Why Nobody Likes Season 8 (Big Rant)

JAYCCCCCCCCCCCCE··92 votes·19,405 views

No matter how good you are, no matter how hard you try, you yourself cannot carry. Oh you won lane? You ganked bot 4 times as a top laner? You killed enemy mid laner 3 times in the first 15 minutes? Thats still not enough to win if you have the most bad players on your team.

Example: https://imgur.com/skEBRYu

Legit Diamond 1 player last season, still struggling to win in Silver 3 elo lmao. SILVER 3! AS A D1 LAST SEASON! Holy cow no wonder everyone is constantly complaining on the forums about this game. Literally every other season, youd see maybe 3-6 posts a day on the forum from people saying something negative about League. But now it feels more in the 20s+ posts a day about this game being bad.

You cant solo carry, nada zip. That means its all based on luck for winning, 50/50 chance. Oh hey I just ganked my teams lanes and shut all the enemy laners down, this mean we should win right? Nope, your Zoe overextends dying nonstop, Lucian keeps trying to 1v2 Kai sa and an Azir. Thresh misses every hook and overextends with the Zoe all game. Udyr is your only hope on your team. You ping nonstop to your team mates to back, they dont listen, they give 2 kills because they overextend. You tell your team to group, they split up. You tell your adc to just play safe so you can carry, goes in to 1v2 all game.

In S6-S7, you could win lane, roam, and actually carry. Why? Because when you had a gold lead, you could actually use it. Now you can get people to 2/7 yet they can still 1v1 you when youre 13/2. And why is this? Because DAMAGE IS TOO HIGH. Like man its ridiculous. You see posts literally every day, multiple times a day complaining about damage being too high in this game and yet Riot still wont do anything about it. There is 0 reason a 13/2 should lose to a 2/7 unless they missed all their abilities or are troll building. There is 0 reason a tank should be able to 1v3 just because hes a tank with insane damage.

The new patch coming up tomorrow isnt going to fix anything either. Ive played on PBE, and its still the EXACT SAME THING. ADCs can still 3 shot you even when you have a 4k gold lead on them, and you have ninja tabis/GA. Hail of Blades is a fail keystone, literally cant see anyone taking this. You want to improve this game Riot? Heres how!

What Needs Fixing

  1. Bring back old Jungler camps. The ones that actually provided different smite buffs. Instead of this "Heal when you smite" bs. You guys literally took out some strategy and replaced it with brain dead heals for junglers to abuse. This is allowing junglers to gank nonstop with full health. Back before these changes, Junglers would try and gank top laners with about 50% health, which if the top laner was good could outplay this. Now its just impossible for top laners to outplay this, and in return they have to run back to tower or just get ccd by the enemy jungler and die.

  2. Nerf Dorans Shield. Poking champs are here for a reason. You shouldnt be able to just take Dorans Shield and Resolve against a Teemo or Panth and not take any damage. The point of Pantheon is to get fed early so he can end early. And if he doesnt end early then he falls off and is pretty much gg unless his team carries him. This actually requires skill to play against Pantheon, rather than just ignoring all his poke with 2 braindead items.

  3. Dont nerf ADC's base damage. That isnt the problem with ADCs, you can even see that in your fail attempt of nerfing them this patch. What you need to do, is lower their ability damage. Stop being so lazy and just nerfing all ADC's attack damage by the same number. Actually go through each ADC, and fix their kits. Also fix Ashe and Sivir already. They're very outdated and seeing them on your team just brings sadness. Things to nerf - KaiSa's Swarm of Missiles (Q), Ezreal's Mystic Shot (Q), Xayahs R Feather Count needs reduced, Jhin's Passive Damage, and Draven's Q damage by like 10%.

  4. Nerf Grasp. There is 0 reason I should take Grasp on Jayce and still be able to deal more damage with Grasp than any other keystone on him, while also getting the heal from Grasp and the bonus max health.

  5. Nerf Infernals damage down by 3-4%. Infernals are way too big in this game. If the enemy gets 1 infernal, then youre already gonna be down 3k gold late game. Because 8% damage/ap is given. Lets say you have a 441 ad top, 412 ap jg, 873 ap mid, 537 adc, 192 ap support. Add 8% to each of those. Top laner gets 35 bonus ad. Jungler gets 33 ap. Mid gets 70 ap. Adc gets 43 ad. And support gets 15 ap. 1 AD = 35 gold (long sword = 10 ad = 350 gold / 10 = 35 gold per ad) So 35 + 43 ad x 35 = 2,730 gold in items. Ap = 21.75 gold per AP stat (Amplify = 20 AP = 435 gold / 20 = 21.75). So 33 + 70 + 15 x 21.75 = 2,566 gold in items. Add them both up and thats 5296 gold in items just off one drake. Get all three infernals and thats 15,888 gold in items late game. Its just unfair and lame that one objective in the game is worth that much gold.

