We All Wanted ADCs To Be A Bit More Impactful
But that didn't mean take away the classes that kept them in check. Everyone complained about how certain champs "1 shot you from stealth" now you see a beaming rifle coming your way and know there's nothing you can do to stop it. Assassins can't jump the adcs because they can't burst through all the heals and shields they're getting. Divers can't hop on the enemy adcs because of all the peel and again: heals and shields they get. Juggernauts... lol, poor juggernauts. As a matter of fact, you have to waste SO much just to kill the adc, that if they have any other damage dealer on your team, the team that had to blow more ends up losing. Half the bans are of supports and adcs right now and has to be fixed.
I can only hope the new season fixes some of the mistakes they made with the old one. Another being, Assassins shouldn't have to wait TWO whole seconds to get damage off. Riot, I'm not sure if you're aware, but that's a long ass time and a bad change at that. 3 hit passives (like Talon's) is fine to ensure that assassins hit their abilities to do damage. Honestly, that's delayed enough. If an adc can't survive before an assassin lands 3 abilities (or 2 and an auto) then they got outplayed. Azir right now is actually busted (he needs to stay gutted), supports and ESPECIALLY support items are WAY too good.
Hope to see some good changes in season 8.