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How to fix the new Warlord's Bloodlust mastery

Leaf of the lake··1 votes·1,393 views

Right now, this is a decent mastery on ADCs, but downright overbearing on Trynd and Yasuo, because of how early they get their crit. I propose making the lifesteal scale based on your current level, so that it isn't so overbearing early game, but still remains a strong choice in the mid and late game.

13 Comments

Critmaster Garen2 votes

"decent on adc."

screw you. first of all yasuo and trynd are adc. second, the mastery is strong as fuck, especially on top of all the lifesteal they have available with all those new items.

apparantly they want marksmen to be able to draintank assassins now.

Ralanr1 votes

Tank assassins?

Leaf of the lake1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=u059ax4v,comment-id=0000,timestamp=2015-11-08T00:26:58.971+0000)

"decent on adc."

screw you. first of all yasuo and trynd are adc. second, the mastery is strong as fuck, especially on top of all the lifesteal they have available with all those new items.

apparantly they want marksmen to be able to draintank assassins now.

First of all, "ADC" is generally used to refer to ranged ADCs. Yas and trynd are melee ADCs, and are referred to as such.

Second, the mastery is strong, but so are the other keystone masteries. The problem is the melee ADCs can start using it in lane, whereas for traditional ADCs, it doesn't become relevant until the midgame.

Salron1 votes

Mastery is overpowered on everyone tbh You should also consider how dumb it is on lane panth because of his guaranteed crits, probably on Fiora too

Critmaster Garen1 votes

[{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=u059ax4v,comment-id=0001,timestamp=2015-11-08T00:28:41.175+0000)

Mastery is overpowered on everyone tbh You should also consider how dumb it is on lane panth because of his guaranteed crits, probably on Fiora too

the problem is more marksmen and some of the crit dependent melee adc than pantheon.

the thing is, the mastery would probably be pretty balanced on champs like him without other sources of sustain. he would occationally trigger it off his spear under the condition that he throws it at a low health target. lifesteal isnt that effective on pantheon since he doesnt have the multiplicative stats to regenerate a lot of health off auto attacks.

but on top of all the lifesteal items combined with 12% damage reduction on phantom dancers and the dr on deaths dance, its gonna be absolutely stupid how tanky adc are going to be.

Akali is SO HOT1 votes

They become tanks by building full offense :^)

Ralanr1 votes

Only if he last hits after he unlocks his E. So he won't get sustain until 2 or 3 most likely. Really it's not as common as Yasuo's crits (which is 50% from the get go I think) which will make him annoying.

Which will lead to it being nerfed. Sigh...Pantheon rarely gets nice things.

StealWolverine1 votes

yas has no innate crit

Ralanr1 votes

Yeah I forgot it's double crit chance. My bad.

SICKNÈSS1 votes

Actually, it's not that much considering it has 2 seconds cooldown. Also that mastery basically supports "100% crit chance, instead of lifesteal items" buildpath. And more choices is (almost) always better! Also, due to how huge these itemization changes are, they need to be tested extensively on LIVE before you decide they're op. Oh and an easier way to nerf the mastery is make the cd 3 seconds, they already nerfed the percentage down to 12%, from 15%. EVEN easier fix - longer internal cooldown on melee champions. Maybe that 3 seconds I was talking about, but leave Marksmen at 2 seconds. Or they could give different percentage values for melee and ranged champions. Let's say 10% for melee and 15% for ranged (as it was before nerf). Also, to OP - keep in mind that the passive already scales with levels, because the dmg you deal (and lifesteal off of) innately scales with gaining stats via leveling up or gold income. I actually hope they give it my kind of healthy nerfs, cause I can totally see a lot of players complaining about the edge-cases when it comes to LIVE.

Saltinc1 votes

the thing is, Yasuo get's 100% crit within one built item and one or two pieces of another making his early to mid game incredibly strong. Same can be said for trynd really, as long as said trynd can maintain his rage bar effectively.

SICKNÈSS1 votes

Like I said - just outline the passive on melee champs as longer cd and/or less %.

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