How to be a hecarim god
Hi everyone I'm just wondering since I just bought hecarim how to build him what to do with the runes and masteries and if I should jungle him thanks
Hi everyone I'm just wondering since I just bought hecarim how to build him what to do with the runes and masteries and if I should jungle him thanks
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Yeahhhhh, Rapid fire works on your E?
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Cool bad ass.
level q-e-w
buy triforce then go full tank
or something along those lines.
movespeed quints, armor yellows, mr blues, lethality reds
12/0/18 with CoC
ghost smite
hecarim is really simple to play, the most important thing is positioning so you get good knockbacks with E.
Level 7 Hec on my main and level 6 here on lowbie acct. You need to be very active in ganking early on to get your levels and income up since his first few clears arent the greatest, and you need to cash in on ganks to pay for that expensive tri force rush. He's pretty crap at invading or defending from invades as well so you really need to be active in lanes to gank.
With the jungle nerfs you need to get
or
on first back along with basic boots (more speed = more damage, faster ganks and faster roaming) and a control ward if you can afford them. This will set you up for your healthy second clear and round 2 ganks with champ smite.
The highest priority are the triforce components
or
but no longer doable. Sheen if you want more burst, phage for more speed and tankiness. Stinger dead last by far then finish tri force. You'll be squishy up to this point so you really need to focus on teamfights and ganks still, cant duel that well vs some of the other meta junglers who can burst and CC you.
Mid game start tanking up. Finish boots and jungle cinderhulk then
or
vs AD or
vs AP.
Last slot is flex for whatever the comp needs. I like damage and tanky hybrid items like
but another defensive item also works.
Always get
elixir over damage ones. Your bigger size actually matters with your ability radius to cover a larger area, and CC is your worst enemy so the tenacity is huge
Early game ganking really determines how successful you'll be. If you dont open triforce first you dont do enough damage to really be a threat. If it takes you too long to get the triforce and cant tank up by mid game then you'll be destroyed in teamfights. I determine my strength based on triforce timing. If its 12:00 or less and you have triforce you're really strong and can fight mostly anyone. If you get it past 16:00 you're slow on it and need to be careful from being behind
Combo tips: -Always use your Q at the end of your E charge as you're pushing people back or during ult since your damage is increased from moving so much faster. -Teamfights you can activate E to move fast, R into the entire enemy comp to do AoE damage and CC them, then use the already active charge onto a carry to push them back towards your team. Should be a lot of CC time for that carry to die while eating your full combo and team should just need a few tags to drop him if not already dead -Dont use W going in on the fight for more damage. Use it after your opener to heal up from allies damaging the enemies and after you've taken a few hits
Help....plz.
Thanks everyone
No, I like the same old heca-carry build from season 3 to now I play. It also depends do you like tank or damage more, helping your team tank or damage tank. Heca is very diverse and can fit in almost all comps, especially since he himself can raise his own Atk. he is normal to carry game all by yourself with.
Heca-Carry
Heca-Tank
Heca-Friendly-Tank
Each build Kinda serves it's on in game purpose and has switchable staple items, but Cleaver and Zz'rot portal are your strongest items on hecarim.
Cleaver and Zz'rot portal are your strongest items on hecarim
I've never seen him build either. you also don't have a jungle item for some reason. And you're not building trinity force in two of these builds and you're not building tank boots in either tank build swifties aren't bad on hecarim, they're just not for a tanky build.
Yeah but swiftness are still good, keeps your dmg up for being tanky while not caring about slows to much. So that tackles 2 questions. And jgl item is sold, you start warrior, but in honesty, cinder hulk is the only jg item that does well late game, but it falls of in damage so just sell. All jg items fall off at 40 min, but ill sell boot's sometimes at 40 and then jg item at 50. Forgot to add, Zz'rot Cleaver are strong af, if you never have built these sorry your missing out on Shredding armor, Push power, and Free MS and AD for attacking and walking around turrets and Zz'rot portals you have MS. So it's a great AD build on Heca while staying in High Armor and MR while gaing AD, Health and MS giving you more AD.
It's just a bad build. It might work in bronze to some degree, but that doesn't mean a more standard build wouldn't work better. Why on earth would you ever start warrior on hecarim? I'm really not missing out on anything. I'll continue to build triforce into tank and be useful in games.
Okay, but I'll still be useful in my games even though the build works.
Don't get BC AND Tri
I don't know why you wouldn't and if you don't like change it, it's my heca build.
they share a unique passive from 
No way, But
+5% MS, and
reduces armor by 30% and Hecarim can sure stack up cleaver fast. Tri offers, the sheen, but it still does not mean you can't mix things, if it bothers you that much get lethality items.
, MS OOC, and AD, and Armor Pen. Why not?
If you are some one tat argues buying Zz'rot, then you also fail to see Tank Hecarim can build this, gain armor, MR and 20% MS combined with a
You got yourself an op combo with a tri or cleaver.
Look up what Pants are dragon does for runes and masteries. Rush triforce, go skirmishers cinderhulk, and then go for whatever tank stats take priority in the current situation. Use your ult to dive the backline and do not forget to activate w. Your q will do a lot of damage so long as you keep using it. Your E interacts well with your ult to shove people around, more specifically their backline getting shoved forward.