Taliyah´s Passives discussion
As we know, Taliyah is not a bad champion as it is, but at the same time she has been tweaked and nerfed to the point she is in a weird spot of not been damaging enough, and at the same time she doesnt control like champions in the lines of oriana or anivia, who both have great damage on top of that.
Since the Lockout of W, the W-E cannot be buffed because of the burst potential, And the Q is very strong and at the same time is very inconsistent. This lead to her being very difficult to buff in damage.... but this doesnt mean that she cannot be buffed in utility. thats why i propose to buff her passives; Rock Surf and worked Ground.
> Rock Surf: IMO it needs to offer more. I feel that thematically, this passive is great but in practice is weird. I dont know why she needs to be hugged to walls for it to activate. On top of it it doesnt help her in active battles but just to roam. Ill suggest some ideas to consider (not all at the same time obvs).
1- Let her rock surf on worked ground. This would help her to create paths to move while in lane, and surprise enemies. Also it would be cool to let her surf a little more farther from walls. My idea was to add a passive to R, that will let her keep surfing after getting out of walls more time depending on the level of R. For example, 1 extra sec at lvl 1, and 2 and 3 secs at max level.
2- Let her actively use rock surf while in combat, This one is more tricky, but it would be cool for her to be able to keep surfing for 2 or 3 secs after enering combat (dependding on the level of taliyah for example)
> Worked Ground
I will borrow this idea from someone i saw here on forums.
I think WG should affect her abilities and give her new attributes, at least some of them.
Q- Volley. Rework the skill to make her shoot 3 volleys on non-WG...and let her charge volleys while staying for some time on WG, to be able to get the 5 pellets stored. This would balance the damage of WG right now which is way too much or simply nothing. Summary...shooting nonchargeed vooley: 3 pellets.... shooting charged volley after some seconds in worked ground : 5 pellets.
E: Minefield. Let her snare enemies who eplode the mines on a minefield casted on WG...and make the slow way stronger when the E was casted on WG.
Thoughts?