My thoughts on the "Marksmen are never weak" debacle: Add a tower-killing stat
So I've been seeing a lot of threads around on marksmen being a general pain in everyone's rear. Obviously marksmen are not the only problem this time around, but when marksmen are involved, they are INVOLVED. Normally I would brush this off as the boards being the boards, but the thing is, this isn't the first time I've seen this complaint crop up. Ever since around the end of season 5 (at least that's when I first noticed it) this argument has popped up its head at least once. Marksmen end up coming out on top of other classes quite frequently, even if sometimes the duration is short lived.
So this gets me thinking on past seasons whenever an ADC champion(s) gets crazy. From my recollections, they all have a correlation: crazy itemization. This could be abuse of bruiser items (
>
,
>
, etc) or the entire class using a set of items better than who they were intended for (lethality in general). Nowadays it seems AD and support itemization (
and
being the big outliers) are kinda insane. So how do we solve this?
My suggestion is to do something similar to what we did with assassins: give them a class favorite stat that supports their role in the game. Assassins role is to assassinate the mvp, and a marksmens role is to be the objective-taker (for the ones that can't be
) This stat will allow them a stronger place in the game, while smoothing out their power-curve by taking strength in their itemization away from just raw damage.
"But that stat doesn't sound combat effective, you just want ADC's gutted!"
No, no I do not. All I want is for marksmen to have a clear strength in the (strategy-side of the) game, and have uniqueness while not overshadowing everyone else as being safer versions of other classes. As for not being combat-effective, that brings me to my next point.
"Marskmen already have a stat they love, it's called critical strike!"
Firstly,
would like a word.
Second, crit right now isn't exactly the healthiest stat. The fact that most, if not all high-tier players have 1% crit runes in their pages just to have a chance to Trynda-cheese someone says enough about the stat as a whole. Which is why I propose this new tower-killing stat replace and double as a more gradual version of critical strike. This way we can take some power out of the stats in marksmen itemization and have the tower-killing stat be the big thing marksmen would want over AD.
If anyone has any thoughts or criticisms, I'll be happy to hear them. :)