Any GP mains out there willing to discuss the rework?
I'm a platinum GP main with about 250 games this season and I've been playing him since season 3. I find the new rework promising, but I'm still slightly worried.
His new E seems a lot of fun and adds a lot of needed utility for Gangplank, however I feel it sucked a lot of power out the rest of his kit. With the new passive being reliant on his caskets and the old passive gone he lost a lot of his consistent power meaning that without his caskets Gangplank is even weaker than he is now. I understand the need for counterplay in a kit but a large problem for GP was always that a lot of his opponents could outtrade him consistently with more ease due to higher base damage and mobility.
Moreover I believe that his W got nerfed rather hard. At rank 5 Gangplank needs to have 1400 missing health to heal the same amount as his old w at rank 5. The lowered CD is offset by its larger mana cost. This means he'll be healing less than he used to for most of the game and especially early where the sustain is most needed. One of the nice things about the flat heal was that Gangplank could more easily itemize for resistance instead of health. On a Crit-based fighter itemization has always been difficult and it's hard to build additional health.
I have not yet played the new GP in PBE and this is mostly theorycrafting. But I don't see the harm in discussing his new kit. As for now I think that he has a lot more teamfight potential but at the cost of an even weaker laning phase.
Lastly I don't really like the new look. In my opinion too cartoony in contrast to his relatively realistic appearance now (Gangplanks weapons are probably the most realistic in the game). To me a simple man facing abominations and monsters with the convential gun and sword is the definition of badass.