Can we talk about Marksman/ADC build pathing, it is in a poor state.

aGa1axy··36 votes·4,101 views

I am a Diamond 2 Marksman/ADC main and I am writing this in hopes that Riot will look into ADC build pathing because I believe it is in a very poor state.

tl;dr BT, Botrk, Essence Reaver should be changed to be good first items, BT and Essence Reaver should not be built out of BF Sword.

PROBLEM: First off, ADC's having to go IE first hurts them in many ways, first off you have to buy a BF sword early in the game. BF Sword SHOULD NOT be an item you have to buy in the early game, it is too expensive, no other role in the game has to buy an item component that costs anywhere near 1550 gold so early in the game. Popular starting items for others roles are athene's, morello's, any jungle item, ROA, trinity, frozen heart, spirit visage, etc. When building these items you do not have to sit on a lot of gold like you do when buying IE. For example, when building morello's you at most have to sit on only 880 gold to combine it, for frozen heart, you have to sit on at most 450 gold to combine 2 cloth armors to make warden's. But with IE you have to sit on 1550 gold to buy 1 piece of IE while, for example, morello's is made of 2 items that cost 820 and 600 gold, and those items are made even cheaper items. This is also bad for newer players. When I play normals with my friends that are mostly silver I constantly see the other ADC go back and not buy anything because they feel they are really far behind if they don't buy BF sword first.

PROBLEM: Due to ADC's having to build IE first, they are very weak until they hit 2 items. IE is not a good item by itself so you are extremely weak until you get an attack speed/crit item. Before when BT first was standard you had 100 AD which was great for your autos and your abilities so you could start fighting right away. If you watch pro games, especially in korea, you see pros buy an avarice blade after pickaxe or bf sword in nearly every game, this is because they know they are almost useless until 2 items so they are going to farm as much as possible to hit 2 items faster. I think there is a problem when we have ADC's buying early gold generation.

Problem: ADC build pathing problems continue throughout the game. Right now, tanks are extremely strong and ADC's are the main role to take down tanks. Right now the standard build is IE, Shiv, Last Whisper. The problem here is you cant do much to change this build. Before with BT start, you would get zeal second and if you have a tank on the other team get ahead or if you fell behind you could very easily just get a last whisper after getting zeal, then finish PD/shiv. You do less damage overall but you still have everything you need to kill the tank, lifesteal, attack speed crit, armor pen, you just have a little less atack speed and crit, which isnt a huge deal. But in this current patch you have to finish PD or shiv after IE because if you do not youre not getting much out of your IE because you dont have enough attack speed and crit. Whether you are behind or not it doesnt matter you have to stick to that build. Next you need lifesteal, you can buy a vamp scepter which delays your build by 800 gold and doesnt help you very much by only giving you 8% lifesteal. Then you get last whisper. Now you have another problem, if you need to buy mr, which you do at some point in almost all games, you can buy a null magic mantle but now you have 6 items with vamp scepter and have to wait 2700 gold until you get a BT. This is a huge problem for obvious reasons. If you decide to go with mr and bf sword you have to get 1950 gold with no lifesteal to get BT, which is extremely difficult to do especially in this current meta. If you decide to risk not getting mr and get bf sword and vamp scepter you can run into the problem of gettiing one shotted incredibly easily.

SOLUTION: BT should be changed to not build out of BF Sword, it should instead follow a similar build path to ghostblade and BotRK. I am not sure exactly what the stats and components of BT should be because it is something that needs lots of testing but idealy we have 3 options for ADC's to build early, BT which can give lifesteal and AD, BotRK which can give lifesteal, AD, and attack speed, and Essence Reaver, which gives lifesteal, AD, mana regen, CDR. The pathing for these items should be something along the lines of bilgewater + long swords, or maybe vamp + brutallizer, etc. IE can remain the same because buying BF late game is fine.

51 Comments

Saianna13 votes

"no other role in the game has to buy an item component that costs anywhere near 1550 gold so early in the game."

item 1058 Ofc mages have to buy mana regen item first.

Yeah you also don't need to rush IE. Sometimes it's worth it, sometimes not.

This thread came to life because ADC main can't live with new meta that doesn't include ADCs. That's all.

Now you can all downvote me.