  6. Revert Teleport back to normal. Ever since this change, top laners have been having hardly any impact on bot lane. Because by the time we tp in, the enemy is already backed off. The only way they dont back off is if they got a gank from their jungler or if theyre kill bot lane. Now top laners can pretty much only take teleport to tp back to lane, because tping bot is almost pointless now.

  7. Revert Ignite. I dont know why they buffed this in the first place. "Hey theres too much damage in this game, we should buff ignites true damage!". I dont like seeing bot lanes take ignite every game now. Exhaust is there to counter adcs, and when they dont take it, it puts people who are trying to carry in a hard spot. Because trying to kill someone who has high damage without exhaust is rough.

  8. Tank items. Tanks arent even tanky when they get Frozen Heart, Ice Gauntlet, Gargoyle, etc. The new tanks are champions that build Health and Damage. So people that build Black Cleaver, Trinity Force, Titanic Hydra, Abyssal Mask, etc, are a lot more tankier than tanks. Which is why almost every player is building Bork now, otherwise they cant kill tanks in this game. I would recommend nerfing health on damage items. Black Cleaver shouldnt be giving 400 health, I mean come on, maybe 250 or 300 but not 400.

  9. Lots of Champs are still missing Keystones that fit their play style. As a Jayce, I still have yet to find a rune page or Keystone in general that works with my champion. Some take Electrocute, but its not that good especially against tanks. Most pro Jayce players dont take Electrocute either. Jayce players take Aery which isnt a very good keystone for him. Back then most Jayce players would take fervor or Storm Raiders. Yes we have Conqueror, but it doesnt work on Jayce at all.

  10. Tower Damage. I have no clue why Riot decided to get rid of the laser towers. Literally anyone can tower dive you once they get about 30 armor. The tower shoots slow, low damage at you while you tower dive the enemy. This just promotes no outplays for the person being dived and is tilting for people who die under tower watching their tower fail to protect them against puny 30 armor.

What Is Right

Dont get me wrong tho, there are some things in this game that are right but people want Riot to change.

  1. Gold is fine. Tower gold bonus, New bounty gold, First blood, Cs, Jungle camps, Scuttle, all the gold income in this game is great right now and doesnt need any tweaking. Most people dont like the gold because they think it snowballs people harder, which isnt a bad thing. The bad thing is when you snow ball, and you can still get 1v1d by someone with 2k gold less than you because damage is too high.

  2. Lethality. As a Jayce player I love lethality and last season would build 24 lethality as my runes and l would use that one lethality slot in the keystone page in S7 which was 12 lethality i think? Nobody really uses Sudden Impact, and with the removal of Lethality from Runes Riot did buff the lethality on items by 6. Which means I lose about 18 total lethality from my build. Which is fine because it seems about balanced now. Back then you could one shot people with lots of lethality, but now it feels a bit more balanced.

  3. Wards. New warding cooldowns and time active is pretty good. Lets top laners survive lane a bit easier without having to worry about a gank every 20 seconds.

  4. Rift. Rift is supposed to get you a tower pretty much 100% if you use it right. Its a good objective to get and its not too overpowered like the Infernal. It takes longer to do, making it risky to get.

Thats about all I can say for this game right now. Its in a pretty bad state, I just dont know why Riot isnt doing anything about this damage in the game. People have been complaining about it since Pre-Season started and nothing changes. Its like they nerf damage, then give the person they nerfed the damage to a buff to a different part of their damage, making them do the same damage as before. Highly doubt a Rioter would respond to this, most Rioters like to respond to Meme's n Games posts. Just bums me out, I used to be so excited to get in a game for League, and now its like I open the game and just feels like a chore to play.

