Mobility Champions Are So Annoying

JAYCCCCCCCCCCCCE·8/6/2018, 7:20:05 AM·42 votes·13,385 views

You get the enemy top laner to 20% health, you try to go all in to kill, 1 ability from the enemy and theyre outta there.

Youre at 20% health as someone with no mobility, Irelia comes in jumpin on you and you cant get away.

How more annoying can this get? If youre gonna make mobility overloaded on champs then you need to add some type of counter item. No Bork, Frozen Mallet, Randuins does not work because they can just jump in front of you, they dont need ms.

80 Comments

BLIGHTBRINGER8/6/2018, 10:07:37 PM16 votes

I agree, champions who have either...

  • Low Cooldown Dashes/Skips/Blinks
  • Multiple Dashes

Need to have a lower Base Movement Speed. This implies to...

MasterYi Khazix Yasuo Zed Tryndamere LeeSin Fiora Leblanc Riven Graves Camille Fizz

saltran8/6/2018, 8:04:40 AM12 votes

You...literally only play Jayce who is not specially an immobile champ, do you realized that?

FridgeD8/6/2018, 5:18:15 PM7 votes

"Mobility Champions Are So Annoying"

dude, your name is jayce. tell me more about "annoying".

SlashStriker8/6/2018, 2:26:51 PM6 votes

Why people never complain about CC is being annoying? Even when you use QSS there is another hard CC coming cause nearly every champion have some form of Hard CC

wildfox998/6/2018, 11:44:20 AM4 votes

idk why people always complain about the mobility...

we have champions with dashes since S1,and you keep pretending that it's something new...

also if a champion have mobility it means he doesn't have something else that you have (ie. less CC,damage,range,utility and so on),if you can't use those different tools for winning just play another champion or ask for rework one ability giving him a dash or idk,but i really don't see the problem...

Starcraft243ver8/6/2018, 5:10:07 PM3 votes

If you champion has no mobility, he's got something else to compensate (more damages, cc, etc).

Mordepool8/6/2018, 7:42:02 AM3 votes

I have an idea: the more bonus health you buy imposes a reduction in the distance a dash will take you.

Just a thought.

Shablagoo8/6/2018, 7:05:52 PM2 votes

Theses threads are honestly really stupid like mobility hasnt been in the game from the beginning. You know what else is annoying, when I know I dodged a skillshot but the hitbox is long or wide so I get hit anyway. I think both can be annoying, but like the counter to most things hard cc really does wonders.

NY648/6/2018, 8:42:50 AM2 votes

What if they replaced glacial augment with a boots active like predator that makes 1 opponent grounded.

LordGeovanni8/6/2018, 7:32:59 PM2 votes

Im okay with irelia because she only dashes once or has to set up multiple dashes she also cant use her dash to escape and her Q is short range and you can knock her out of it.

TheSingularity8/7/2018, 4:11:06 AM2 votes

Katarina tilts the fk outta me purely by existing... her stupid teleport resets make my brain melt

Teridax688/7/2018, 8:30:44 AM2 votes

Situation 2 I think would be okay overall. It makes sense for a mobile champion to opportunistically jump onto weakened target, and if you're at 20% health, it would make sense for you to be more vulnerable. Situation 1 I agree is bad when the enemy champion's mobility feels like a get-out-of-jail-free card, i.e. a piece of mobility that they didn't need to use beforehand, and can use to reliably escape with no real repercussions.

What I'd consider most frustrating, however, is when you're playing an immobile champion at 100% health, and a mobile opponent jumps you and out-duels you by design. At 20% health, it would make sense to be at a disadvantage, but at 100% health, and with no mobility options, there is virtually nothing one can do to avoid combat with a champion capable of engaging on demand via mobility. When there are also few options in combat to out-duel that champion (and this happens often, as many mobile champions are also duelists), the lack of agency there compounds to make it feel like one had no option but to lose to the mobile duelist, simply by existing. The lack of strong defenses to fall back to in League at this point make the problem worse. Because of this, I think Riot is going to need to eventually take a harder stance on mobile champions, and force champions to trade off between target access and required opportunism. A world in which champions can either engage whenever they want, or engage targets reliably, but not both, is one that would be fair for both parties involved. As long as champions continue to exist in a state where, on equal power, they engage both reliably and regardless of opportunity, they will continue to deny agency to champions who can't do both.

GodlyBane8/6/2018, 8:40:16 PM1 votes

yea because xerath is balanced, totally. Yea because fiddle is totally balanced. If your champ doesnt have mobility, its either OP or just the most annoying shit in the game Lux Anivia .

Automated Riven8/10/2018, 11:12:31 PM1 votes

I hate mobile melee champions.

Says jayce. One of the two toplane ranged bullies who completely nullify engage unless you are irelia.