Sightless666 votes

You do kind of need to rush IE. Other starting item options are generally inferior. Most ad carries can do almost nothing with a BotRK early, BT does not give enough damage for you to have enough strength at a 2-3 item threshold (and it still builds out of bf sword, so it does not even have situational easier purchases). Essence Reaver sucks outside of a few mediocre niche builds, and you can not start with attack speed. What other options are there?

Ad carries are still in the meta. They are a strong class. This is unrelated to that. This is a problem with boring and frustrating itemization options. It has been this way ever since the ADC itemization rework. It needs to be fixed.

Saianna5 votes

Mages have exactly the same problems. Rush mana regen = no power Rush power = no mana regen

Tanks too Hp or armor/Mres

This part "You do kind of need to rush IE. Other starting item options are generally inferior." IE isn't starting option dude. And of course other items are inferior to IE. My head hurts from facepalming.

Sightless667 votes

Rush mana regen = no power Rush power = no mana regen

That's not the same problem AD carries have. The ADC problem is rushing one item = power, and rushing any other item = less power. All the items fill the same purpose as a first item, and one fulfills it better. Mages get to choose between different functions. I can choose between different items for different purposes.

To put this very simply, mages get choices of what they want out of their first item, while AD carries get to choose if they want the best first item or a weaker first item. Mages have options. ADCs don't.

Tanks also have options. You can take specific items for specific purposes. You can take an item to counter a specific enemy damage source, or you can take general defensive stats with a huge load of HP, or you can focus on utility with CDR. There isn't just one cookie-cutter "best build". You can make a choice. If most ADCs make a choice other than IE for their first item, and a zeal item for their second item, and last whisper almost immediately after, they're usually doing something wrong.

IE isn't starting option dude. And of course other items are inferior to IE.

Oh for the love of god, FIRST ITEM. Do you really think I'm saying that people start the game with an IE? Come on man. Yeah, my bad writing it wrong, but it's not unclear what I meant, and my point stands. Mages have variable first item options. ADCs don't.

IE hasn't been the only first item option in the past. It used to be a weaker starting option. Now, it's pretty much the only one. There is no need for it to be the only viable first item option

LegitBacon661 votes

Yes but those mana regen items give you AP as well so you can dish out damage, get kills and have enough for item 1058

Saianna1 votes

Yeah beware of mage with whole 60-70 AP at 8th~minute. so deadly. Stahp et!

FantasySniper9 votes

Building the lifesteal items out of item 3144 is not a good idea. You'd need to add an active to every one of them to stay consistent. If BT built out of two Vampiric Scepters and BFS, I'd be cool with it.

If item 1038 built out of lesser components, like they did with item 1031 item 1057 item 1011 and are about to do to item 1043 , there would be a better build path for these items.

ER needs a differing build path from BT, but it can't be using a unique advanced item. That would cause too many balance issues with mana-dependent AD laners. I propose Forbidden Idol just plain added to the build path, and it doesn't need to replace what BFS becomes.

ProfDrDeath10 votes

item 1038 and item 1058 should not become component items, for the simple reason that those items are proactive buys that play big parts in a champion's power spikes. Forcing someone to back earlier and hence miss out on that BF/NLR should be rewarding for the opposing player/punishing for the player who let himself get bullied out.

FantasySniper1 votes

But in most cases they get Pick/Rod anyways to at least have a chance. The process won't really change if someone just builds up the components of BFS/NLR instead.

Xietnin1 votes

Along with xp loss, and turret hp loss. Not to mention, often screwing your support out of laning at a safe distance, as well as not being able to Relic Shield if they are blocked up at max. BF Sword>IE meta is harsh on anyone when they forced to back early. Especially given most carries have roughly 500-700 hp at level 1-3. In conclusion: Backing early really hits bot hard, and it is a stressful time.

DJ Di03 votes

As for champions not having to buy such high priced items, most Mages have to rush Hourglass when matched up against Zed/Talon. In those cases, I'll usually farm up until I have enough for item 1058

PhDs Nuts3 votes

[{quoted}](name=DJ Di0,realm=NA,application-id=3ErqAdtq,discussion-id=tzH8ELfn,comment-id=0002,timestamp=2015-04-15T04:08:40.471+0000)

As for champions not having to buy such high priced items, most Mages have to rush Hourglass when matched up against Zed/Talon. In those cases, I'll usually farm up until I have enough for item 1058

But the first item they get is item 3191 , and then a lot of mids can just work on item 3165.