107 Comments

GG Thanks For LP25 votes

Just in case anybody would question me being low elo trash making a rant post, heres my main account with a picture of me hitting Diamond 5 on it. I didnt bother to take a pic when I got any higher tho, so youll just have to trust in me that I made it to D1.

https://imgur.com/1oNgz0Z

S H A Y C 02 votes

I would point out that your bot lane fed in a meta where bot lanes win games...traditionally a fed botlane counters a fed top lane - but im low elo, so you can safely ignore any wisdom i may have shared with you. god bless

GreenHydralisk7 votes

Dude look at your build. 6 tears does no damage. You are obviously trolling in this game.

saltran14 votes

I mean, he probably sold all items when game was over.

Fodder 696 votes

Woosh, right over his head...

TempName548461 votes

im really curious as to how your opgg shows no previous ranks and no ranked games played

CuddIe Bug3 votes

boosted or d1 on some sub-server like turkey

TempName548463 votes

after some research it turns out his peak rank was d5 but the server was indeed NA which is odd because his opgg is still bugged.

JAYCCCCCCCCCCCCE3 votes

My peak rank definitly wasnt D5, I dont know where you got that info from but its 100% off. OPGG doesnt show the games because once you dont play for a long time the games dont show up on OP.GG for some reason.

TempName548462 votes

opgg still shows previous rankings, well usually anyways, as for where i got that info from i can still see your match history which shows that you played with low dias / high plats every game so it doesn't really give the impression of d1.

0 Hogapu16 votes

You're just someone that has played a lot of jayce last season, when the champion was grossly overpowered. Now you are complaining that the meta doesn't favour him and that you can't carry games on your own, saying that you "couldnt even carry silver 3 games" I think thats the place where you start asking yourself the right questions, that's not a matter of champion, it's rather you that have to realize you are an average player if "even silver3 games" are hard to carry. Just accept that your champion is not the godchamp it used to be, games will be easier then.

oh and by the way, your post is completly biased because all of your arguments are taken from your OTP jayce point of view, and you're repeating it the whole text.

saltran8 votes

OTP's don't care about the game balance as long as their champ stays meta. Ppl who reached Diamond 1 last season playing more champs I'm sure that don't struggle in Silver 3 since they don't rely on just only 1 champ being strong or not.

0 Hogapu12 votes

he's of course exaggerating the thing, he had 1 game he couldnt carry on his smurf and got mad about it. Delusional player

FrozenDeath142 votes

I'm not a onetrick and i still tend to lose games in lower tiers because of how retarded the meta is. My old premade still permabans Xin and Janna every chance he gets cause even a low IQ monkey can outplay you with those

0 Hogapu2 votes

What elo are you ? And i mean, even myself who smurfs a lot, i can't win every game. Doesn't keep me off having 80% winrate in silver 3, as "only" a d3 player at my peak. The dude is just bitching about one game, and he doesn't think it's normal for him to actually lose a game. that's the same kind of people saying "games are too snowbally" lmao

Automated Riven6 votes

I disagree. I hope to God that riven is never meta. True 1tp don't want their champ too strong. Because that means that we get bans and other players picking them.

Wild Geese14 votes

Riot is just lazy, yeah they nerf/adjust all the adcs by the same exact values. All the same exact values Don't even look at their critical passives and how that'll be effected by the new itemization, why bother right?

It's just like the mage mana changes "well if we give them +25% mana and remove half the mana per level"-- and that's it.

THE BALANCE TEAM IS LAZY. It's like somebody hit CTRL-FUNCTION on a spread-sheet.

JAYCCCCCCCCCCCCE14 votes

Exactly man. Its just lazy lazy lazy. New balance team has been bringing this game down ever since they got in.

RekSai CoffeeCo13 votes

Good points but I flat out had to downvote when you said scuttle change was right.

saltran9 votes

I mean, he's a Jayce OTP and wants to push and bully the enemy toplaner without caring about the enemy jungler or warding, that's why he likes jng nerfs.

Serika Zero12 votes

Soooo, anyone else also that thinks the OP is full of lies and bullshit?

Just the Lip8 votes

I dont feel as bad for being stuck in low gold now as a former plat player >.>

Good read, nice rant.

[slayer-pantheon-thumbs]

CuddIe Bug2 votes

some changes don't make sense but part of being a good player is adaptability?

on my main i've been dia for the last 5 seasons and the climb was significantly harder this season but still got there once i made adjustments

Giorgos21Cy8 votes

I don't know dude, maybe you are not good enough. Maybe you got boosted to Diamond, especially seeing how you abused Jayce to get there, who was by far the #1 top laner FOR A LONG TIME.

http://eune.op.gg/summoner/userName=giorgos21cy

I play jungle and top on this account, and I don't have a problem solo carrying games. Sure, I've lost some where my entire team was feeding and I was doing well, but in most games, I'm able to carry my advantage to a win, despite having bad teammates. Maybe you just don't know what you need to do to snowball harder. I mean, for a ex D1 player hard struggling in silver 3, maybe you are either lying, or you got boosted there.

