Morde and pushing.

Malcha·8/22/2015, 3:01:05 PM·1 votes·698 views

We need a solution for this. Unless we send an ADC top, a lot of our pushing power becomes conditional, especially in the mid game.

Essentially you can only really push with morde if you either have ADC ghost or Dragon ghost. His Q doesn't work on towers, which I really understand. Unfortunatley building an AD heavy item early in the game just isn't an option. Rylai's is necessity, trinity helps but doesn't really cover it.

Can we make it so that his Q does deal bonus damage to turrets but has a low damage cap to give him a little oomph when pushing turrets without a ghost.

9 Comments

stuartk118/22/2015, 3:03:26 PM1 votes

I feel that current bot-lane Mordekaiser is strong enough. I don't feel that more power needs to be put into him.

Kayote8/22/2015, 3:05:54 PM1 votes

I like to think of new morde as a new champion wearing Morde's skin. This new guy is no longer a pusher, but a skirmisher. His early game relies on either a CC adc champ, like Jinx and Caitlin, or high mobility champ like Sivir. As an ADC Morde wants a high CC support like Nami in ranged, or one of the melee tank supports in Braum and Leona. If you can't stand having no pushing power get one of the hydras. As New Morde can kinda buy what ever he wants and wins.

Kayote8/22/2015, 3:13:06 PM1 votes

While I don't think any power needs to be put into him, I do feel that it needs to be shifted around a bit. Right now it's all lopsided in his Q, and a decent W IF you have an ally or a ghost. I feel they can take a bit out of his Q and give it to his E.