Patch 7.22 Ruined League of Legends, Patch 8.16 Wont Change Anything
People are thinking this is it, the patch is finally coming where we wont have to worry about every lane getting stomped/dominating their laner. Thinking the clown fiesta of 3 abilities level 3 killing people will be over. For some assassins, sure it will be a little harder for them, but overall, most champions will still deal insane damage.
Look at people who run Precision still and yet can one shot people. Look at people who take even Grasp killing people in under 3 seconds. None of this is going to change. The season is still going to remain the same, Dominate or be Dominated.
The reason damage is so high this season compared to last season is because new runes dont give any type of defense options.
In Patch 7.22, Riot buffed all the champions stats to replace the old mastery/rune system. Let's compare this to the Champion I know the most, which is Jayce.
Armor increased by 5. My starting armor now is 27 Lvl 1 with no items 21% damage blocked. While my runes would give me 9 armor (9 seal runes), which would give me 31 armor about 25% damage blocked. My Magic Resist went up 0, so instead of 12 Bonus MR from runes I get 30 mr, 23% ap blocked. When before I was getting 42 mr, which is about 29-30ish% ap blocked. And nothing in Resolve can do much to give protection until after 10 minutes when you dont even need it.
Season 8 Armor/Mr: 27 Armor 21% dmg blocked, MR 30 23% AP blocked. Season 7 Armor/MR: 31 Armor 25% Dmg Blocked, MR 42 29.5% AP Blocked.
Old masteries you could get 5% bonus mr/armor, 8 armor/mr near allied tower, 50 bonus health, gain 10% +1.5 per level armor and magic resist when damaged by enemy champion for 2 seconds all from one tree while you could max out fervor or thunderlords but still had protection.
Season 8 Armor/MR: 27 Armor, 30 MR. Season 7 Armor/MR: 31 + 5% + 8 + 10% = 44.6 Armor, 42 + 5% + 8 + 10% = 57.3 MR.
Now damage. My base AD went up about 8, and they buffed my abilities. And for new runes I can get +12 starting AD lvl 1. Lets not count the abilities damage, so I get about 20 more damage level 1 Season 8. While Season 7 old runes would give me +12 starting AD if I chose to take all AD runes, which I usually didnt but we're comparing.
New Runes: 8 + 12 = 20 Starting Ad Old Runes: 12 = 12 Starting Ad
So now comparing Runes, Scorch gives 20 damage lvl 1, aery 15, Absolute Focus +3 AD, Cheap Shot 15 true dmg, Ghost Poro in enemy jungle +5 AD. Old Masteries gave +4% attack speed, Fresh Blood +10 damage first auto to enemy champ 6s/cd, DES deal 3% more damage take 1.5% more damage Jayces starting AD was 50.78 so itd be 1.5 AD, 7% armor pen, 1+ ad per auto on enemy champ stacks to 8 Fervor, +5 damage to minions, +2% damage when no allied champs near which would be about 1 AD, 3% more damage against champs below 40% health so 1.5 AD, kills/assists give 5% of your health/mana.
So comparing the two, with all the combos and what not lets do the math.
New Runes: Scorch 20 + Aery 15 + AF 3 + Cheap Shot 15 + Ghost Poro 5 = 58 Damage Old Masteries = 10 Fresh Blood + 1.5 Double Edged Sword + 8 Fervor + 1 AD Assassin + 1.5 AD Merciless = 22 Damage
Now comparing the new changes to the mix.
Updated New Runes: Scorch 10 + Aery 10 + AF 3 + Cheap Shot 8 + GP 5 = 35 Damage. Quite a bit of a step but also remember that the cooldowns are shorter for Scorch so its still about 45ish. Old Masteries = 22
Notice how much damage has gone up and armor has gone down. If Riot truly wants to fix the damage in the game (doubt it), then they need to add old runes back so we can give ourselves the stats needed to not get one shot, revert the starting damage changes from 7.22, and lower damage overall runes. Not just Sorcery and Domination, all of them. Im playing Jayce with Grasp and can still hurt people with hard. Lower the base stats of runes, no reason to have 12+ ad when everyone got a buff patch 7.22 for their starting AD.
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) are randomly getting nerfed even though they have been weak for over a year now.