I'm Plat 3 on my main account and I find it pretty easy to climb on this. Just so you know, 16 out of the 30 losses I have on solo/duo are because I wanted to drop the account low to see how long it will take to climb.

Salson7 votes

You cant solo carry, nada zip. That means its all based on luck for winning, 50/50 chance. Oh hey I just ganked my teams lanes and shut all the enemy laners down, this mean we should win right? Nope, your Zoe overextends dying nonstop, Lucian keeps trying to 1v2 Kai sa and an Azir. Thresh misses every hook and overextends with the Zoe all game. Udyr is your only hope on your team. You ping nonstop to your team mates to back, they dont listen, they give 2 kills because they overextend. You tell your team to group, they split up. You tell your adc to just play safe so you can carry, goes in to 1v2 all game.

I mean, this makes it sound like you could easily solo carry, your teammates just griefed you.

I mean think about it, if you were that fed, and they simply followed your shotcalls, it doesn't really matter how good their mechanics are, you would have won. Instead they overextended, but if you actually tried to shotcall, and a 0/5 doesn't give a shit, that's griefing.

Sure it's not punishable, but it's still an assholish behavior that costed your team the game.

Verxint3 votes

The way I see it is twofold:

  1. It used to be possible to just dominate the game with your lead even if you had two monkeys on your team
  2. There's so much damage that people often fail to realize they're weak and act accordingly, or they're so used to succeeding with stupid shit they shouldn't and they don't understand why.
five oh tree 6 votes

"nobody likes season 8," agreed the 65 out of 40,000,000 league players

Handy Sandy 5 votes

your build is pretty bad you only need 1 tear and then upgrade it into item 3004

noir tail fox1 votes

yeah can someone explain this to me, i see it alot, even in pros before. Why? for the infinite mana? wouldnt one built into manamune and a second as a back up work just as well...heck even turn it into a seraphs just for the mana shield and HUGE mana pot of 1400. between the two thats 2400 mana and your champs base mana and growth. i dont understand xD

Fondling Gems3 votes

Muramana gives both AD and damage to champions based on your mana pool. It is why Ezreal specifically builds and upgrades both because he also has an AP scaling on all 4 of his abilities, so he gets a ton of AD, AP, and on hit damage due to his massive mana pool from just 2 items, while also significantly boosting the damage of all his abilities, especially his Q since it procs muramana and drains ~75 mana to do ~150 extra damage per auto/Q.

Jayce doesn't have the AP scalings to actually make use out of building both though, so idk why people would want two. It just delays the acquisition of CDR and flat AD/lethality.

EvanThomas8 votes

People sell all their items and buy 6 tears when the game is over just for lols.

Raije5 votes

I can't believe a Diamond 1 player could be stuck in silver 3, maybe lose a few games, but come on...

FCJAAAAGOOOO5 votes

I disagree with a lot of this. Lethality was never fine and will never be fine. The losing jungler has zero gold. We should have fewer keystones that "fit playstyles", not more, as they're completely polarizing - my least favorite thing about keystones is that you can't just take any keystone on any champion and expect at least some success and it's even moreso the problem with runes imo, like imagine Tryndamere without Last Stand. Tanks build no AD whatsoever; you're thinking of fighters or juggernauts. Marksmen deserve the nerf to their base AD and to their crit items, and supports definitely deserve a nerf to their early damage as well by the way which still desperately needs to happen like why is Soraka now a cheeselord champion how on Earth did that happen. Teleport on every top laner ever and every other mid made the game even more about ganking botlane. Most of the other things you say I believe are correct, but still.

Madsin255 votes

It's not impossible to 1v5 the enemy team. There are SOME champs that can do it if they get fed enough.

Thats the problem. Only SOME champs can carry games.

I am a onetrick as well and let me tell you solo carrying only gets extremely hard once you get into plat.

rtbf2256182415 votes

Misleading title. There is no such thing as "NOBODY liking Season 8" because i like it. It's brought in a lot of interesting changes.

