Yasuo Shield

xWaters··3 votes·273 views

He gets it back by moving... But why is there no actual cd for it? He can regain it so easily at no cost.

3 Comments

DraygenBiscuit1 votes

You know whats more annoying than his sheield? His wind wall...

xWaters2 votes

The windwall is the least annoying to me truthfully. Something needs to be done about his insane mobility through the minion waves. I think he should have an x amount of dashes on a timer like Teemo's R.

Avienal1 votes

{quoted}

The windwall is the least annoying to me truthfully. Something needs to be done about his insane mobility through the minion waves. I think he should have an x amount of dashes on a timer like Teemo's R.

Have to agree on that, At the very least since Teemo not only has MANA he has to burn per shroom AND wait for the stock count, he can't just simply throw shrooms everywhere without putting some tactical though into where he places it.

What i usually find as the most defining factor to when a champion is either overpowered or at a healthy power level, lets go over a few examples which helps to further the argument on why Yasuo is 'OP' even when plenty of people argue that his kit requires alot of skill to work it and its not because his kit is so insanely exploitive.

Lets look at Darius, even though he's classified as a Juggernaut, he has a strong kit which lets him be insanely ridiculous in trades and group kills, His Q lets him hit a wide area, even with the 50% dmg reduction for 'handle hitting' the fact it lets him recover health by 12% missing hp per champ hit, thankfully that is capped off by it needing to be with the 'blade itself' and it can only do it for up to 3 champions, but even 1 or 2 would give him some insane sustain power.

His E even though its simply a group pull that does no damage, it still can passively grant 5% to 25% 'FULL Armor penetration', meaning he passively ignores a considerable chunk of armor[specifically in late game], which just like Yasuo's R, which is thankfully stuck to only bonus armor, sadly they can't make the scaling low and return it to the original 50% by rank 3] and when he procs the ultm itself, he can already wrek thru armor stackers all the time, even with the considerable difference.

His W (just like his E) can apply 1 second slows to grant him that nutty power of forcing opponents to not run that easily(not counting the fact its a auto reset empower, can be used on turrets and helps him stack his passive a little quicker). Of course its his R and his passive that makes his kit really makes his hype rocket go nuts, with the ability to hit targets with passive bleed damage that can stack up to 5 times upping the bleed by each instance for 5 times one hit would do over the same duration it can make a useful counter to make strong self heal/lifesteal ish champs a little less useful and squishie targets be forced to back off sooner, to where even if they kill darius, they could get killed by the bleed damage itself (10~27 with 30% bonus AD over 5 seconds doesn't sound like much but it can creep kill screw you over).

The extra gag of him getting a huge Bonus AD spike when he hits full hemmorage's on a target or kills them with his Noxian Guillotine 'dunk' on top of auto shoving full stacks on targets thru his usual ways of applying it, you would assume it would mean he can continuously refresh that Noxian might 5 second crazi'ness which further lets him do those true damage, doubled up on max stack hemmorage targets and is what leads into his penta'dunk mad'ness which i still think is a bit silly for a 'tank' to be able to do it.

Now why did i just rant about Darius's kit? The fact is that he has several utility measures which especially turn into a synergy train of madness (sustain power, armor penetration, bleed damage bonus, runner denial kit, Instant kill 'basically due to true damage' if target is low health enough), With Yasuo this applies in the same measures (Damage mitigation, extreme mobility, double critical chance to minimize item building and freeing more slots, projectile nullification and a repeatable ultimate due to low cool down which is tied to a specific 'effect' [KNOCK UPS] meaning he can easily have other allies set him up with their own knock ups to let him pull it off and then proceed to use the fixed 50% bonus armor penetration [Seriously they could at least change it to 20/35/50 per rank on bonus armor penetration to mitigate that level 6 power spike] to utterly rip apart his targets with quick Qs and even a windwall if necessary and if done right he can then throw another Q tornado after using R[Which isn't going to stop him from doing quick 2 Q stabs due to high attack speed, highly reduced Q cool down] if he isn't instantly the target of 2 or more instant cast or auto target ultimates which won't let him have any window to E dash out of or it will chase him down regardless of how far he goes, less he has windwall ready to moot those auto chase ultimates period).

[slayer-jinx-unamused]

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