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@Riot Can you guys think of the other 4 people here?

RemedialKid··2 votes·393 views

Remake is fine and all, but this is absolutely garbage for mid game afks. Can you implement a system where if a person AFKs or d/cs for 5minutes that loss prevention is put into place so the other 4 people can gracefully just FF without trying their heart out just to lose LP because of some salty kid?

Don't know why I have to lose so much LP in an unfair game.

14 Comments

Slythion1 votes

Try brainstorming as to why Riot doesn't want to implement a loss prevention system for most of the team if a certain situation presents itself for 1 player.

RemedialKid1 votes

I don't have to brainstorm, it makes no sense. The afk person that leaves will lose LP, the rest won't. It will and CAN also be turned off for duo queues. So, tell me again when this is a bad idea? That's not exactly a counter argument.

archerno11 votes

{quoted}

I don't have to brainstorm, it makes no sense. The afk person that leaves will lose LP, the rest won't. It will and CAN also be turned off for duo queues. So, tell me again when this is a bad idea? That's not exactly a counter argument.

But that will lead to inflation of LP unless they make it so if enemy goes afk u dont get any LP. It also can be easily abused and its not worth because system is already fair.

RemedialKid1 votes

how can it be easily abused? The only issue I see this in is probably high elo. No one's going to willingly take a hit to their LP. To top it off, the system is pretty far from fair.

archerno11 votes

{quoted}

how can it be easily abused? The only issue I see this in is probably high elo. No one's going to willingly take a hit to their LP. To top it off, the system is pretty far from fair.

Why not? If friend asked me to go afk so he doesnt get demoted i would do it. Or people can just abuse and harass teammate until he goes afk. Or "Can someone go afk pls, i dont wanna lose promo,get demoted... ill gift him skin"?

Also, how would that system be balanced if you gain LP when enemy has afk but u dont lose LP when you have afk? Only way to make it fair would be so u dont gain LP when enemy has afk. So all it would take is 1 enemy to get salty and make u not gain anything from win.

Im sure people could think of many other ways to abuse it.

RemedialKid1 votes

These are all fringed cases. They can set an algorithm for balanced and unbalanced teams. If int < int then you can set up a value for it where it enables loss prevention. If int = int then you can set up a value where it carries on like a normal game.

Also, the system will be disabled for more than one person. So if someone duo queues, then the loss prevention is disabled for their games. To top it off, people won't afk for skins because 9/10 they won't get it. I hope people wouldnt be that gullible.

archerno11 votes

{quoted}

These are all fringed cases. They can set an algorithm for balanced and unbalanced teams. If int < int then you can set up a value for it where it enables loss prevention. If int = int then you can set up a value where it carries on like a normal game.

Also, the system will be disabled for more than one person. So if someone duo queues, then the loss prevention is disabled for their games. To top it off, people won't afk for skins because 9/10 they won't get it. I hope people wouldnt be that gullible.

Again, no matter what they do, it will be unfair to someone. At the moment system is fair. You lose LP when u have afker, you gain LP when enemy has afker. Every other change will lead to chain reactions, abuses, changes... Its just not worth. There is absolutely 0 reason to fuck with system that works.

Slythion1 votes

{quoted}

I don't have to brainstorm, it makes no sense. The afk person that leaves will lose LP, the rest won't. It will and CAN also be turned off for duo queues. So, tell me again when this is a bad idea? That's not exactly a counter argument.

Exactly as Archer said, it's an easily abused system that leads to lp inflation anyways. You're solution creates legitimate problems just to solve a "feelsbadman" situation

RemedialKid1 votes

You, nor he stated how this can be abused. It's not just a "feelsbadman" situation when it happens 1 in every 15-20 games. At least for me.

archerno11 votes

You also gain LP when enemy is in same position. So its completely fair system

RemedialKid1 votes

^ exactly this.

Lauchmelder1 votes

It would be abused.


Now if they'd make the leaver lose more (a lot more) LP while the rest of the team loses less it could work.

And with losing more I mean that it should hurt a lot. 40-50LP upwards if you do it more than once a month. Why make it trigger only on your second leave? Because sometimes there's actually an emergency (fire breaks out in an apartment nearby like what happened to me once, a medical emergency, etc.).

"But how does this prevent abuse?" you might ask. It's simple, ask yourselves one question: Would you be willing to lose 40+LP just so your friend loses a few points less?

archerno11 votes

[{quoted}](name=Shuriman God,realm=EUW,application-id=3ErqAdtq,discussion-id=PNBcA88V,comment-id=0002,timestamp=2017-11-29T16:53:06.197+0000)

It would be abused.


Now if they'd make the leaver lose more (a lot more) LP while the rest of the team loses less it could work.

And with losing more I mean that it should hurt a lot. 40-50LP upwards if you do it more than once a month. Why make it trigger only on your second leave? Because sometimes there's actually an emergency (fire breaks out in an apartment nearby like what happened to me once, a medical emergency, etc.).

"But how does this prevent abuse?" you might ask. It's simple, ask yourselves one question: Would you be willing to lose 40+LP just so your friend loses a few points less?

But again, all of those systems ignore one thing: Now you gain LP if enemy has afker. If any system is added that prevents u from losing LP if you have afker they MUST make it so u dont gain LP if enemy has afker. Would u be willing to allow enemy to have power over your LP gain?

Raxicor1 votes

What about an asset system? If a person afks for an amount of time, let's say 10 minutes, their gold amounts(bounty/items/inventory gold) gets filtered to the rest of the team? I've seen this system in another Moba and it seemed to at least help the team that is down a person.

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