Can Cho'Gath's Enemies Get Some Form of Feast Indicator?

Umbral Regent··4 votes·1,896 views

I've not often had to play against Cho'Gath, but very recently a match stood as an exception, and one thing that irritated me was that there was no way to play around Cho'Gath's Ultimate Ability, Feast.

There was no way to know if I had low enough health for him to finish me off with an R press, and, as a point-and-click ability with next to no delay before it happens, having zero information besides "it might be up" is not fun. Having the only tactics available for dealing with Cho'Gath being "avoid him or have teammates all-in him, no matter what situation it is" - is not fun.

If I'm not mistaken, some while ago, Cho'Gath was given a personal indicator for when an enemy was low enough to be finished off with Feast - that he alone gets that, while his enemies are left completely in the dark about how much health you need to be missing to be instakilled by him, is more than unfair.

Even Garen and Darius have pseudo-indicators for when you could die to their Ultimates, with Garen's being the Villain visuals flashing over your head at low health, or Darius' Hemorrhage stacks capping off with that glorious clamor and a giant, bleeding axe above your head (not an actual indicator, but a fair enough warning to bail) - and yet Cho'Gath, with the shortest cast time on his own personal execute, gets to be the only one to see his execute-ability?

I'm not saying this has to be dealt with immediately, nor am I saying it has to be dealt with in this specific patch, but honest to god, Cho'Gath's victims need information about their own safety.

6 Comments

tC0gzVJ6rF1 votes

Garen's and Darius's are not indicators. Garens is permanently on you no matter your health if you are the Villian. He is an extremely slow champion who has to be point blank to use his Ult and you are already super low HP. It doesn't need an indicator lol

Umbral Regent2 votes

That's why I said "pseudo-indicators" - they're not completely accurate signs that you're in the health threshold, but they're enough to warn you - although, Garen's Villain indicator does flare when you drop low enough to be finished off, as I've seen, so I'd say it counts.

As for Cho'Gath - being slow and having to be in close range doesn't mean he should be able to be the only one seeing it. You'd have to be low as a healthy champion, and Mages/Assassins/Marksmen are not healthy Champions. Low health for Fighters and Tanks could be high health for Assassins, and Cho'Gath sees no difference.

Especially when someone's at around 40% health, in the execute threshold, feeling safe under tower, and Cho'Gath happens to have Flash off-cooldown. No information = no counterplay = no fun. (except for Cho'Gath, as it were.)

PeepingPeafowl1 votes

Killing people with flash out of nowhere at 40% hp is not a Cho'Gath problem, and outside of flash he has no mobility at all. Counter play is to stay away from him if you get low, same with AnnieNasusRenektonVeigar

Umbral Regent1 votes

Hextech Protobelt can also alleviate Cho'Gath's weaknesses (although at least that will hold him off ulting for a half-second after cast) - and having to define "low" for each individual Champion against stacking %health True Damage isn't exactly the definition of easy.

I'll give you at least Nasus, Annie, and Veigar on this, since Nasus can have obscene damage late-game, Annie has combos, and Veigar has damage increasing based on %missing health, and both of the latter have a stun, but Renekton isn't much the same case.

He's a Fighter, and he relies mostly on comboing his abilities to deal his damage, rather than getting it all from one, massive ability (farmed Siphoning Strike, laser-guided bear drops, or Veigar's Primordial Burst), though lighter-weight Champions will get obliterated pretty quickly, I can give that much.

But, this is all ignoring the point: All of them (except Veigar) have some indicator for when you're about to get deleted. Siphoning Strike and Ruthless Predator have an empowerment visual on their weapons, and Annie has a Pyromania counter so you know roughly when to keep away.

As for Veigar, I'd argue that his Event Horizon serves as some indicator, but not much. (alongside his Dark Matter delay, though there's no real dodging or seeing a Primordial Burst coming.)

Going back to the point, though: Almost all of them (barring Veigar) have an indicator that warns you when they're about to do something, whether it's stun, do high damage, or both. Cho'Gath has high damage, and no indicator. And you can't prevent what you can't see coming, which is why I'm suggesting a Feast indicator for potential Cho'Gath victims.

PeepingPeafowl1 votes

Realistically you cant doge a Nasus Q if he casts it when hes already in auto attack range and because it goes on cool down when used and not when cast there is no reason for him to pop it unless he can already hit you. Plus you can Q mid auto attack to ensure a hit even if they flash.

Renektons E-W combo is as fast or faster than cho'gath protobelting you, but it is true that he must use multiple abilitys and the damage falls off over time instead of increasing like the other examples.

Annie I'll give you, the stun indicator is a clear warning of stay away or I will oneshot you.

KoKoboto1 votes

Actually the indicator changes to a bit of a darker shade when he is able to kill you with his ultimate. Not sure if the enemy can see this though.

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