Idea for balancing Yasuo
Since Yasuo is kind of a hot topic atm, I had an idea to make him less obnoxious. Basically, instead of his passive always doubling his crit chance, how about it increasing his crit chance based on level? Say, it gives him 30% bonus crit chance at level 1 and scales to 100% late game, effectively doubling it as it does on live.
This would still encourage him to buy 2 crit items first and keep his lategame power intact, but would alleviate the annoying situation in which a Yasuo finishes his PD and becomes a monster in lane thanks to his 60% crit chance 10 minutes into the game.
Alternative balance ideas:
-Reduce Windwall's duration from 3.75 second to 3 or 2.5 seconds
-Allow the enemy to see which minions Yasuo has already dashed through OR move his E to a charge system.