Riot balances for the LCS
Usually I try not to believe this but the PBE Azir Nerfs have made it painfully obvious. For those of you that don't know, these are the Azir Nerfs: Passive: No more CDR to attack speed (basically it's a 5th ability now) Q: Damage nerf W: they made it scale up with attack speed eventually getting to 50% bonus attack speed E: removed the shield and knock up
Riot has just gutted a champion with a 44% solo q winrate. Forcing him to max W is already bad but nerfing his Q and E are overkill. Is his kit overloaded? Yes but his difficulty hasn't made him a problem anywhere except the highest level of play (the top 1% if you will) That's just disgusting, Riot should be balancing for everyone, not pro players. I hope these changes don't go through, if so then my trust in the balance team to make good decisions will hit rock bottom, you think they'd learn...