Saianna4 votes

{quoted}

But the first item they get is item 3191 , and then a lot of mids can just work on item 3165.

ADCs could also get item 1037 first.

And mages kind of have to rush for early mana regen. Their power comes from using abilities... Really.. You guys want marksmen to be always the strongest from all other classes. For just that reason i'm happy with new meta.

Anidan1 votes

Isn't the current meta one of tanks? Which generally means that ADCs will be more required than ever because they're the best tank-breakers, short of Malzahar. Even then, Vayne and Koggy give him a run for his money.

Saianna1 votes

Depends on how you look at it: So far strongest.most popular ADCs are ones with raw AD damage (with no perks like %hp). So even though ADCs will still be very important, we might actually see other, less common picks now.

If you ask me 1 item (cinder) isn't enough for tank meta as we had ~2 years ago. But lets just hope it's just the beginning :)

Anidan1 votes

Hey, changes of pace are always good, you won't see me complaining about it :D More power to the tanks!

Woken Spectre 3 votes

If find your post disappointing, you seem to complain about the inner essence of ADCs themselve, and not about true problems, Because I agree with you, the build path is poor but for other reasons. First of all, Concerning the awkwardness of ADC items such as BF-made items which are really hard to buy, I think it's intented, and even more, i claim that it's precisely what makes ADCs what they are : A late-game power.

It is something that must be part of ADCs items because it allows to create really powerful items for ADCs once they're built as a reward for a really hard buildpath. Also a really hard buildpath makes sure Solo Laners won't jump in ADC items, you know if Botrk wasn't made of midgame items people wouldn't build in solo lanes, and that's it in a classic ADC build you only have items that are hard to buy or that are not efficient unless you already have another item that is hard to buy ( item 3046 item 3087 are only efficient if you already have item 3031 without what bruisers may want to buy them if they want an AS-based agressive option.) (item 3085 only buildable buy ranged, and so on ) And directly it seems altought that Adcs are have so few options that they to do the opposite : like to buy items that were first made for bruisers to get an Early power spike (item 3142 ) And as long as the item for adc is not awkward to build else bruisers/assassins/ oridon'tknowwhatrole tend to build it too, because then it's OP (item 3035),and when an item is clearly made for ADC item 3508 people don't build it, it's never strong enough, and people would prefer to have it for their bruisers and just look at the treads about Essence Reaver, everyone wants an early buildable item in the path so they could spam on Toplane. and you don't want that do you ? (Pantheon )

Also, i really don't get why you would like Adcs to have to get LS as a first option only, i mean it should be a choice, but not the only option. Why could'nt people chose between an early/lat LS ? Because you seem to regret more a 100AD items, which i would like to have for Casters ADC to be efficient early and who would get beaten by AA ADCs in Late game because they would have a crit-based build which as you said, needs more items, What is the point of having only One choice early ? Which is a really akward game period for ADCs, when BT was the first Items only Caster were viable options because it was OP, now it's the opposite, because if your character can't handle to start by IE then it's not viable. I think riot should try to give more Options to ADCs, How is it normal that a caster adc builds as much crit as an AA-bases one ? How is it normal that you have only one armor penetration viable option that you build every game ? How is it normal that you have only one DMG+Crit option ? How is it normal that you have no early counterplay against AP carries when they have some against AD's ? I think the whole of the items lately created by Riot are in a Toxic situation or an unviable one because ADC items are really getting insanely strong in late. How is it normal that your build is the same for 90% characters ? And how do you explain that the few exception never make their build differently in more than 90% of the games also ? Why don't we have something like a REAL offensiv option out of sheen ? Why should we share the more bruiser-like option ?

Let's be serious LW is OP,botrk is else useless else OP (Vayne ), same for runaan Kalista ) i think ADCs should get more things to custom their stuff according to their characters, the build isn't necessarily bad, it's boring, it's always the same. Now you are defintely right with the tanks being OP being a problem, but that's the fact of Bami stuff now, not the fact of ADC, balance will make it normal again in a few patches.

