the amount of minions in a wave needs adjusted

specter424··1 votes·607 views

I don't know what else you could do to solve the problem. The problem being when you are trying to last hit ranged minions under your tower you are in free no counterplay harass range from a ranged champion. If you try to engage because you are tired of their bullshit you take 300 damage from minions and die. If there was only 1 ranged minion in the wave it wouldn't be a big deal.

12 Comments

Sariat11 votes

There is a clear and obvious solution to this. Make the number of minions per wave OVER 9000!!!!

Theorex1 votes

So you want to have 5 Melee Minions and 1 Caster? Okay

Let me explain to you why that would be a bad idea.

Non- AD Champions. Or for clarity sake Mages.

Have a timer on their wave clear. Its their cooldowns. They are inhibited from doing damage as long as their spells are on CD.

Melee Minions have higher defensive stats that continue to get higher and higher as the game goes on. That then hurts all champions that are 1 Not AD or 2 have to wait for CD to kill minions effectively.

This doesnt even get into current baron buff.

Current baron buff makes MELEE minions take 75% reduced damage. On top of the MR and Armor they also recieve. Making them time consuming to kill for the enemy team. Thats at 3 Melee's. You are increasing the time it takes to kill that wave by 1.66. When they are not taking harass. When they are taking harass from the enemy team you are effectively making the time it takes to clear that wave jump at least 2-3 times higher.

Ranged Minions give some form of counter player to when a range champion attacks a melee champion. The Ranged Minions just switch aggro and start attacking the Ranged Champions. Where as the Melee have to move over to that Ranged champion. You would inadvertently make the ranged champions in the game even stronger by changing minions to this.

Ex. Lets say you are against Kennen at top lane. His auto does about 50 Damage to you at level 1. But he only recieves about 13 damage per Caster. 3 Casters do 39 damage. You only took 11 more damage then he did before he entered a brush to force the minions to drop aggro on him. (If he doesnt then he took more damage then you saying only a 4th caster attack lands 52 damage).

Lets apply your change then Reverse the senario.

Master Yi Q's and Auto's Kennen in his wave.

Kennen walks back while Yi is chasing.

Master Yi gets 4 Autos off while running at Kennen. (say this takes 3 seconds)

In that time since the first auto from Yi he has taken at least 10 autos from Melees that do 15 damage each? Give or take? + 5 Autos from the Caster.

So you have taken 150+ 65= 210 damage from minions in 3 seconds. Without Kennen even auto attacking you back or using a spell. To your comparative (at level 1) 290 Damage w/o armor damage reduction which at a base is about 27% reduction. You dealt 211 damage to Kennen. Congrats you beat him by 1 damage when he didnt do anything at all to you.

specter4241 votes

You don't add more melee minions to compensate, you lower the entire wave with just 1 ranged.

Theorex1 votes

{quoted}

You don't add more melee minions to compensate, you lower the entire wave with just 1 ranged.

The game length is increased by too much. At all Elos.

specter4241 votes

3 melee 1 ranged and the cannon. buff gold value of ranged or just all around. its not really that big of a deal

Theorex1 votes

{quoted}

3 melee 1 ranged and the cannon. buff gold value of ranged or just all around. its not really that big of a deal

In higher elo; Mids become more of an impact then they already are. Because they are allowed to roam faster more effectively since they have to clear less.

specter4241 votes

Not really because its still the same barf out 1 or 2 spells to clear a whole wave. The amount of minions doesn't really matter when the one spell does the same damage and hits all of them regardless.

Theorex1 votes

{quoted}

Not really because its still the same barf out 1 or 2 spells to clear a whole wave. The amount of minions doesn't really matter when the one spell does the same damage and hits all of them regardless.

I am strictly talking about roaming.

I would be allowed to roam more effectively on Ryze and malzahar. Because I would have to focus less on making my E spread to all of them with my Voidlings. Or Bounce my E two times because the distinct from Melee and Caster range is just far enough to prevent Ryze E to bounce.

It opens up roaming to different champions more effectively who are suppose to be stuck in lane but shine extremely well late game.

Asteck1 votes

Ok, what I'm hearing is you dont like ranged poke as a melee laner in laning phase. Buy armor or MR. If you are a melee champion you are either a tank or an assassin. If you are an assassin you shouldnt be laning against an AD ranged, but I guess you could buy a cloth armor or a doran's shield and reduce the AD damage. If you are an assassin and laning against a mage buy hexdrinker -> build first item -> finish maw. If you are a tank against an AD ranged buy an armor item: frozen heart, iceborne gauntlet and deadman's plate all all good options for first items. If you are a tank against a mage, MR is key, you can also harrass them whilest their spells are down. Spirit Visage, Banshee's Veil and even the hexdrinker -> first item -> maw build are all good options.

specter4241 votes

Because I can buy 3000 gold in defensive items at the time period where under the tower poke is most effective at ruining the game.

Asteck1 votes

Buy it one item at a time. Each item you get decreases damage taken. You can also use abilities to help you last hit.

May I ask the matchup that brought you to this idea? Or just one that you're having trouble with in general?

specter4241 votes

I was just thinking how much it fucking sucks to lane vs ranged as a melee. They will harass you which pushes the lane to your tower, great whatever. Except you aren't safe because when you want to last hit those casters they will harass you for free since your own minions won't be around. If you want to get the casters you are taking hundreds of damage in right clicks with no way to retaliate.

It is really a shitty situation and unless you just make melees super resilient to it early on which can create an issue of its own the problem will persist. If there were less ranged minions in a wave you would not have to sacrifice half your health bar for 40 gold.

Ranged is just way too strong in League in general but this is the worst abuse case.

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