Autofill/Support Role: Idea to fix the problem.

Kassimila··2 votes·614 views

So autofill has been enabled because as has been the case for a long time, not many people enjoy the support role. As someone who has support main'd for a while, I completely understand why. So I have a few ideas I feel could improve the role and make it more enjoyable for the player base. The main issue with support champions and the role in general is static build paths, and except for a few champions the inability to 'carry' a game. People like killing people in the game, it's fun. So while Janna is a great support champion, playing her repeatedly gets boring pretty quickly.

Replace item 2049 - Give ALL players the ability to upgrade their warding trinkets to contain/place more wards. LoL is a team game, warding should never be one players responsibility.

Starting Items - Replace item 3303 ,item 3302, and item 3096 - with new items one for AD, one for AP, and one for Tanks. Give it comparable stats to Dorans items, with a unique passive that gives you 100% of the gold for a creep killed near you. This passive would be disabled if you CS'd in the last 30-45 seconds.

These changes would allow people to play new and interesting choices bot lane, and allow those choices to scale into the later game play.

9 Comments

Mr Carbon3 votes

Giving supports that much gold would break the majority of their kits.

Why pick a support champion when you can just add a second APC or ADC to your team because they get 100% of the gold...

It basically undermines what the support role is supposed to be.

Kassimila1 votes

[{quoted}](name=Mr Carbon,realm=NA,application-id=3ErqAdtq,discussion-id=uKoyuKlE,comment-id=0000,timestamp=2016-12-07T22:33:46.856+0000)

Giving supports that much gold would break the majority of their kits.

Why pick a support champion when you can just add a second APC or ADC to your team because they get 100% of the gold...

It basically undermines what the support role is supposed to be.

Well you could pick a support champion for their ability to defend their teammates, which they would do even better while having an increased income. I hate to break it to you but 'kill lane' bots used to be very popular. They still happen IE, Support Brand , Annie , Lux , MissFortune , Zyra as examples. Why not have two ADCs? ADC is fun right? It's still 5 on 5 right? What's the problem?

Mr Carbon1 votes

Slippery slope argument... 5 on 5 adc's only is still a 5v5 gamemode right? It'll be fun right? What's the problem? All champions have the same abilities? still 5v5 right? whats the problem ect...

You are hurting diversity and balance not promoting it at that point

Kassimila1 votes

[{quoted}](name=Mr Carbon,realm=NA,application-id=3ErqAdtq,discussion-id=uKoyuKlE,comment-id=000000000000,timestamp=2016-12-07T23:04:26.608+0000)

Slippery slope argument... 5 on 5 adc's only is still a 5v5 gamemode right? It'll be fun right? What's the problem? All champions have the same abilities? still 5v5 right? whats the problem ect...

You are hurting diversity and balance not promoting it at that point

There is no slippery slope. There are PLENTY of fun champions to play in the game, all do things a bit differently. How did adding three items turn into 'all champions have the same abilities'. Giving the support role equal gold farm to the ADC will not hurt diversity, it will increase it. There is NOTHING diverse about current support play.

Mr Carbon1 votes

Do you understand why damage supports are a thing now compared to 3 even 2 years ago? (Base damage, plus an increase to passive gold items.) So I will once again repeat my first and best argument that you still aren't grasping...

If I gIVE 100% gold to another champion they have no reason to not pick pure damage... because they have the money to do so.

In turn this limits the pool of champions people will pick from... Aka this destroys diversity

Currently their is still a functioning Triangle of: Damage, Sustain, and Poke in the support.

I really don't have the time to break this down anymore

Kassimila1 votes

I'm sorry I thought this was a given. As riot does with literally every stat in the game. The '100%' number is open to tweeking to make it balanced obviously. Perhaps 90% is the best spot, who knows that's for them to figure out.

You're complaining without offering another solution to the problem at hand, that is called whining.

BastionKross1 votes

I've always said the main two things keeping the support role from being popular is the association of supports with vision (something that a lot of players find important if boring), and the increased difficulty of carrying from the role compared to other roles (with a few exceptions like Brand and Zyra).

If you remove sightstone you break the stereotype that supports are "the warding role", and boost support gold income by 800. Win/Win.

If you increase gold flow you not only open up the support role to more champions (helping diversify the role) but also allow supports to get their hands on deathcaps and infinity edges and frozen hearts quicker, making it easier for them to carry. Excellent.

Now people can play their favorite champs as support and have a decent chance of carrying from the role, while warding is now everyone's job and not just mainly the guy with the sightstone.

Legendsofthedark1 votes

You can't do that for supports. Not counting the fact that support mains like their current situation, if you were to give support items such stats, everyone else would by them and break the game ballance right open. Remember when Runeglaive was a thing? Or even better, when item 3302 was first released, and it completely destroyed junglers, as it make it more gold efficient to go duo top with both players buying item 3302 . There was a time when item 3092 was a midlane item almost all mages rushed.

Kassimila1 votes

I think what you're neglecting to see is that the item wouldn't have the global gold increase on it, nor would it have the bonus gold for hitting enemy champions like item 3092. You would simply get equal farm to the ADC standing next to you. The jungle money is also very healthy right now, on par with being in lane if not a being a little bit higher than lane CS money. At the time you're speaking of the jungle money wasn't as good as it is now. Also, so what if they decide to go duo top? It's a valid strategy, and opens up additional possibility of game play. As long as it's not default 100% better, then it's just a choice. If a team/player decides they would rather overload a solo top lane, and lose objective control and gank potential for it. That's a choice they make, maybe it pans out, maybe it doesn't.

Just because support mains 'like' where they are at now, doesn't mean it couldn't be better. You need to face the fact that the majority of players despise the role. Just because it exists as it does right now, doesn't mean it has to stay that way.

Midlaners were not rushing frost queen for the gold it generated. They rushed it because it gave great value for gold, and the active was insane kill pressure. Hence the item itself remained the same, and the active was nerfed.

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