Earl Eulrich2 votes

-> http://boards.na.leagueoflegends.com/en/c/live-gameplay/hbEj1jWi-can-we-finally-phase-crits-rngesus-out-of-the-game

If we could change Crit to make it less mandatory because it´s just blantly overpowered early on if you get lucky and later on as a scalingfactor anad also adds burst and dps at the same time - making it the jack of all trades as Carry-itemization currently. If Crit stays untouched you´ll always have the IE/Crit-build ruling out everything else. BT/Botrk and even Reaver are already strong first items...but compared to an IE and a little luck they are just too balanced apparently.

DontBanMeImDrunk1 votes

why are u commenting on these boards?

Dunkrius2g6 votes

You are not helping.

WolfChases1 votes

Yep, start with item 1055 and 1 item 2003 and wait for 1550 golds to go back and get item 1038. Who cares if you constantly have to trade in lane...I really hate to recall and come back to lane with item 1037 ...

LoL..I forgot...you can get ganked and forced to use ur potion or SS HEAL before you get 1550 :D :D So you cant sustain till 1550...Great. B.F should cost around 800-900 tbh.

RogueWill1 votes

I really don't see the problem with ADC being weak early... I mean they have their support for protection, don't they?

The Yetii Rider1 votes

This guy isn't talking about ADCs being weak early. BT has the exact same AD as IE and gives you a shield and lots of lifesteal, and since the shield can save you from at least one crit, it's equal or better than IE for trading. The problem is how all the other items scale into the mid game. Items that give 0 AD (PD, SS) and items that give no crit (BT, ER) are poor on ADCs because they need so many different stats to scale at the same time (Which is how they are stuck firmly as late game carries).

People are obsessed with being useful as soon as laning phase is over though, because that's when the fun part of the game is. The giant unpredictable team fights where no team is really that far ahead of the other. That's why people (used to) like playing mid, because AP carries destroy in the mid game. That's their job.

ADCs have to pick up the slack with their sustained damage (they're essentially on cleanup in the mid game) but lots of them like to get fed earlier than 30 minutes so they try super hard to build the perfect path to that godly mid game that APCs have because every carry secretly wants to be Syndra.

Doesn't work, and they cry about it.

SerBlaise1 votes

I think the reasoning behind the expensive BF Sword is to try to push the adc's power curve into the late game. If you can't buy your big item without farming for a good while, then you can't get your power spike. maybe there is a better way of working the power curve, idk.

HeWolf1 votes

Of all the problems you've listed, I only agree with you in the buildpaths of BT and ER.

ER has been asking for a functional buildpath for a while, but the fact that some (a very few (okay, 3 or 4)) champions can actually use it in some specific situations makes it hard to change since they might be overpowered if the buildpath was somewhat easier. The item itslef should be changed and that could be a potential gamebraker.

BT is a great item that would be cool if it presented an alternative buildpath to ADCs. The thing is, ADCs are meant to be a big lategame force so their builds are usually the optimal to reach that point as soon as possible. They are optimized to the point that every ADC has ONE optimal build that they MUST follow in order to be that latagame monster, regardless of earlygame weakness. The only alternatives you have are Shiv/PD and you decide between them by your wealth at that moment.

Botrk is an item so easily exploitable by bruisers or fighters that I wouldn't recommend to change it substantially because it is always borderline broken.

Cindikle1 votes

BF swords are for power buys. Just like NLR. It's not rare for a mage to buy an very early NLR.

IE is rushed because it's so strong. Making BT's build path easier to follow wont really change this. Although I don't have a problem with it.

ER needs the item that was on the PBE that gave it some early game power. Currently Muramana outshines it in almost every way aside from the CDR. Which you can just invest in somewhere else with the 1k gold you saved.

Sightless662 votes

You can get a strong item as a mage without a needlessly large rod. As an adc, if you get a pickaxe early, your only option is IE, which still needs the bf sword. There are not serious options that build out of smaller parts. BotRK is the closest thing, and that is not an acceptable first item for most AD carries.

Cindikle1 votes

Last Whisper. Two of your 5 non-boot items require a Pickaxe.

And yes you can make good items without NLR. But most of those are not power buys.

You can also buy a couple Long Swords if you really want to avoid the Pickaxe.

Sightless662 votes

I can't rush a Last Whisper, and sitting on a pickaxe without finishing it into an item is a problem to be a avoided, not a solution. Buying extra longswords is similarly not a solution (Buying Doran's Blades is almost always a better option in that situation, but even that can open up large periods of time where an enemy has a higher item threshold to abuse you with).

