Some Proposed Heimerdinger Changes

Cabruh··3 votes·519 views

My fellow Donger mains (and Riot),

It appears that the Donger has not been touched by patch notes for the past two years. (The last patch being 4.20, eyyyyyyy) I just wanted Riot to show a little more appreciation for us since we work so hard playing several games trying to master the Donger. ( ͡° ͜ʖ ͡°) As many of you know, Donger has several quirks that we constantly have to deal with all the time, and I think its work noting them.

  1. Donger's passive works on everyone BUT him. Ik, it'd be op if he had it on himself, but cmon... at least change it up a little or make it more visual so people appreciate Donger's presence more.
  2. We have to auto for our turrets to target. This isn't much of an issue, since most of the time we can auto the enemy safely under our turrets without fear of harass, but maybe you could change it a little to make it easier so that the turrets also target whoever we attack with our abilities as well. If the enemy jumps in on me, I want to be able to use my stun on them/use rockets and have my turrets focus them right away instead of having to auto. Heimer's autos are slow, so it gets a little annoying to have to wait for an extra second for our turrets to aggro on them once the enemy jumps in.
  3. Fix weird bugs with his q. His turrets sometimes keep autoing when nothing is in range and do no damage. It gets confusing. Also, change the q icon when you left click on the turrets themselves for their stats. It still has the old icon, and it looks a little ugly.
  4. Make the turrets take less damage from ranged autos. In late game, a caitlyn can one shot my turrets the second I place it down, and its reallyyyyy triggering. I get it that meelees are allowed to do more damage since they are at a disadvantage, but ranged champs who take no risk taking my turret down for free gold isn't always fair.
  5. Besides that, I don't really know. Maybe clean up his bases and ratios a little? The amount of base damage is a little weird, 12/18/23/29/34 base for turrets? Just make it 15/20/25/30/35. Not much of a difference in damage, but still makes the bases a little cleaner, and I've seen riot in the patch notes recently doing this to some champs with weird ratios and bases so they are easier to keep in mind.

Thanks for reading this post! Just wanted someone to look out for my guy! Heimerdinger

BTW, can heimer get a new skin, like, soon? It's been a while.

2 Comments

Hochelaga1 votes

to answer all of your proposed changed :

  1. No. They removed the passive on Heimerdinger because it would mess up all their HP/5 items since it is based on his BASE healing. Heimerdinger once had 0 HP/5. So getting regeneration health items wouldn't have any effects on him. Riot moved Heimerdinger's health regen by scaling level. That's why he has the HIGHEST HEALTH REGEN OF ALL CHAMPIONS which is almost double the second champion with the most HP/5

  2. I'm not sure what you want with this rework/buff because turrets are already attacking targets you are hitting. and if they are not, maybe it's because they are outside of their range.

  3. I never noticed this bug

  4. No, turrets getting 1 shot is maybe because the ADC is fed or it's during a late late game phase. In this case, you should know when and where to place your turrets in order to get better effectiveness.

  5. I don't really mind this small buff

I personally would buff heimerdinger by having his turrets cooldown reduced by XX amount if he picks up ''parts'' of his broken turrets when one has been recently destroyed in the last 10 seconds.

Bruticus441 votes

I agree that they need to make some changes, I keep watching patch notes to see if he gets touched, but until then I have just stopped playing the game all together. I really think they just need to fix some of his bugs and reduce his cooldowns for him to be more effective.

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