I don't find cho gath to be a problem

lofi n chillhop·10/31/2017, 11:45:28 AM·3 votes·302 views

I usually am fine kiting him out and killing him really. usually he ults somebody to trade one for one, but this isn't really an uncommon thing. but, other than being large and nuking someone, cho doesn't offer very much to a team comp except like random j4/cho interactions . he's not as scary of a "tank" as shen, or maokai, or nautilus are. and he's not as scary of a "damage" as warwick, or jax.

he's like darius, honestly. if I die to him as ADC, it's because I didn't kite well enough, and my entire damage plan is dependant on my kiting well, and building well.

cho is a cool champion, I like his general design. I wouldn't nix a good suggestion to change his kit, but, I think it is fine as it is. as cho is, he is a pretty cool biggest tank, without actually being the dominant one - does that make sense? if the biggest tank was the dominent tank, then we'd have a problem. but, he's the biggest tank. and depending on the meta, the dominent "tank" is usually mao/shen/naut/etc. people who can really effect a team fight.

1 Comments

ApexInTheCircle10/31/2017, 12:20:33 PM1 votes

I think it has more to do with his sticking power now, I mean dude can silence, slow and knockup-slow and theres nothing you can really do about it. His tankiness and health is cool, I like the idea of a 7k health massive monster that in of itself is a raidboss.

His ult damage is deserved considering there is no cc linked to it and it's just a pure nuke that makes squishies think twice about getting in his face. But as it stands his slow either needs to be toned down, or removed and the power shifted over to another area of his kit, because in lane it feels extremely unfair to play against.