Even if buying a naked pickaxe or longswords and not turning it into something was a good option, that doesn't fix the core problem. I can only rush the IE. There is no other option for the majority of ADCs.

What do you mean by "power buy"? What is your definition for that term? Does it matter if I'm not making a power buy on a mage? Not buying an IE definitely hurts an ADC. I can build a Morellonomicon and go kill people, or farm, or whatever. It's a fine rush item. It gives just as much power-for-cost as more expensive items, particularly early on. Seems powerful to me. I can't rush anything but a BF sword item as most ADCs, and I'm not strong after finishing the first item. Not much of a "power buy".

Cindikle1 votes

Power buys are when you give up something for power. In the case of BF sword and what it makes you give up having those stats till you have the item.

Morello isn't a power buy. It's mostly gotten for the regen with the added bonus of decent AD. Deathcap, Hourglass and Ludens are AP power buys. In some cases AA staff and RoA are as well in that they take time to build their power. But to me regen is a slightly different topic.

Shiv or PD would be closer to Morello than IE. On their own they're not all too strong, but once you get something to back up what they do they start to shine. Having some CDR and mana regen is nice, but till you get the AP to back that up you're just annoying to the enemy more than a real threat. Shiv is a slight exception in that it can provide some burst. But not that much of an exception.

The problem with the IE rush isn't BF sword. It's that IE is just that strong. It crowds other options out. As I said in my first post. Giving it a build path is fine. But it wont really fix the problem. Doesn't matter if you're head or behind in lane. Your build path is the same. At least as an AP I can turn that NLR into an hourglass if I feel it is needed more than the damage.

Sightless661 votes

The problem with the IE rush isn't BF sword.

I agree with that.

Power buys are when you give up something for power.

If that's your definition, I'd say IE doesn't apply. When you finish it, it's the best item you can have. The buildpath isn't really a tradeoff to the completed item because it's not something you're actually giving up on the item itself, it's something you give (or, it's something you would give up if the only competing options didn't also use BF sword). I'd actually say IE has a better build path than the competing options, because you can at least have a pickaxe.

I get where you're coming from with this, but I can't see buying a BF sword to be a tradeoff when there aren't any non-BF sword items that compete for the same role. It theoretically could be a power tradeoff, but it isn't because there is no competition.

Having some CDR and mana regen is nice, but till you get the AP to back that up you're just annoying to the enemy more than a real threat.

Better to be annoying with Morellonomicon than to be a laughingstock with PD. I'd disagree with you on the similarity between PD/Shiv and Morello's. Morello's gives a mage much higher access to their skills and allows them to put a lot of pressure on their opponents. Someone can be scary with just a Morello's. Attack speed isn't useful at all until you have AD. It's a straight force multiplier. It is much more akin to rushing a Deathcap that had less AP but a higher AP% passive. I'd compare Morello's to lifesteal actually, due to the sustain elements (This is getting a bit pedantic on my part. The comparison isn't really that important.)

junglerboy161 votes

I don't really care about what item an ADC has to build first, I just don't like that the only variance within each ADC's build is the order they build things in, sometimes deciding whether to get one crit item or another or to get X Y or Z defensive item.

As it stands, Mages build anything and everything including: item 3001 item 3174 item 3708 item 3716 item 3724 item 3146 item 3151 item 3100 item 3285 item 3041 item 3165 item 3115 item 3089 item 3027 item 3116 item 3040 item 3020 item 3023 item 3135 item 3157 item 3152. That's a lot of choices, and almost all of those items are used by at least some mages, some using almost all of those items effectively depending on the situation (only Mejai's, Twin shadows, and Gunblade don't show up regularly)

ADCs however build from the limited pool of very similar items: item 3153 item 3508 item 3022 item 3026 item 3031 item 3035 item 3004 item 3156 item 3139 item 3046 item 3085 item 3087 item 3072 item 3078 item 3142 item 3172 item 3141 . That might not look like a short list, but more than half of these items have redundant niches. The items that aren't redundant in their niche are the ones that people build almost every time.

item 3087 and item 3046 have no significant choice, the only question being which is statistically stronger.

item 3153, item 3508, and item 3072 have a slight choice, but almost always are also related to which is numerically superior.

item 3156 and item 3139 for MR, item 3035 and item 3142 for armor pen, item 3087 and item 3085 for wave clear, item 3172, item 3078, item 3087, and item 3046 for mobility, and so on.

