Teemo Rework Idea

ME IS EAT U··2 votes·613 views

Teemo has always been a "toxic" champion, and one of the most annoying in the game. This rework aims to keep his effectiveness the same while making him more fun to play against.


Passive: Toxic Shot- Teemo's basic attacks and abilities apply Poison to the enemy. For every stack of Poison on the enemy, the enemy takes 20(+5 per level)(+15% AP) magic damage over 4 seconds, stacking up to 5 times. Teemo's abilities gain a bonus against enemies with 5 stacks of Poison.

Q: Blinding Dart- Teemo shoots a blinding dart at an enemy, dealing 70/110/150/190/230(+80% AP) magic damage to his target and causing their auto attacks to miss for 1/1.25/1.5/1.75/2 seconds. For every stack of Poison on the target, Blinding Dart's cooldown is reduced by 1 second. If Blinding Dart hits an enemy with 5 stacks of Poison, it also reduces the target's sight range for the duration of the blind. Cooldown: 10/9/8/7/6 seconds

W: Move Quick- Teemo gains 50/70/90/110/130% movement speed for 3 seconds. During this time, Teemo's auto attacks apply 2 stacks of Poison and deal bonus magic damage equal to 6/7/8/9/10(+1 per 50 AP)% of the enemy's maximum health. If his auto attacks hit an enemy with 5 stacks of Poison, Teemo gains 30/35/40/45/50% movement speed that decays over 2 seconds. Cooldown: 12/11/10/9/8 seconds

E: Camoflauge- Teemo turns invisible for up to 10/20/30/40/50 seconds, unable to be seen by any source. If Teemo uses an ability or an auto attack, he leaves invisibility and the attack deals 100/200/300/400/500% increased damage and applies 5 stacks of Poison to the target. Against turrets, the auto attack deals 30/40/50/60/70% of the turret's maximum health as true damage. Cooldown: 20/18/16/14/12 seconds

Ultimate: Noxious Trap- Passively, Teemo converts 50/75/100% of his damage to true damage against targets with 5 stacks of Poison. When activated, Teemo throws an invisible trap out that lasts for 10/15/20 minutes. If an enemy steps on the trap, it detonates, slowing nearby enemies by 30/40/50% and applying 2/3/4 stacks of Poison per second for 4 seconds. For every stack Noxious Trap applies while the enemy has 5 stacks of Poison, the enemy takes 50/100/150(+30% AP) magic damage immediately. Teemo stores a charge of Noxious Trap every 30/20/10 seconds, up to 3/4/5 at once.


The goal of this rework was to make Teemo more bearable to play against while keeping him viable. Reply with any changes you'd make!

3 Comments

Deathgon1 votes

na just leave him alone but if they make a kled skin that would be awsome

SexyBabyJesusZ1 votes

50 seconds????? WTF

Velzard of Koz1 votes

Stopped at Q just to note this: With 6 sec CD at rank 5, it goes down to 3.6 sec CD with 40%CDR. While that is nice, using it against enemy with 4+ Poison stacks literally makes it have no cooldown, spamming high base dmg + high ratio plus two decent controls permanently.

In case it was meant to be applied before reduction, it makes it potentionally 1 sec CD down to 0.6 sec CD, which is still bad. Compare this to Evelyn's Q in terms of damage, ratios, utility and CDs.

Might want to change the value of the CD reduction.

Okay nevermind, I read the rest and it's all just so broken I am not sure If this was supposed to be joke. Like I don't mean to be offensive I like people sharing their ideas but this looks like something fitting into memes and Games. I'll give you that you might've posted that there and mods just moved it.

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