Tryndamere Rework Idea

ME IS EAT U··1 votes·383 views

Tryndamere has been a broken champion for a while now, with little hope for a fix. This rework attempts to reduce his toxicity but keep him at a playable state.


Passive: Battle Fury- Every time Tryndamere attacks an enemy, he gains 1 Fury. For every point of Fury he has, his attack damage is increased by 1%. If Tryndamere is below 50% health, his Fury gain is tripled.

Q: Bloodlust- Passively, killing an enemy restores health to Tryndamere equal to 30/40/50/60/70% of his attack damage. When activated, Tryndamere gains 20/30/40/50/60 attack damage for 6 seconds. During this time, his auto attacks deal 30/50/70/90/110(+40% AD) bonus physical damage over 4 seconds, stacking up to 5 times. Cooldown: 12/11/10/9/8 seconds

W: Mocking Shout- Passively, Tryndamere gains 10/15/20/25/30% crit chance. When activated, he steals 4/8/12/16/20% crit chance from all nearby enemies, if they have enough to be stolen. Cooldown: 15/13/11/9/7 seconds

E: Spinning Slash- Passively, Tryndamere gains 1% movement speed for every 1% of his health he's missing. When activated, Tryndamere slashes in a direction, traveling 2 seconds worth of movement speed and dealing 90/130/170/210/250(+120% AD)(+60/90/120/150/180% Movement Speed) physical damage to enemies he hits. Cooldown: 9/8/7/6/5 seconds

Ultimate: Undying Rage- Passively, Tryndamere gains 1% damage reduction for every 2% crit chance he has. When activated, he doubles this bonus for 4/6/8 seconds, causing him to take 2% reduced damage for every 2% crit chance he has. He also deals bonus magic damage on his basic attacks equal to 4/7/10% of the enemy's current health. Cooldown: 120/90/60 seconds


The point of this rework was to reduce Tryndamere's toxic and luck-based playstyle, while keeping him viable and keeping to his theme. Reply with any changes you'd make!

2 Comments

UnboundHades3 votes

go post this in memes and games some people are gonna think you are serious

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