The difference is that ALL ADCs primarily deal damage through right clicking, where mages deal damage through spells and abilities. almost all of those ADC items are exclusively based around how much damage you right click for, where the AP items have unique effects like Stasis, burn damage, on-hit effects, stacking mechanics, scouting, resources regeneration and more.

qetzel1 votes

However in most cases a mage is effectively locked into a certain path as it is obviously the best. Each mage has the optimal build just as each ADC has.

However, as ADCs eventually come down to auto attacking the optimal build path for most ADCs is the same

Curling Veigar1 votes

We should nerf jinx while we're at it too

JedenVojak1 votes

Couple of problems here.

First, yes bf sword is expensive, but you have the benefit of another champion dedicated to protecting you and getting you fed.

Second, ranged AD marksmen in this game are overpowered, or at least, considered to be mandatory. If they weren't, I wouldn't see one on both teams in every single game, so I don't really see any problems in their itemization.

Third, being weak early is probably the cost of having unmissable, no-mana-cost, sustained, ranged damage.

Finally if you're tired of building bf sword items, I believe Ezreal and Corki can get away with building a item 3042 or item 3078 first, while Vayne goes with item 3153.

I think the high emphasis on IE goes with the notion that you're playing the high sustained damage champion. I'm sure you could get away with other builds, you just won't do as much damage.

Sightless663 votes

Second, ranged AD marksmen in this game are overpowered, or at least, considered to be mandatory. If they weren't, I wouldn't see one on both teams in every single game, so I don't really see any problems in their itemization.

I don't think that really follows. Just because something is overpowered doesn't mean it has good gameplay or options attached. Having no options for itemization is not ideal. The power level of the only viable option may be too high, but that doesn't mean that there shouldn't be other options.

You can get away with other builds, you'll just be weaker in most appreciable ways. There isn't a significant advantage to rushing a Blade or a BT or a triforce on most ADCs. They don't give you any significant advantages unless a champion is very specifically designed to take advantage of the item (Ezreal's long range spam, Corki's extremely high magic damage, Vayne's attack speed reliance). Otherwise, there's one best option, and a bunch of other inferior options, no matter what you're trying to do. It doesn't matter if I'm trying to play Graves as a burster or a sustained damage carry. I still have one good first item choice, and a bunch of other inferior ones. I could build the inferior options and still win if I'm good, but why would I?

JedenVojak1 votes

{quoted}

I don't think that really follows. Just because something is overpowered doesn't mean it has good gameplay or options attached. Having no options for itemization is not ideal. The power level of the only viable option may be too high, but that doesn't mean that there shouldn't be other options.

Hmm, well more options is probably more fun than not having them. But I feel that part of the reason they have no good options is the cost of them being basically OP. Improving the build paths of marksman items is essentially buffing marksman as a class, since it makes them more adaptable.

You can get away with other builds, you'll just be weaker in most appreciable ways. There isn't a significant advantage to rushing a Blade or a BT or a triforce on most ADCs. They don't give you any significant advantages unless a champion is very specifically designed to take advantage of the item (Ezreal's long range spam, Corki's extremely high magic damage, Vayne's attack speed reliance). Otherwise, there's one best option, and a bunch of other inferior options, no matter what you're trying to do. It doesn't matter if I'm trying to play Graves as a burster or a sustained damage carry. I still have one good first item choice, and a bunch of other inferior ones. I could build the inferior options and still win if I'm good, but why would I?

Hmm, well I don't think this is a problem of adc build paths (or rather, only that) but also a problem on the expectation of the role of the Marksman in a teamcomp. They're supposed to be the ranged auto focused damage guy. Barring one notable exception Urgot, the expectation of a marksman is that they are a sustained damage carry champion.

If marksmen were allowed to be something other than ADC's, then perhaps their build path would not feel so constrained. I'm sure there's room in the game for an AD bruiser Graves, or a ap tank controller Varus, but they can't be that way. When you play those champions, you've implicitly signed yourself up to be a attack speed crit ad auto focused champion and are not allowed to be anything else.

