove all CC? That would require reworks to a large chunk of the champion pool we have currently.

Should they add diminishing returns so CC can’t be stacked one after the other and still have their full duration? What do you do with items like item 3139 item 3222 then? Do you change how they function? What about summoner 1 ? Do you remove it for a new summoner spell?

rubberduckie66619 votes

how about we just lower the fucking damage so the power of cc isnt exemplified by the staggeringly low time to kill

Boltonator1 votes

{quoted}

how about we just lower the fucking damage so the power of cc isnt exemplified by the staggeringly low time to kill

As much as i would love that to happen, as a Support main, I doubt any reductions will occur in the damage department. Supports have, for the most part, gotten the short end of the stick with many updates and patches. I wouldn’t put it past the developers to nerf CC across the board, specifically for supports, especially with how top-lane has been seeing a lot more support action.

LordGeovanni2 votes

Riot should definitely go through and lower damage but i think that after that they need to lower cc class by class too. Mobility needs longer cooldowns and less effectiveness for some champions (lucain etc) for example Talon's slow should be for about .7 seconds and zeds for 1 second if not .8 seconds Caitlyn's traps working for .5 seconds and her e being a 30% slow at max rank for 1 second both with longer cooldowns. Vayne with a .08 second stun after condem and the knock back being faster and a longer cooldown. Sydra E 1 second stun Twisted Fate W gold card .95 second stun red card 1.4 second slow the general idea is other classes cant be having CC spells with as low a cooldown or as effective as Tank and Support cc especially ranged classes they also shouldnt be doing as much damage as they are doing with cc spells

FSRER2 votes

What to do? REWORK TENACITY. Yeah you know, those 2 runes (legend:tenacity, unflinching) who nobody picks and even when picked they don't fucking work? Both runes on a morgana stun (without item 3111) makes it last from 3 seconds about 2.40. Which is....bad for 2 tenacity runes.

JuiceBoxP1 votes

It's actually not bad... 0.6 seconds could mean life or death.. Think of like a veigar cage... If you left it 0.5 seconds earlier you would probably not get hit by his w...

The other runes are just better.

FSRER1 votes

With 2 tenacity runes is not bad? Cmon, you kidding me right? Of course im not expecting a mini garen w but not 0.6 secs of less stuns while i wasted 2 rune slots. cmon!

Mad Malkie1 votes

{quoted}

What to do? REWORK TENACITY. Yeah you know, those 2 runes (legend:tenacity, unflinching) who nobody picks and even when picked they don't fucking work? Both runes on a morgana stun (without item 3111) makes it last from 3 seconds about 2.40. Which is....bad for 2 tenacity runes.

Well to be honest Morgana does NOT have a STUN as you said, it is actually only a Root, and you can still use your spells and abillities while in a Morg Root. might wanna try not just standing there next time you are rooted ? OR build QSS Or take Clense against this, you dont need to Built the Full item that QSS builds into, but QSS can be handy to get out of CC.

ISoul Of CinderI1 votes

maybe buff the qss effect by adding a 50% stun time reduction for 3 seconds. Because when you use qss against a team with a lot of cc ur likely to get chained and then those items are worthless despite their high cost (at least consideringitem 3139 ) Maybe aswell add some items which give tenacity and have the qss effect so that we have more options.

y0r1ck1 votes

{quoted}

What do you propose Riot do regarding CC then, OP?

Should they remove all CC? That would require reworks to a large chunk of the champion pool we have currently.

Should they add diminishing returns so CC can’t be stacked one after the other and still have their full duration? What do you do with items like item 3139 item 3222 then? Do you change how they function? What about summoner 1 ? Do you remove it for a new summoner spell?

Upvote this post folks

Boltonator1 votes

{quoted}

Upvote this post folks

I appreciate your approval. Lulu

FaZe Elite Iron3 votes

No, that isn't how it works.

Mad Malkie3 votes
  1. Mabey if you were actually dodging those CC skill shots you wouldnt have been stunned.
  2. if you had Clense or CSS you would be able to break the cc
  3. if you play a tank and get 1 shot, then your itemisation is all wrong.
  4. become better at the game.
dattista1 votes

[{quoted}](name=Mad Malkie,realm=EUW,application-id=3ErqAdtq,discussion-id=vEOZIdgB,comment-id=0008,timestamp=2019-03-09T22:20:02.535+0000)

  1. Mabey if you were actually dodging those CC skill shots you wouldnt have been stunned.
  2. if you had Clense or CSS you would be able to break the cc
  3. if you play a tank and get 1 shot, then your itemisation is all wrong.
  4. become better at the game.
  1. maybe you try it yourself and try to dodge 3 stuns at once
  2. clence or css dont match with all builds in the game
  3. not even a tank can survive 5 people attacking you, you will be dead in at least 2 seconds cause of the dmg
  4. get a better understanding of whats happening yourself. dmg has been a problem for a long time now and the people who disagree with the dmg rant either: A, have not played enough games to understand what we are after. or B, play the burst champions and don't realize It's happening all the time.
BigBellBrute2 votes

{quoted}

  1. not even a tank can survive 5 people attacking you, you will be dead in at least 2 seconds cause of the dmg

Nor should it. Even tanks should be blown up 1 v 5. Tanks shouldn't be able to withstand everyone's ult and still keep going strong. If your tank gets blown up too fast in a team fight, and their team remains pretty much undamaged, it wasn't damage that did it. Someone on your team, or multiple members of your team made a mistake.

Ambitious Minnow2 votes

The overwhelming majority of good ccs are skillshots though.