The balancing has always been shit and this Season's no different but i'm still having fun in places where i can. Sure i don't like the turret changes, the scuttle changes and the retarded amount of upfront burst damage but asking for TP to go back to 3 seconds or old jungle camps shows how little you've thought about these changes as you're mostly telling Riot to put more arcade-y elements in for the sake of variety.

Nyarlathοtep4 votes

This actually requires skill to play against Pantheon

Wait what? You have to be joking. I might not be a diamond. Hell i might never reach that tier. But even i, with my limited knowledge, know that pantheon has no counterplay. You can counterbuild him. You can pick someone that he is weak against. But if you take a look at his kit, there is nothing you can do to outplay it. His q and w are point and click. His e is a cone and passively his aa and q crit the targets below 15% hp. Besides he is a pretty toxic as a kit. He should be reworked asap. His gameplay is pretty obnoxious. Im pretty sure panth players find no fun being late game where they are useless.

Nerf Grasp. There is 0 reason I should take Grasp on Jayce and still be able to deal more damage with Grasp than any other keystone on him

I might not be a jayce main but im pretty sure than conqueror outdamages grasp hard.

DW Diana3 votes

{quoted}

No matter how good you are, no matter how hard you try, you yourself cannot carry. Oh you won lane? You ganked bot 4 times as a top laner? You killed enemy mid laner 3 times in the first 15 minutes? Thats still not enough to win if you have the most bad players on your team.

Example: https://imgur.com/skEBRYu

Legit Diamond 1 player last season, still struggling to win in Silver 3 elo lmao. SILVER 3! AS A D1 LAST SEASON! Holy cow no wonder everyone is constantly complaining on the forums about this game. Literally every other season, youd see maybe 3-6 posts a day on the forum from people saying something negative about League. But now it feels more in the 20s+ posts a day about this game being bad.

You cant solo carry, nada zip. That means its all based on luck for winning, 50/50 chance. Oh hey I just ganked my teams lanes and shut all the enemy laners down, this mean we should win right? Nope, your Zoe overextends dying nonstop, Lucian keeps trying to 1v2 Kai sa and an Azir. Thresh misses every hook and overextends with the Zoe all game. Udyr is your only hope on your team. You ping nonstop to your team mates to back, they dont listen, they give 2 kills because they overextend. You tell your team to group, they split up. You tell your adc to just play safe so you can carry, goes in to 1v2 all game.

In S6-S7, you could win lane, roam, and actually carry. Why? Because when you had a gold lead, you could actually use it. Now you can get people to 2/7 yet they can still 1v1 you when youre 13/2. And why is this? Because DAMAGE IS TOO HIGH. Like man its ridiculous. You see posts literally every day, multiple times a day complaining about damage being too high in this game and yet Riot still wont do anything about it. There is 0 reason a 13/2 should lose to a 2/7 unless they missed all their abilities or are troll building. There is 0 reason a tank should be able to 1v3 just because hes a tank with insane damage.

The new patch coming up tomorrow isnt going to fix anything either. Ive played on PBE, and its still the EXACT SAME THING. ADCs can still 3 shot you even when you have a 4k gold lead on them, and you have ninja tabis/GA. Hail of Blades is a fail keystone, literally cant see anyone taking this. You want to improve this game Riot? Heres how!

What Needs Fixing

  1. Bring back old Jungler camps. The ones that actually provided different smite buffs. Instead of this "Heal when you smite" bs. You guys literally took out some strategy and replaced it with brain dead heals for junglers to abuse. This is allowing junglers to gank nonstop with full health. Back before these changes, Junglers would try and gank top laners with about 50% health, which if the top laner was good could outplay this. Now its just impossible for top laners to outplay this, and in return they have to run back to tower or just get ccd by the enemy jungler and die.

  2. Nerf Dorans Shield. Poking champs are here for a reason. You shouldnt be able to just take Dorans Shield and Resolve against a Teemo or Panth and not take any damage. The point of Pantheon is to get fed early so he can end early. And if he doesnt end early then he falls off and is pretty much gg unless his team carries him. This actually requires skill to play against Pantheon, rather than just ignoring all his poke with 2 braindead items.

