Taliyah Sensible Buffs

Asura Gonza·6/26/2017, 4:12:51 PM·1 votes·262 views

IMO she is in a fine place, but would like her to have some revision on some of her skills.

Q- Threaded volley.

IMO this skill is almost fine but i would like it to be fixed in its animation range. The pellets doesnt hit the enemy at the end of the pixels of them...making it really really annoying when you see the last part of the pellet hitting the enemy but not doing anything. In summary, please fix the hitbox of the last part of the pellets.

Also, please give a buff to this skill when on worked ground. What i would do... is to give the single pellet on worked ground have like 100 or 200 more range than it normally does when not shot on worked ground. The single pellet is good to kill creeps but thats it, the dmg is way too low for anything else. AT least give it more range for taliyah to be able to poke with it without having to get in dangerous range for a not so favorable trade.

Passive: Rocksurf: I like this skill, is practical for roaming, but still it feels kinda lacking. Also theres something i dont like about having to get near walls to use it. It doesnt makes much sense thematically since taliyah doesnt need the walls for her skills to work but the GROUND.

What i would do: 1-Let her rock surf after sometime being running on open field or being idle even if she is not near walls. 2- Let her rocksurf on worked ground AND let the cooldown be 1/3rd or half of what it is on non-WG. This would really make this passive cool and more useful on battle, letting her maneuver to go in, or escape. 3- Let her enter in rocksufrfing mode after using her ultimate. I mean, right after she drops down from the wall, let her be instantly in rocksurfing mode.

thx in advance.

3 Comments

Acheron166/26/2017, 4:16:26 PM2 votes

She needs no buff. She has a good playrate and winrate and no one is struggling with her.

Let balanced champs stay that way.

TheGoomyGamer6/26/2017, 4:22:25 PM2 votes

She doesn't need a buff. Shes balanced ATM