Riot balances for the LCS

Manwalrus··3 votes·1,013 views

Usually I try not to believe this but the PBE Azir Nerfs have made it painfully obvious. For those of you that don't know, these are the Azir Nerfs: Passive: No more CDR to attack speed (basically it's a 5th ability now) Q: Damage nerf W: they made it scale up with attack speed eventually getting to 50% bonus attack speed E: removed the shield and knock up

Riot has just gutted a champion with a 44% solo q winrate. Forcing him to max W is already bad but nerfing his Q and E are overkill. Is his kit overloaded? Yes but his difficulty hasn't made him a problem anywhere except the highest level of play (the top 1% if you will) That's just disgusting, Riot should be balancing for everyone, not pro players. I hope these changes don't go through, if so then my trust in the balance team to make good decisions will hit rock bottom, you think they'd learn...

12 Comments

Bârd2 votes

They reverted the Q change and added the shield back.

Azir is still going to be shit with the changes to his passive and W, as well as the E knock up being gone.

Manwalrus1 votes

Good to know they reverted some of the craziness, I agree he'll be trash tier.

Just Jangle1 votes

Good, EXCELLENT JOB Rito!! Gud the freelo bird.

Manwalrus1 votes

Not sure if that was sarcasm or not but if you are serious: Did you read it? I'm not sure how a champion with a 44% winrate is freelo

Just Jangle1 votes

{quoted}

Not sure if that was sarcasm or not but if you are serious: Did you read it? I'm not sure how a champion with a 44% winrate is freelo

Gud, lets hope the guting makes him go to 0% pickrate for that abusive cancer.

Manwalrus1 votes

Please enlighten me, what exactly makes him a cancer champ?

Just Jangle1 votes

{quoted}

Please enlighten me, what exactly makes him a cancer champ?

Retarded poke, burst, DPS, safety, utility, chunks towers, initiation and scape tools. So yeah, still hope for Rito to gut him even harder, sad to see they are already backing out in some nerfs.

SP00NS1 votes

[{quoted}](name=Just Jangle,realm=NA,application-id=3ErqAdtq,discussion-id=udHgJlI1,comment-id=00010000000000000000,timestamp=2015-07-10T22:12:23.729+0000)

Retarded poke, burst, DPS, safety, utility, chunks towers, initiation and scape tools. So yeah, still hope for Rito to gut him even harder, sad to see they are already backing out in some nerfs.

your prob just one of those players who got raped by good azir player

Just Jangle1 votes

{quoted}

your prob just one of those players who got raped by good azir player

And you are just probably an Azir abuser, gonna love that ELO downfall when he gets the deserved gut he needs.

SP00NS1 votes

[{quoted}](name=Just Jangle,realm=NA,application-id=3ErqAdtq,discussion-id=udHgJlI1,comment-id=0001000000000000000000000000,timestamp=2015-07-12T01:03:07.442+0000)

And you are just probably an Azir abuser, gonna love that ELO downfall when he gets the deserved gut he needs.

Nah it won't fall, don't worry

Namamall1 votes

Where does that leave us? Foundational skills and degrees of optimization are different for every player (not to mention difficult to measure with a high degree of accuracy), so we lean on the MMR system to serve as our best proxy to represent a player’s individual skill. With that in mind, our philosophy leads us to balance towards players at the upper end of mastery, which we currently believe to be around platinum and above.

This doesn’t mean we devalue the feedback from players below platinum - only that we’re acknowledging that a high amount of variance occurs in those tiers. Many factors are at play - is Master Yi overpowered if you’re able to dominate a game with him? Alternatively, did the enemy team lack the understanding to focus-fire or apply crowd control? With a more strategic use of map movement, item builds and mechanical execution against Master Yi, more competitive players at a higher average skill help to paint a clearer picture of Master Yi’s power level, often revealing when the intended play against him is failing and needs us to intervene. Extreme outliers, be they pubstompers or pro-level pains will always be addressed, but more often than not our patch-to-patch changes are centered around this skill bracket.

Source: Live Gameplay Q+A Issue #1 (Feat. Feralpony + SmashGizmo)

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