"Interesting" Changes to Kindred
As you might know, at the present moment,
received a rework. After the rework released, Kindred has been noticeably weaker than before as their old passive has been shifted onto their W - Wolf's Frenzy rather than in their auto attacks.
The problem with it now being on W is that it's a rather weak ability that does negligible damage to the enemy. That is if the enemy stays in the zone which is another reason why it's a weak ability against the enemy as they can just simply walk away.
is not lost just yet however. There are a few changes that I think might shift them back to a "good" spot.
Stat-wise:
Please raise
Movement Speed to 330 Movement Speed. I can't really tell how many times players wanted Riot to at least buff their Movement Speed by a smidgen.
Possible changes to Q:
- At the cost of some scaling, make Q deal bonus damage if W - Wolf's Frenzy is continuously attacking an enemy or monster via a debuff that lasts 1.5 seconds and is refreshed every time Wolf attacks.
Possible changes to W:
- Now this may seem like a very bad idea. But I think it won't be that bad. What if you make it so that W - Wolf's Frenzy do on-hit effects at some costs (Such as lower the current HP % down from 1.5% to 1%(?) and/or the Mark scales it by 0.35%. Or maybe even remove it.)? Now some of you may be thinking "That would be OP." Well what I was thinking was Wolf will only deal a percentage of the original on-hit effects. Rank 1 starting at 15% and gains 5% per Rank to total of 40% of the original on-hit effects. I think this would not only shift them into a "good" spot, it would also go along with the champion's "two as one being" theme.
These are only just ideas I'm trying to throw out at Riot before they perhaps "over-buff" Kindred and nerf them back from whence they came. Thanks for reading and if any of you have any ideas on what they can do for Kindred, please feel free to leave a comment.