The Average Player. What is he? (A proposal to attempt to balance low-level)

19348180DEL1··1 votes·482 views

Does it seem as if there is no way to determine the average player from the inexperienced or unproven? Currently, there is no such thing as average.

There is only "Good", and there is "Great"!

The quality of "Good" here is so overgeneralized that you could break all who fit into this category into 10 different ratings of "Good". Kappa.

Isn't there any way the team could implement some sort of parameter that better distinguishes the average player from the unproven player?

I'm aware that I should provide some kind of idea to tangent off of if this is ever to be taken seriously, so here goes.

Why not have a parameter that takes into account whom you have played with, and their skill level in terms of MMR. This system would measure to a certain threshold if you continuously are paired with that summoner in match-made games. Should the threshold be met or exceeded, the system could then flag these 2 summoners as "Verified" or something like that, where verified would mean "these 2 summoners do not work well together whatsoever and have had enough chances to redeem their paring together"

That parameter would only increase should: Both summoners be reported by anyone within the same game, or, the players skill differences seem vastly different from one another, including some minor stats or behind the scenes info at your discretion. EDIT: Also, Rage Quitting would instantly exceed this threshold. As you would be reported anyway for leaving, and leaver buster would cite you, there are enough filters for a quitter to go through that this would not be abused!

TL;DR Either way, yes. Something must be done.

When you know the reason you lost is because of a summoner who went 17/5 and you go 10/2, and that same summoner lost to you but had a similar face-rolly score, something is amiss.

4 Comments

Volt Cruelerz2 votes

So you want a rank for unranked?

19348180DEL11 votes

Sort of, but not exactly. I'm saying that its kind of silly to just assume that we are where we are this season because we are bad and the reason we are bad is because we forgot everything that placed us where we were last season if we got a more favorable position.

I get that the jungle changed and everyone is sorta relearning it and all. But there are very very many Jungle-UNrelated issues with this season that just messes with bronze silver and gold.

Item removals, power gaps, and other things that don't necessarily affect each and every summoner's play style. Why are you being reconsidered in skill level if you are an ADC? None of your items were removed, so resetting your MMR in particular to now be based off of how well you must carry games with a more broader scope of players, including those who refuse to acknowledge that there was even an change that should be adapted into their play style in another lane because of some monster change, or item nerf.

If we're gonna keep resetting everyone's mmr, then there should be something done about folks who have worked a long hard time to accumulate mmr and skill with a different breed of summoner from last year. (Learning about a player spending 2 years to get to platinum being dropped back to Silver 4 is demoralizing to me, even more so because Silver 4 is where I placed at the end of the season.)

I never played with anyone who wins only 10% of their games before, and now it's just a consistent thing. Where is the incentive to improve? My improvement has been washed away by a reset.

Saevum2 votes

The system would still be fishy. Setting it by score or numbers wont do.

However, if we are just talking about bronze tier, silver tier and gold tier (without messing with the other rest of tiers) then you might have something. Still raw sketched, but something.

19348180DEL11 votes

Geared towards Bronze Silver and Gold, the same way LP Decay is only geared toward Platinum, Diamond, and above.

The balance changes outside of the Game are only geared toward the higher end only. If i were to hiatus tomorrow, and came back in 2 months, I wouldn't have the same experience that a Plat or greater would have if they hiatus tomorrow and came back in 2 months.

Here, you are punished for being bad. You are punished even worse for taking a break if you're in a decent position.

There is no reward for being good if you are in a bad position. None whatsoever. Isn't it about time to reward players in bad positions who DO perform and increase in skill?

How do you carry a game with someone who only wins 10% of their games if you are a 50% player? If you are consistently paired with such a player, then said player would drag you down even if you outperform.

So yeah, this is definately a Bronze - Gold thing.

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