LordGeovanni2 votes

thats just damage being op. calling cc op because you die during the cc as if you wouldnt have died the same if you werent in cc and all the stuff were still hitting you is stupid. Morg Q and Ekko W is adcs with stuns roots or slows longer than 1 second are op if they arent ult based

Sõna2 votes

admit it, the rune reforge is just a massive failure of rework. The old balance team used to have balancing philosophy where they said old rune/masteries wasn't meant to be impactful to the game but still bring interesting interaction of your champions. So Crowd Control class champions had room to utilise their skill without bursting the shit out of everything.

But now, no matter what champions you use, as long as 'x' managed to abuse 'y' rune, it can be so overpowered. Let's take a fine example: Riven Without this conquer rune, she was still the old Riven. I still did not get the idea why they wanted to put life-steal effects on keystone (sustains). Old days yes, people abused thunderlords, but it did not burst a person within one seconds, it was a trading tools for harrassing (we had defensive runes) Today, people use the so called electrocute, almost similar effect, but if one hit you, your HP will be down so quickly that you get surprised.

dattista1 votes

{quoted}

admit it, the rune reforge is just a massive failure of rework. The old balance team used to have balancing philosophy where they said old rune/masteries wasn't meant to be impactful to the game but still bring interesting interaction of your champions. So Crowd Control class champions had room to utilise their skill without bursting the shit out of everything.

But now, no matter what champions you use, as long as 'x' managed to abuse 'y' rune, it can be so overpowered. Let's take a fine example: Riven Without this conquer rune, she was still the old Riven. I still did not get the idea why they wanted to put life-steal effects on keystone (sustains). Old days yes, people abused thunderlords, but it did not burst a person within one seconds, it was a trading tools for harrassing (we had defensive runes) Today, people use the so called electrocute, almost similar effect, but if one hit you, your HP will be down so quickly that you get surprised.

I'm with riot on the fact, that it's impossible to balance a rune system with over 100 champions in the game, but, at least they could make it a little under powered. that way champions don't rely on it, they use it more of a "item before the game"

l MrD l1 votes

its how the game is played... i get a lot of teams which frustrate me as they think the only way to win is a 5 v 5 yet the enemy seem to be winning every fight due to CC... i always say lets play to our strengths and abuse our splitting potential but the fact its hard to get people to pressure lanes without dying for you to split is one of the hardest thing to do

Hensetsu1 votes

But why is Amumu bad then :(?

JuiceBoxP5 votes

because amumu's early game is beyond shit

Ragnaveil1 votes

And him late game can just get blasted to high hell by anything with damage due to how effective pen is.

JuiceBoxP1 votes

Yeah... You q , r and you basically die the instant they come out of your stun

hiyares1 votes

the game has been leading this way for top for maybe the past 3 seasons or so. and in those 3 seasons sion dominated the top because of his high base and his free stats for just being next to a dying minion. the problem in the top lane is that all if not most bruisers can abuse a few runes to litteraly just out scale tanks no matter how bad they mess up. Conq bieng the main offender not only offering stats but then you have lifesteal and true damage. and since there is no real (iteim i thiink) that offers true damage its near impossible to put a gold value on it in general. the so called high cc your talking about in the top lane is mostly bruisers that abuse conq i mean i always end up vs someone like darius ,pantheon, riven, nasus. yas, olaf, garen, irelia and jax.. all of which can use conq and have a decent time staking it. just so you all know conq at lvl 1 with any champion pro it and its pretty much a 5-8 ad vampiric scepter 900g item as a rune.......... the only viable tank is sion beause of his idotic numbers and his passive for heath. tanks on the other hand are kinda not even viable anywhere minus support ask shen or ornn.

the way i adapted to this crap because i honestly just prefer playing tanks I am more team oriented is i just started playing hamps that dont care about it as much. Garen has the ability to leanse slows and absord damage with his w. chogath has good scaling and ability to stop all ins while having sustain. I was a mundo main but atm i wouldn't recommend him getting him out of the lane is a pain and even worse with vayne around in what now at 20 percent pick rate.you either play into the burst damage or you play to counter it as much as possible. honestly all you can do as of right now.

Zeyphel1 votes

[deleted]

The Trent4 votes

{quoted}

Totally agree. I have been saying this since months, yet some people seem to think I was joking.

This has literally been a popular opinion in english speaking countries for months... so idk why you're acting like it isn't. The "problem" is that everywhere else in the world likes this meta. Korea is the biggest gaming place right now and they have the biggest playerbase for league. Here are the numbers for NA: North America 1,232,157 here are the numbers for Korea: Korea 2,249,606

So we have a bigger playerbase + everywhere else in the world that thinks that damage is fine vs NA... hmmmm

You're trapped in an echo chamber dude, it's no wonder why you don't understand why they haven't changed this yet. They're aware of the damage in the game, people like it.

Exin01 votes

[{quoted}](name=The Trent,realm=NA,application-id=3ErqAdtq,discussion-id=vEOZIdgB,comment-id=000a0000,timestamp=2019-03-10T01:49:07.790+0000)

This has literally been a popular opinion in english speaking countries for months... so idk why you're acting like it isn't. The "problem" is that everywhere else in the world likes this meta. Korea is the biggest gaming place right now and they have the biggest playerbase for league. Here are the numbers for NA: North America 1,232,157 here are the numbers for Korea: Korea 2,249,606

So we have a bigger playerbase + everywhere else in the world that thinks that damage is fine vs NA... hmmmm

You're trapped in an echo chamber dude, it's no wonder why you don't understand why they haven't changed this yet. They're aware of the damage in the game, people like it.

we dont know if they like it also there is posibility to balance wise separate regions.

Feel Apathy1 votes

This is how the game has been since season 3 or so.

Everyone plays scaling carry champions like yasuo/riven who need someone to enable them and they'll run the entire enemy team over if done.

QancerClown1 votes

I agree but the amount of cc is so high because almost every item has cdr, which is stupid, but riot refuses to acknowledge it.

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