Reasons why Ghost is better than flash

Morgy Morgy··2 votes·874 views

Do you really think one blink with a range that short is gonna save your ass in a meta where practically everything that is actually played has several dashes? Consistent mobility is what you need. 27% may not seem like a lot, but it'll save you from more dashes than flash ever will. And if you're playing a champ with absolutely no way of saving yourself, why not take both instead of flash/ignite or flash/tp?

8 Comments

Mecha MaIphite3 votes

LeeSin summoner 6 Watch, I'm going to do this sick insec play. LeeSin .......................Draven ............LeeSin ................Draven ......................LeeSin ...........Draven ...............................LeeSin .......Draven LeeSin almost there... Draven summoner 4 ...............................LeeSin ..........................................Draven

4 19932 votes

Can you ghost over a wall? Can you Ghost to dodge skillshots as reliably as flash?

Drunk Tsundere1 votes

Do you really think one blink with a range that short is gonna save your ass in a meta where practically everything that is actually played has several dashes?

Yes I do. Because instant, burst mobility is better. Especially when it can take you over walls.

And don't even get me started on how wrong you are in stating that every champion that is actually played has several dashes.

SoundChaosDebug1 votes

I agree with taking both from time to time, I personally always use flash and ghost when playing varus. He walks like an old man with bad hips and he has no escape.

The boot enchantment for ghost and flash is great as well, reduced cool downs and enhanced stats on the summoner spells.

Savage Devi1 votes

Thing is, ghost isn't taking you over walls, consistent high speed isn't enough for instantaneous dodging, and is much slower and telegraphed when used as an engaging tool, especially against flash users.

LaughingMan111 votes

I would like to state that if both champions have equal/similar natural mobility, unless you can flash over a wall, the person with ghost will catch you after you flash, 7-8/10. The telegraphed part is pretty true though, i run Smite/Ghost on most of my junglers and ghost is pretty much only good for ganking or cleaning up a run away that cant do much about me once i get there. The nice thing about ghost though, is if people dont see you use it, like you use it right before going in, they see you expecting you to be a lot slower than you are because of ghost, and tend to react a bit slower to pulling off because they think they have more time.

TL;DR - Flash undeniably has more utility than Ghost, but in most situations that you could use to flash out of, you can use ghost for and have a higher chance of not getting caught again if they have any form of mobility/counter mobility over you.

1Maza1 votes

Not even gonna dignify the first part with a response.

As for the second part, because Flash/Heal or Flash/Barrier are always better defensive options than Ghost.

Miku Lv991 votes

Flash is way better. You can't ghost + initiate since they can move away. You can't avoid getting initiated on by using ghost, since you just got hooked. And so what if ghost will eventually catch up to someone that flashed away, when the rest of the flasher's team should be close enough to prevent that deep of a chase most of the time.

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