Thoughts on 7.19 Reworks (Azir, Xin, Janna)
Azir 
Reksai got: +Brand new ultimate +Passive mechanics changed quite a bit +Burrowed Q became useful -Unburrow knockup changed from AOE to single target +More Tunnels *Changed from a tank to a bruiser
Azir got: -His Q range destroyed -Soldier damage nerf (To untargeted enemies that got hit) +E Shield always procs +AS at 3 soldiers
The hype for the emperors return was so damn much, yet all we got was attack speed.
In my opinion, keeping the Shurima Shuffle, although it is an awesome and incredibly satisfying Azir combo, was the reason Azir couldnt be reworked properly (I dont count more attack speed as a rework).
Azir's Shuffle needs ALL of his abilities, basic and ultimate, to work the exact same way as they do now. Changing even the smallest things (Excluding numbers) can easily remove the shuffle, he needed the soldier, the soldier dash (Q), and the -> solider dash (E), alongside the ultimate. Removing the ultimate would have added a lot more room for creativity and the ability to make Azir a true emperor, and i think even after the rework, he fails to be the Shuriman emperor we all need.
Rating of rework: 2/10 Success/Failure: Fail
Xin
Xin definitely needed one, but i didnt really like what he was given.
Xin is a champion based around all-ins/trades, and the moment i saw the new W (Another 2 slash ability, because why the fk not) i new Xin's rework wouldnt be that good.
Xin needs to be a champion that just stands right next to his enemy and beat the living hell out of them until theyre no more. His rework gave a self-root.
a very LONG self-root.
It also gave Xin poke, which is just very wrong, in my opinion, its like moving Irelia's ult to her E, it just does not work. He doesnt need to go in, he can just stand in his wave and try poking the enemy down.
I really do like the Ultimate change, however. it makes Xin feel more like a duelist, ignoring damage from that
far away, and just focusing on destroying the enemy ADC.
His W -> E attack speed shift works really well too, his E is an initiation ability so it makes perfect sense to be on it.
Rating of rework: 5/10 Success/Failure: Just make a new W that fits Xin's playstyle, rito.
Janna
Note: I am a Janna main with over 100k points, but i will try to be as unbias as possible. I havent played Janna with this rework.
After i saw the rework, the first thing that popped up in my head was: "Am i watching a Bard rework?" The passive changes made 0 sense, why add AP damage to her autoattacks that scale from Movement speed, and then proceed to nerfing ALL of her movement speed passives? Her passive was meant to help allies, and not in any way janna, nerfing it from 8 to 5% just so Janna can get it makes no sense and just doesnt fit Jannas kit as an Enchanter/protector The Q buff just felt weird and pointless as hell, the times when i even think of charging the tornado to max are just so infrequent. The W nerfs... Again, why give her MS scaling damage and then nerf her MS passive? The cooldown nerf makes even less sense, since you max W second (And riot now force you to max E because the cooldown early is 6 seconds less than Windwall, because why the fk not), the times when you actually benefit from the passive are just so little. An 18 second shield early... Id rather start playing Karma, it cooldown is just way too much, even if it is just that high early. The range and AS buffs are appreciated, but the new passive just doesnt compensate for the lower ad i feel.
Rating of rework: Revert this crap and go with the changes from last patch (13 second E CD, zephyr is actually used not only for AS) Success/Failure: Bard
tl;dr, fix your shit riot :)
[zombie-brand-facepalm]
although, props to you for finally balancing
, it needed that.