@Riot - Yes, Another One
Kindred, "The Worse, Ranged Shaco"
Armour reduced to 21 from 27 (Explained that 27 was too high for ADCs, meanwhile Ezreal has 26, and some other ADCs have up to 29.) Heal removed, replaced with a crappy Slow that basically forces Kindred to now max W over E if she wants to have relevant clear speeds.
Prior Nerfs: E Damage reduced by 20%, E Slow halved Q Cooldown doubled at early ranks, same at later ranks - Q damage reduced by 75, but increases by 5 per stack (Requires 15 Stacks for previous damage...) Base Health reduced Base Attack Speed reduced Ultimate changed to only cast underneath Kindred herself, and not allies at a range of 500 units.
Problems with Kindred Post-Nerf (From a P3 Kindred main) Has trouble keeping up with other popular Junglers, can no longer counter jungle for Marks without risking throwing any lead she had due to the damage she takes from clearing. Has trouble ganking and fighting any laner that deals physical damage, as more often than not, a single spell or two will end up taking her to 1/4th life due to the loss of 8% of her physical damage reduction.
Marksman Kindred (listed as an option with her) is now impossible. She has drastically less Armour than any other ADCarry, less range than most and now less total health - while suffering the above stated nerfs, her laning is now impossible on any sensible opponent(s).
Top Kindred (listed as an option with her) is now impossible. She can't trade top lane due to the removal of her sustain, and due to the 8% physical damage reduction loss.
What I don't understand is, why?
She was already the victim of 4 consecutive nerfs prior to this one, this newest making 5 now, and she hadn't seen that much play after the 6.11 nerfs, and her winrate was just... average at barely 52%.
Kindred was one of the most unique characters in League of Legends, and has now been made obsolete by the successive nerfs against her. Just wait or it, wait for that winrate, playrate and banrate to plummet to the low 40s.