1 full build vs 6 start builds
Am I the only person who has seen more success by fully completing 1 item as opposed to trying to build 6 items little by little? Whenever I've looked at build guides, they've always failed me with mention of the early game, mid game, late game itemizations. I speculate the pro matches and see their playstyle reflects what I see in guides, even sparing money on excessive warding.
A perfect example of me seeing 100% success rate rushing 1 item as opposed to following pro guides or LCS build order is when I'm using my favorite champ
. My 1st item is always
as opposed to build guides saying it should look more like
when I do perfectly fine leaving fountain with just
, returning to get
and get more health pots before getting
.
I've always seen more success rushing
, especially against my counters like
in that I can clear their minion wave then engage them with sustain, plus the hydra active giving me a quintuple hit burst (E,AA, Q, AA, hydra active)
The only time I ever struggle is when my lane opponent also rushes
lol
Does this mean my style is more effective or am I doing something wrong in that I can't use "meta" build itemization?
), but just the combination of stats from the half-items work better than one full item on the champs I play.
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The lifesteal definitely helps me stay in lane. I usually get it earlier on if I don't go for a flask. Of course, TriForce is probably the most important item on Jax. It just gives better burst, rather than the sustained damage from BoTrK (burst is better mid-game).
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I usually leave my Relic Shield as it is, unless I feel like I really, really need the active. I always leave Ruby Sightstone as my last item. You'll usually see me (and a lot of other supports) with a lot of half-items, because some items don't need to be upgraded fully to exploit their passives (