Why does Taliyah's passive require her to be near walls?

Thaurron·1/7/2017, 10:45:27 PM·9 votes·1,652 views

Taliyah's passive is one of the more underwhelming passives in the game but that's fine as the rest of her kit is pretty fun. But why does she have to be near walls to activate it? It requires you to manually path in sometimes rather odd ways and can be really finicky with how far away from the wall you can be. This is also frustrating because Taliyah has some of the smoothest animations in the game but when she's travelling back to lane you see her pop up on her rock/snowboard then lost it then pop up again and it's all really odd.

I recall hearing that her kit originally had more interesting interactions with walls but standing near them to summon a platform is just weird. It would be like if Ezreal's passive could overheat and result in slower attack speed if you hit your spells too much; it's a weird limitation on something that isn't very spectacular to begin with. (though Ezreal's passive is really good) I often feel like moving closer to walls to get the movespeed boost is actually resulting in me reaching my destination later than if I had just auto-pathed, but I don't know if that's really the case. What I do know is that a champion who emphasizes movement in both her gameplay and theme has a mechanic that makes her movement a lot clunkier than it has to be.

I'd really just like to see the wall requirement removed. Maybe reduce the out of combat cooldown too now that she has less kiting power with the weaker rylai's and could use some help escaping but that's optional. Aurelion Sol recently lost his arbitrary "escape velocity" mechanic which leaves me hopeful that you'll at least consider this. Ultimately it's just making an ok-at-best movespeed boost less annoying to access which might boost her roaming power a bit (cutting down time taken from pathing near walls) but I don't see it has a huge balance change so much as a simple quality of life one.

Would like to hear other's thoughts on this. Taliyah isn't so great right now but she's still fun to play when you aren't roaming around, maybe fixing that problem could bring her more play if only at the casual level.

16 Comments

Flaherty1/7/2017, 11:36:38 PM5 votes

I always saw it as a way to help promote roaming since jungle paths are full of walls to use her passive and it prevents her from just having a significant movespeed buff in lane

Meowing Mango1/7/2017, 10:49:06 PM3 votes

I do think the wall/building requirement should be removed. It is just a needless condition for something on the underwhelming side.

ChaddyFantome1/7/2017, 11:17:08 PM2 votes

yea i agree. it seems more like a gimmick for thematic as opposed to a conscious balance decision.

LSmaster161/8/2017, 5:57:18 AM1 votes

I actually like it, it's animation can be a bit weird looking but it helps her roam early when her wall isn't that long range. The jungle and river has plenty of walls to use it and it helps to get in position quickly for a good wall through a side lane plus for getting back to mid. At least to me this is an interesting way to pull off extra out of combat mobility while also making you think about what you're doing. It would be nice if they made the timer not get reset by the e detonation though.

warpenguin5551/8/2017, 6:03:44 AM1 votes

i like to pretend it's because she steals the rocks from the walls to make the surfboard

Covert Ops Gnar1/8/2017, 7:31:27 AM1 votes

I think the 'near wall' should be father. You basically have to be sucking the wall's dick to get the passive

Banana Nations1/8/2017, 8:14:47 AM1 votes

Honestly as someone who plays lots of taliyah ( cause katarina is abnned every game) I feel that shes in a fine spot right now, the only change i would think of asking for would be that her passive stays until she takes damage but that could be really weird looking

Asura Gonza1/10/2017, 6:00:46 PM1 votes

Why riot doesnt just drops this "have to be near walls" idea and let her summon the surfboard after x seconds of being outside combat?.

If they want...give her this attribute after leveling R!. She is able to surf near walls only pre 6..but after 6 she can ride the surfboard after X seconds of being out of combat....and every level of R reduces the time needed to be out of combat Ex:

At lvl6, she can ride wherever she is after 5 secs out of combat At Rlvl2...after 3.5 secs AT Rlvl3...after 2 secs.

Wala! now you have a useful passive! and no thematically derpy.

Purpl3Jungl31/7/2017, 11:38:29 PM1 votes

Riot dont like taliyah They made it clear in 6.14

Evenstar1/8/2017, 5:18:23 AM1 votes

The passive is honestly neat, but it's not practical. It has too long a cooldown upon entering combat, partly because it constantly refreshes itself. Quite honestly, as someone who played Taliyah, I don't find the passive being utilized to its fullest. Having to run near walls really ruins your positioning. I rather have it moved to a part of her kit, like Q perhaps. And have her gain a new passive.