[{quoted}](name=Captain Gameplay,realm=NA,application-id=3ErqAdtq,discussion-id=swkgKNGA,comment-id=0001,timestamp=2018-10-25T00:15:12.008+0000)
Point of resolve is both to make you more durable (ie: Overgrowth), and also to make your durability effects empower you (Ie: Demolish gives pure damage, but scaling with your HP)
No tree is limited to "gives pure defensives", or we would remove those effects from the other trees (ie: Nullifying Orb, Overheal, Triumph, any of the 5 or so different healing runes, etc)
a) why did you also nerf overgrowth?
b) why did you nerf flat health from runes? (down to 90 tops with forced ad or ap pick in the first of the new 3 slots)
c) why did you introduce a rune to resolve that is only even usable by a small minority of the champion roster with kit inbuilt shields, and clearly going to be overbearing on tanks like ornn, shen, and sion who already deal a lot of early game and % health damage?
these champions are going to hit like a truck with essentially a second grasp proc on the already existing grasp and % health damage on their abilities. (shens spirit blade passive, ornns brittle proc, sions w)
all those changes are honestly shit. i can go along with the new stat system, since 5 resistances early arent to be underestimated even when we lose a LOT of scaling health for it, but the new rune and the overgrowth nerf for literally anyone who buys health is complete trash.
get rid of this abomination before it hits live and stop turning tanks into juggernauts.