Summoner's Rift

Fizz Wukong··1 votes·242 views

Map is too small, where the game stands right now, there isn't an actual laning phase at all. Matches feel very crowded.

Map should be scaled to 1.7 size in the PBE, then tune from there and release it for the actual game.

League of Legends just seems like a brawler, constant team fights, very little focus on destroying towers or farming minions. Just group up around 5 minutes, break off to get red/blue buffs and ward, then back to team fighting (with one happening at dragon every 5 minutes).

This further supported by the fact that around level 10, a tank can aggro a turret while his team melts it and the turrets are stacked on top of each other because the map is so small.

3 Comments

3ofGot40ve2 votes

I think you have a point about the map being small, but the part about teamfighting being one of the only aspects of the game isnt true imo.

Fizz Wukong1 votes

Of course not the only aspect, but killing the other team seems to be the primary goal. I know this is a PvP game, but until they implement a death match mode, the primary objective is still to destroy the enemies' base, which can be done with 0 kills, though is highly unlikely.

3ofGot40ve1 votes

Kills are used to fuel your advantage in my opinion. Many people in low elo get caught up in kills and forget that the nexus wins the game.

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