How to fix jungle problems

OldDirtay·7/10/2015, 3:20:43 AM·1 votes·542 views

Hear me out b4 you judge

-make jungle monsters alot harder and give more gold (give em stupid starting stats, this is so laners dont abuse them)

-make machete,etc, do alot of increased damage to monsters and reduce dmg from them (this makes it so they can actually clear early)

tada, this will make it so things like runeglaive etc arent going to laners and getting nerfed and champions arent getting nerfed because of.......a broken item

wouldnt it be much simpler to just make a jungle item so junglers can kill the jungle while laners would have to burn a shitton (least till later in game) to kill them.... this would fix.......

-jungles first clears -exploitation of "jungle items" -keep laners in their lanes (or least not farming the camps early cough lvl1 wolves tp top cough -keep riot from nerfing champions based on an item thats released....for lack of better terms....broken or exploitable by non junglers

idk its just my opinion, but personally i just hate everything about the jungle since its "revise"....graphics etc are awesome, no doubts about that....but i do highly doubt some of the changes made.....like not even being able to do a full clear first clearing unless you one of about 3 champions, or picking from like 10 who can actually do 2 buffs and a camp.......also i loathe the fact that many broken items come from trying to buff junglers......lets face some facts

-if your going to make a strong item for a jungler....if its strong for them its strong for everyone, and everyone will use it -if your going to make an item that has stats other than VS monsters on any jungle item, if its good its gonna get abused and if its bad then its back to the "jungle is underwhelming etc" -can we face the fact that junglers wont be as strong as someone who is laning and getting a steady gold income?

might just be me but i see buffing an initial jungle item to let junglers actually jungle is the way to go because then all their farm can be on real items...instead of the standard, lets release this broken item what can go wrong!, then nerf a bunch of champions because they are good with it, then finally after about 6-7 champion nerfs the item finally gets nerfed while all the champs who got nerfed because of it....stay nerfed, then rinse this till they figure out all they need is a decent starting jungle item then you can build all regular items....this makes it so they can clear the jungle early while non junglers cant, this stops broken items from coming out and being abused by laners, this stops champion nerfs because of an item, and last but certainly not least

this would let MOST champions farm the jungle

it honestly makes me sad when i see in the patchnotes stuff like shyvanna nerfs......riot says shyv lane is kinda weak but her jungle is to strong, so we are nerfing her OVERALL base dmgs on her W......

instead of realizing that they could just TUNE (i say tune because its already there) the extra damage vs monsters on it as to not hurt lane shyvanna....but riot either didnt think of this, or thought of it and gave no fks about it....either way this is dumb

how hard would it be to make an item with extra dmg or minus dmg from/to monsters on a jungle starting item? how hard is it to understand if you want to nerf someones jungle and not their lane.....you should probably touch the increased dmg to monsters aspect and not the dmg itself?.....last but not least

when will riot be able to afford humans instead of monkeys to oversee the balancing of this game?

(keep in mind i dont jungle much unless i have to, but seeing champions nerfed because of A (single) broken item is sad, even more so when they nerf the item after nerfing like 6 champions and then never undoing the nerfs they got because they were to good with an item that is now nerfed or dont exist?....

i shouldnt have to explain this simple fact, but for riot i will........when your working on the jungle, VS MONSTERS should be the base you work off of, everything else will be looked at by laners......it has good stats? it wont be a jungle item and it will be taken to lane.....i just find it so much easier to make one simple jungle item that allows you to clear the jungle rather than taking the gimp jungle item and adding extra stats/abilities to it, to the point that laners will take it

TLDR, make a standard jungle item with bonus vs monsters, no stats just jungle survival/clearing.....then they can save up for stuff with stats, instead of giving to much/to little to a "jungle item" to the point either nobody uses it or lanes start taking it ( and getting nerfed one at a time till the item is eventually nerfed and then those nerfed champions are just stuck with that nerf)

btw i dont own shyvanna and i own all but about 10 champions, ive played her a few times and fought many shyvs and i think she is in a good place so honestly idc about the nerfs themselves.....its just the thought process of "lane shyv needs help"...."jungle shyv clears to fast"....."better nerf her overall W dmg so she cant clear the jungle as quick".....instead of touching the BONUS DAMAGE TO MONSTERS......

^this that shet i dont like......not thinking at all, even tho the community thought and posted, and them disregarding both the community and logic and doing it anyway....that shet needs to stop, use your brains and realize what your doing BEFORE you do it or have discussions about it....or hell use the PBE to actually TEST it out (the reason PBE exists to begin with)

we shouldnt have bad ideas make it to live servers then take 40 patches of tweaking before its "in a good spot"....here is an ez fix, please think about it

would love any comments on why this would be a good or bad idea

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