@Riot Buff Kindred already
I picked up Kindred like a patch or two before she was nerfed to oblivion and bought the super galaxy skin because the champion (imo) was hella fun to play, even after the non stop nerfs I persisted to play her now I'm level 7 and I understand what I can and can't do as Kindred, but now I'm pissed, every game is a nightmare whenever there is a
or anything of the sort. Kindred's early game used to be strong, OP infact and I don't want that back, I just want her to be playable. Early game is a fight for your own life in the jungle, and you pray that you don't get invaded because you know your bronze team won't respond when you spam pings, or by the time they do you're already dead. Every early game exchange is not in your favour, the q at rank 1 is 9 seconds without W and this doesn't change, the cooldown is static throughout the course of the game. The Q cd was nerfed to 4 seconds from 2 at early ranks and now Kindred's Duelling potential is gone.
Kindred's movement speed is the slowest in the game, she is a squishy marksman in the jungle and yet her survive ability was nerfed, the heal is gone, yes the attack & movement speed slow is great on camps and her clear remains great, it is just that this wasn't really thought over well for fighting other champions. Having her Q on a 2 second cd when used in conjunction with the w made her base Ms Justifiable, having a heal and survive ability on her w made her base Ms Justifiable, having a 70% slow on her E again made her base Ms justifiable, yet all these things were nerfed, if not removed, but her base Ms remains the same. I can barely stick to a target when ganking and it is the most frustrating thing ever when they just walk away because Kindred is so unbelievably slow. I am forced to buy
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, just to keep up with my targets and I can't really experiment with other builds that I may even prefer or deem situational. Don't get me wrong I have carried as Kindred and carried hard, but that was when I was able to get free marks because I countered the enemy jungle or because the enemy team was dumb and I got lucky. Falling off as Kindred now hurts more than ever because she deals on hit damage, thus making her extremely item dependant and without marks you aren't even a threat. The most you can bring to a teamfight is your ultimate late game, providing they don't focus you and cause you to use it early, at which point you have most likely already lost the teamfight. The Q base damage was nerfed to deal less damage but scale with marks as you attain them, resulting in you having to get 9 marks in order to deal the damage it was doing pre-nerf. I mean come on it already has only a 20% AD scaling ratio and they hit her this hard early game?! Her marks are so crucial and yes it is a gamble because her passive is strong, regardless your kit does not compliment or assist you in getting marks in the slightest giving how slow she is, any jungler can reach it before you do or if you do make it, you're duelling potential is awful so you lose out and feed.
Every Adc has ways of Kiting and making up for there extreme lack of speed, you have the kite Kings and Queens:
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- Vayne has in built 30Ms when moving towards a target, and this is tripled to 90Ms when in ulti, she also has a 1 second stealth on her Q and a knockback/ stun on terrain on her E
- Ezreal can Kite for days with his Q reducing his cds per hit by 1.5 seconds on targets, and paired with
, you'll barely be able to catch him. - Kog'maw is a sentry gun with slows, pumping out insane damage in short bursts and I've only really seen pros kite really well with him.
- Jinx has a Stun and a Slow that scales with rank up to 70% at lvl 5, and a passive that gives her Ms and atk speed when she assists with the destruction of a structure or a kill on a champion.
- Draven has a displacement and slow on his E and a W that increases his Ms and attack speed. I only make these comparisons because Kindred is referred to as a marksman in the jungle, but yet with her slow base Ms and lack of effective cc (which used to be in her kit mind you), she can barely compete with their mechanics. I get completely destroyed by such a variety of champions in the early game which already sets up for an abysmal late game if I even make it there and it is demoralising, especially when you put so much time into a champion and maybe learn a few things but it is all to no avail.
These may or may not sound OP but here are some changes I propose: Have her Q be lowered by 1/1/5/2 seconds per target hit, so if 3 targets were hit at max rank, the q cd would be reduced by a maximum of 6 seconds, similar to Ezreal's Q or Lucian's passive effecting his E, it would make the ability feel more independent and less gimmicky and borederline useless. This cd reduction wouldn't apply if you were in your W, so it would work they way it does now if W is active. Increase the base damage of Q to 65, so you need 7 stacks to have the damage you have pre nerf. It would give her greater chances of coming back and being relevant even if it is small. Maybe have Q scale off 25/30% AD instead of 20. Increase Ms to 335 have the E slow scale into the late game up to 70% at max rank. Boom there it is, healthy champion, relevant and not broken. Even if this turns out to be OP that is what the Pbe is for...
I wrote this is so much more detail and spent close to 2 hours writing this earlier but it didn't post and I lost everything ;-; , so I'm sorry if it feels a little brief and unexplained.
cough cough
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