  3. Dont nerf ADC's base damage. That isnt the problem with ADCs, you can even see that in your fail attempt of nerfing them this patch. What you need to do, is lower their ability damage. Stop being so lazy and just nerfing all ADC's attack damage by the same number. Actually go through each ADC, and fix their kits. Also fix Ashe and Sivir already. They're very outdated and seeing them on your team just brings sadness. Things to nerf - KaiSa's Swarm of Missiles (Q), Ezreal's Mystic Shot (Q), Xayahs R Feather Count needs reduced, Jhin's Passive Damage, and Draven's Q damage by like 10%.

  4. Nerf Grasp. There is 0 reason I should take Grasp on Jayce and still be able to deal more damage with Grasp than any other keystone on him, while also getting the heal from Grasp and the bonus max health.

  5. Nerf Infernals damage down by 3-4%. Infernals are way too big in this game. If the enemy gets 1 infernal, then youre already gonna be down 3k gold late game. Because 8% damage/ap is given. Lets say you have a 441 ad top, 412 ap jg, 873 ap mid, 537 adc, 192 ap support. Add 8% to each of those. Top laner gets 35 bonus ad. Jungler gets 33 ap. Mid gets 70 ap. Adc gets 43 ad. And support gets 15 ap. 1 AD = 35 gold (long sword = 10 ad = 350 gold / 10 = 35 gold per ad) So 35 + 43 ad x 35 = 2,730 gold in items. Ap = 21.75 gold per AP stat (Amplify = 20 AP = 435 gold / 20 = 21.75). So 33 + 70 + 15 x 21.75 = 2,566 gold in items. Add them both up and thats 5296 gold in items just off one drake. Get all three infernals and thats 15,888 gold in items late game. Its just unfair and lame that one objective in the game is worth that much gold.

  6. Revert Teleport back to normal. Ever since this change, top laners have been having hardly any impact on bot lane. Because by the time we tp in, the enemy is already backed off. The only way they dont back off is if they got a gank from their jungler or if theyre kill bot lane. Now top laners can pretty much only take teleport to tp back to lane, because tping bot is almost pointless now.

  7. Revert Ignite. I dont know why they buffed this in the first place. "Hey theres too much damage in this game, we should buff ignites true damage!". I dont like seeing bot lanes take ignite every game now. Exhaust is there to counter adcs, and when they dont take it, it puts people who are trying to carry in a hard spot. Because trying to kill someone who has high damage without exhaust is rough.

  8. Tank items. Tanks arent even tanky when they get Frozen Heart, Ice Gauntlet, Gargoyle, etc. The new tanks are champions that build Health and Damage. So people that build Black Cleaver, Trinity Force, Titanic Hydra, Abyssal Mask, etc, are a lot more tankier than tanks. Which is why almost every player is building Bork now, otherwise they cant kill tanks in this game. I would recommend nerfing health on damage items. Black Cleaver shouldnt be giving 400 health, I mean come on, maybe 250 or 300 but not 400.

  9. Lots of Champs are still missing Keystones that fit their play style. As a Jayce, I still have yet to find a rune page or Keystone in general that works with my champion. Some take Electrocute, but its not that good especially against tanks. Most pro Jayce players dont take Electrocute either. Jayce players take Aery which isnt a very good keystone for him. Back then most Jayce players would take fervor or Storm Raiders. Yes we have Conqueror, but it doesnt work on Jayce at all.

  10. Tower Damage. I have no clue why Riot decided to get rid of the laser towers. Literally anyone can tower dive you once they get about 30 armor. The tower shoots slow, low damage at you while you tower dive the enemy. This just promotes no outplays for the person being dived and is tilting for people who die under tower watching their tower fail to protect them against puny 30 armor.

What Is Right

Dont get me wrong tho, there are some things in this game that are right but people want Riot to change.

  1. Gold is fine. Tower gold bonus, New bounty gold, First blood, Cs, Jungle camps, Scuttle, all the gold income in this game is great right now and doesnt need any tweaking. Most people dont like the gold because they think it snowballs people harder, which isnt a bad thing. The bad thing is when you snow ball, and you can still get 1v1d by someone with 2k gold less than you because damage is too high.

  2. Lethality. As a Jayce player I love lethality and last season would build 24 lethality as my runes and l would use that one lethality slot in the keystone page in S7 which was 12 lethality i think? Nobody really uses Sudden Impact, and with the removal of Lethality from Runes Riot did buff the lethality on items by 6. Which means I lose about 18 total lethality from my build. Which is fine because it seems about balanced now. Back then you could one shot people with lots of lethality, but now it feels a bit more balanced.