In short, for what ADCs are expected to do, I don't think their build path is unreasonable. There basically is one best path for auto attack focused damage, and until marksmen are diversified enough to the point that they're allowed to be other things, there basically is only going to be one correct choice for ranged AD champions. I mean, their primary offensive mechanism is all exactly the same (click on the guy, and shoot them).

Sightless664 votes

Improving the build paths of marksman items is essentially buffing marksman as a class, since it makes them more adaptable.

If they're OP , numbers can be changed (and I don't agree that they are for combat, I think they're played in every game because no other class can reliably push towers. Increase mage and tank and bruiser tower damage options, and they'll be much less necessary). That doesn't mean that limiting options to only one good option for almost an entire class is acceptable. That's poor design. Numbers are secondary to design.

I'm sure there's room in the game for an AD bruiser , or a ap tank controller , but they can't be that way. When you play those champions, you've implicitly signed yourself up to be a attack speed crit ad auto focused champion and are not allowed to be anything else.

But a big part of why all AD carries fall into this pattern is because the only good items are the ones that fulfill that pattern. I don't have any good options for an AD bruiser build on Graves. I don't have any way to do a poking archer CDR build on Varus. I can't base Sivir around her AoE damage and powerful skills. There aren't good builds to support any of those choices. It was a bit better back when BT was the best first item, but even then there weren't enough secondary item options to make sticking to an ability-focused build past the BT and Last Whisper worth it.

The problem isn't just that AD carries aren't diversified. The problem is that there is a clear best item set, and it encourages similarity on every ADC. Open up the item choices so the pure right-click build isn't the best, and you open up room for the different kits to actually express different gameplay.

JedenVojak1 votes

{quoted}

If they're OP , numbers can be changed (and I don't agree that they are for combat, I think they're played in every game because no other class can reliably push towers. Increase mage and tank and bruiser tower damage options, and they'll be much less necessary). That doesn't mean that limiting options to only one good option for almost an entire class is acceptable. That's poor design. Numbers are secondary to design.

Hmm, this may indeed be the problem, and perhaps that's an issue with itemization for other classes not being good at tower pushing (I mean, all there is is item 3056)

But a big part of why all AD carries fall into this pattern is because the only good items are the ones that fulfill that pattern. I don't have any good options for an AD bruiser build on Graves. I don't have any way to do a poking archer CDR build on Varus. I can't base Sivir around her AoE damage and powerful skills. There aren't good builds to support any of those choices. It was a bit better back when BT was the best first item, but even then there weren't enough secondary item options to make sticking to an ability-focused build past the BT and Last Whisper worth it.

The problem isn't just that AD carries aren't diversified. The problem is that there is a clear best item set, and it encourages similarity on every ADC. Open up the item choices so the pure right-click build isn't the best, and you open up room for the different kits to actually express different gameplay.

But, is a problem with ADC itemization or that marksmen are only perceived to have that as an option.

I honestly don't understand why the current suite of bruiserish, ad adcasterish, or ap items are not good enough to support alternate build paths for marksmen. At least nominally they seem to be able to build the same items as everyone else, so why don't our existing options work for them? What specific needs to marksmen need as a class to facilitate other roles besides just "attack speed crit on click auto attacker"?

What kind of item(s) would you want to see for a bruiser graves or AOE AD caster Sivir, that aren't addressed in the current suite?

Sightless662 votes

I'd like CDR options that aren't very cheap, focused around flat armor penetraion, and that don't have useless stats. CDR would be necessary, but you need high amounts of CDR to make it worthwhile, and right now CDR options for AD carries suck. Essence Reaver is a cheap item with stats wasted in shitty mana regen, and it doesn't give me any damage advantage over another choice. The only potential advantage it has is 10% CDR, but I can't get enough other sources of CDR to make it worthwhile. Brutalizer items are the only other choices for this, and they have problems. Flat armor penetration is primarily an assassin and bruiser stat, because it lowers in value as a higher percentage of your damage comes from autoattacks, and a ranged champion is always going to have a higher amount coming from autoattacks just because you can autoattack safely. Ghostblade also has the problem of being tooled largely around an assassin playstyle, with a high amount of immediate value that works well with no other attack speed options, but that doesn't work with most characters that have to actually throw autoattacks around.

