Increase the length heimer's ulted turret stays out by .1-.25 seconds
The only reason is because if the turret has been hitting 1 champion for its duration, which can be fairly common, right before it dies it charges a laser attack but doesn't fire it. This can be a major let down as every time it happens my hopes are raised that i'd get a kill but no, it dies and I respawn extremely saddened, and this happens often. That added extra little time I proposed would be enough for it to fire that second laser and then die right afterwards, making it look as if it put the rest of its energy into that one final attack. It will also prevents lots of frustrating anger at missing a kill due to it making you think you got the kill in the bag only to die of natural causes.