  3. Wards. New warding cooldowns and time active is pretty good. Lets top laners survive lane a bit easier without having to worry about a gank every 20 seconds.

  4. Rift. Rift is supposed to get you a tower pretty much 100% if you use it right. Its a good objective to get and its not too overpowered like the Infernal. It takes longer to do, making it risky to get.

Thats about all I can say for this game right now. Its in a pretty bad state, I just dont know why Riot isnt doing anything about this damage in the game. People have been complaining about it since Pre-Season started and nothing changes. Its like they nerf damage, then give the person they nerfed the damage to a buff to a different part of their damage, making them do the same damage as before. Highly doubt a Rioter would respond to this, most Rioters like to respond to Meme's n Games posts. Just bums me out, I used to be so excited to get in a game for League, and now its like I open the game and just feels like a chore to play.

You missed out Mages who are currently unable to contend. Look at the number of mages being played now compared to last season alone and you'll see they are barely seen anymore. It's always assassins/yasuo midlane. They need to revert/rework Malzahar, fix Lissandra (her entire kit needs a buff and she needs a new passive), and basically allow those mages that used to counter assassins to do so again. Currently the only answer to them is play a similar snowball champion.

I Q3 votes

I'm sorry, but if you can't get out of Silver as a previous Diamond player, you do not deserve to be Diamond anymore. If you win your lane 100% of the time and translate your lead to other lanes, you will not lose the majority of your games.

2Behold3 votes

My advice is stop using your smurf to complain

NA Neymar2 votes

idk about this lol i climb out of plat with 75% win rate on my main starting at silver 1 from placements so i think to climb yes play meta (jayce is not good rn) which sucks, but at this point its all you can do

PapaGreg212 votes

"This is allowing junglers to gank nonstop with full health."

I laughed at this. I'm here struggling for 5 minutes to hit level 3 while the enemy graves is sitting in my jungle waiting for me peek my head out for the last 3 weeks and this guy thinks that jungle is coming up nonstop still and ganking him. Maybe you haven't played the game over the last patch

FrozenDeath142 votes

Maybe play a usefull jungler. Lee/Elise/Jarvan/Xin/Gragas rape graves and they are decent

D4M2X02 votes

agreed, lets buff jayce teemo kennen gnar panth and nerf dorans shield. they also need to buff caitlyn karma and janna.

poke champs should never be meta cause they make people want to quit, infact when i see its a jayce/gnar/teemo meta im forced to change role until riot fuckin nerf it.

SUBLIMEgianTT2 votes

Same smurfing from plat and i'm hardstuck silver 2 , like wtf ?

NorthernRedStar2 votes

This is soooo true.

Altiverse2 votes

https://i.imgur.com/3nkSf7L.png[/img] If rank is of any matter here, I'll jump here and second this.

Since preseason, it feels like skill expression in the game has been completely thrown out of the window, and not just mechanically-wise. I play a lot with friends, and in some games I quite legitimately can't carry against gold teams.

That doesn't mean I throw my inability to climb this season at "balance is trash!" excuses, since I did climb up to D1 on a smurf - I'm just pointing out how skill is so much less relevant than it used to be.

TheCodeisCupCake2 votes

Holy shit someone else thinks ignites buff was un-neccesary

SIayton2 votes

As a previous diamond struggling in silver / gold elo this season, I concur. It's almost impossible to solo carry a game, your impact as a single player is mitigated too much and you can always just get goon squaded and killed by their high base damages now, armor feels like it does nothing as well.

But somehow if you have a turbo feeder on your team, it can drag the rest of the team down with him. It's like reverse carrying is possible but you can't positively influence a game nearly enough to crank out wins solo like you used to. As you said, it feels like it's down to team RNG more than skill this season, which makes the experience pretty frustrating.

IMTHEDUDEBABE2 votes

Well i finally started rank 2 days ago after reaching lvl 30 playing with a plat 4 guy teaching me the game. Silver is very ez and by looking at your stats im pretty sure you decided to chase kills and pad your stats instead of taking towers out and finishing early when nobody have a chance to contest you. Diamond 1 I doubt it i played with diamond leveling up to 30 they literally rofl stomp ppl with silver skill level. Sound like you need to stop blaming ppl and work on what you doing wrong to win your games. http://na.op.gg/summoner/userName=imthedudebabe I had no issue in silver and maintaining a 60 win percent. Gl and hope you start ending your games when you ahead instead of running around padding stats letting enemy scale up to win.

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