So, my problem with a CDR build is that I either take inferior options to get to a high CDR value, or I have to just accept a low CDR value, which isn't acceptable for a CDR focused build.

I'd also like high AD options, or options that reward me for building high AD (similar to how Hydra rewards high AD or how Luden's and Lichbane reward high AP) . Right now, 80 AD is the highest AD value I can get on an item, and there is no item which ever gives me more damage in any situation than Infinity Edge. You could think of a situation where Hydra is better for damage than IE. There is no situation where any ranged AD item is better for damage than IE. So, if I want to do damage, I'm forced into a crit option, and once I'm there, going for items that don't directly synergize with it is a bad option.

At least nominally they seem to be able to build the same items as everyone else, so why don't our existing options work for them

Because other classes use the items better due to high base stats, higher base utility, and a higher percentage of damage coming from skills. The items end up tuned around those classes. It's similar to how assassins could build crit, but don't because the stat is tuned around AD carries. Crit only gets built by assassins when the item that has it (Ghostblade) has elements specifically designed for the assassin class. There are no good defensive options or CDR options tuned and designed around ranged carries, so those builds suck.

JedenVojak3 votes

You have elucidated your points well.

I will yield to your opinion - it would be more interesting if ADC's had other options besides full attack speed crit.

Sightless662 votes

Yay, I'm happy now.

I do think part of the reason why they never get item choices is because of how central their current playstyle is to League. I'd really like to see the damage other classes do to towers increased and ADC objective damage decreased so that you could have them not just be the best pushers. If they weren't always the best pushers, you could afford to give them more options. It would probably decrease their power as a class, but I'd gladly trade that for more champion differentiation (and if I'm being realistic, it would probably be a good thing for the game).

Miqi1 votes

I feel like this conversation would make a pretty good post on its own, as I learned more from it than anything else in this thread and understand the issue better. You should get on that, Sightless66.

Sightless661 votes

But if I post it myself, I can't start a conversation by being needlessly contrary. How could I ever start a discussion without disagreeing with someone? It might as well be impossible.

It's worth thinking about. If I can think of a good solution to some of the current design problems, or at least a way of expressing those problems that allows for a good discussion about how to find solutions, it could be worth posting about.

A Miss Fortune1 votes

I feel like ADCs typically build Infinity Edge then Phantom or Shiv (clueless to why Shiv even exists when Phantom is so much stronger and reliable) and when these two items are built they will start dealing tons of damage.

I think a few items could be made and a few nerfed so the build isn't so easy to guess. Really even Kalistas and Vaynes still build Infinity Edge immediately sometimes. The build path just needs to be edited so every ADC doesn't basically have an identical build.

MrSlowDie1 votes

they are very weak until they hit 2 items. IE is not a good item by itself so you are extremely weak until you get an attack speed/crit item.

I don't mind if a carry has to have weak early game.

Mandaari1 votes

Definitely agree aside from the assumption that IE is strictly a late game item, and thus doesn't need to be addressed pricing-wise. There are some carries that are very crit dependent, like Ashe who only has one AD scaling. TBH I think NLR and BFS both need to just build out of smaller components, like pickaxe + long sword x2.

Compare ADC items to AD caster items. You could build 6 straight long swords and have them all build into something that an AD caster would user. Traditional ADC builds only use two long swords.

Rivvy1 votes

Meanwhile tanks.

BlazinHot61 votes

Ive seen several of your examples in-game, where people are waiting for a BF sword. Im, also, an adc main. I dont agree with your reasoning and I see it as a problem where players are either a. limiting their options bc of a guide/advice or b. wont be flexible on their build path. Half the time in lane, you will have to back before you have ~1600 gold (item 1038 +item 2003 's). You need to then be flexible, bc going back to lane with nothing is the worst thing you could do. If you have an awful lane you can only buy a item 1036 . A lot of times I will buy item 1037 +item 1042 , which is not that bad vs a BF sword as most people try to say it is, expecially if you're in a mildly-passive lane where you can get a little poke going. Ultimately, in a perfect world I always want to start item 3031 item 3006 . Then based on if the other team has invested in armor or not, I choose between item 3072 and item 3035 . You absolutely need to be buying a damage item for the third item and most likely the fourth. I see a lot of people get shiv and PD as their third, but I rarely see that work out.

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