What if Crit was reworked into an autoattack amplifier?
By this I mean 10%=110% damage per auto. Having a stat based on chance in a game about skill is kind of bad, and this adds a more predictable and less RNG pattern. Basically, each % of crit gives your autoattacks that much extra damage. So at 100% crit your autoattacks will deal twice the damage. Obviously, some things will have to be moved around to accommodate. Just an idea. Thoughts?

and
that cost together 1200 and get 60 percent crit and insane damage from just that. The whole point of not rushing these cheap items is that if you rush crit chance items but have no attack speed or damage because you didn't buy the damage and attack speed parts aka
,
,
etc, then yes you would crit more often but your crits dont do damage. Your suggestion would require a huge change and make people like yasuo get nerfed or be extremely broken because you'd only need crit chance items on him since his passive doubles his crit chance, meaning your suggestion would make him that much stronger compared to other champs who use crit in their kit