Tanks as a class are underpowered and die as fast as squishies while stacking durability
this is ridiculous, the entire tank roster are completely trash and underpowered, with bad winrate and can't contribute anything to the team but some cc.
might aswell build full damage shen because no matter what i do, i die in 2 seconds at both mid and late game when i build only tank items,
just look at them:
? Trash
http://champion.gg/champion/shen/Top?
? Trash
http://champion.gg/champion/Poppy/Top
? Trash
http://champion.gg/champion/Maokai/Top
? Trash
? Worse than pre rework
http://champion.gg/champion/Galio/Middle
? Trash (entire playstyle is just around abusing poke at this point)
http://champion.gg/champion/Sion/Top
? Trash
http://champion.gg/champion/Gnar/Top?league=
? DECENT
http://champion.gg/champion/Malphite/Top?
? Top tier, outrades everyone including damage dealers even without using proxy, outperforming duelists by running around like a headless chicken without any skill or counterplay. Don't chase him? you don't need to, you will lose regardless, all he needs to do is to come up to you and flip you to outrade without even making you chase him.
? also ridiculously powerful for no reason thanks to the genius buffs to his ult. and he's not even a real tank, he's a juggernaut that gets damage from building a traditional tank build
http://champion.gg/champion/DrMundo/Top?league=
Why play anything but
,
,
and the retarded
?
What about the jungle roster?
? Trash
http://champion.gg/champion/Zac/Jungle
? Trash
http://champion.gg/champion/Sejuani/Jungle?league=
? Trash overall, but is in a problematic state, either he's a feast or famine assassin, or full damage sponge ult bot, he fails as an actual Fighter
? Trash, but can perform well against low elo apes that group up into his ult
http://champion.gg/champion/Amumu/Jungle
? Somewhat decent, can actually tank and engage mid game, or just gets kited by cancelling his Q and standing there, doing nothing
http://champion.gg/champion/Rammus/Jungle?
? Barely decent (also included like Mundo, because he's a juggernaut that builds full durability items)
? Trash, Another juggernaut that can't do anything without building full durability (and even then is shit)
http://champion.gg/champion/Olaf/Jungle?league=
Why play them when you can play the furiously right clicking
with a saliva pool on your desk with his amazing skill expression and counterplay? or the jack of all trades master of EVERYTHING both objective control, DPS, Burst, Range, Drain tank, best cc in the game duelist and teamfighter
(the guy who reworked him should be fired and stand in the corner thinking about what he created)
What about the supports?
? Fairly decent, (because he jacks off the marksman)
http://champion.gg/champion/Braum/Support?league=
? barely decent
http://champion.gg/champion/Leona/Support?
? Trash as usual, only picked for his get out of jail free card from all these camping
http://champion.gg/champion/TahmKench/Support
? Fairly decent (because he jacks off the marksman)
http://champion.gg/champion/Taric/Support?league=
? Fairy decent, because unlike other tanks, he has percentage damage reduction
http://champion.gg/champion/Alistar/Support?
? Surprise Surprise, guess for yourself
http://champion.gg/champion/Nautilus/Support?league=
Why play anything other than braindead poke-instakilling mages like Zyra and Brand that "support" their teammates by wiping out the opposing botlane before they can react?
and there are still crying assassins that think that their precious instakilling machines are underpowered and bawing marksmen that their (most) of the roster of their class has actually became LATE GAME oriented
You know what doesn't help?
Press the attack effectively making them even shittier, Conqueror with the amazing healthy design of even more true damage, Electrocute still being busted,
buffs,
and
making almost half of their respective resistances useless. why? to make damage dealers burst tanks as fast as others.
You know what also doesn't help?
All of the tank's runes are scale based, they get the most of them late game( which is already useless, so what's the point?)
Grasp-barely decent early sustain and damage to try to match skirmishers, even more useless late, and relies on stacking in during the laning phase to get useless hp, that you can't even do properly against the fun to play against ranged champions
(ps- the tooltip is also shit, i don't care how much healing and damage i've done, I care about how much I WILL heal and damage from a single proc, change it plox)
Aftershock- helps trades early, useless late and only happens once per teamfight
Demolish- fairly decent against the already toilet paper towers, but is useless against champions and/or if you are behind (that you will always be as a tank)
Conditioning- none existent before 10 min, and after the laning phase its still shit because resistances are shit.
Second Wind- the only early game option, help with trades, against cancerous pokers and ranged chimps, and is useless after 5 minutes.
Chrysalis- useless 50 hp early for... well... 9AD/15AP? thanks but no thanks.... anyone who takes this on tanks is bad and should feel bad
Overgrowth- apparently the only option, takes 240 minions to get 6% more max HP, which is usually just 180 when you have 3000 hp (aka free hp but useless, takes hell of time to stack and even then it gives barely anything because you get raeped late anyway)
Revitalize- useless unless you have huge self healing like
, or a utility support (that you won't have because there's no reason to play them with pokers and braum around.