Kha'zix changes: Proof of Concept
I strongly considered posting this in "Concepts and Creations", rather than "gameplay" for 3 reasons:
- I do not believe it will realistically be considered for gameplay changes.
- I do not play Kha'zix, and therefore a commentary on his state of balance would not be accurate.
- What I have here is merely a champion build which fits the same flavor as the current Kha zix. It has been made in response to the thread 'Kha'zix is an unhealthy assassin. What is Rengar then? '. All I want is to see how the feel of this idea compares to the current champion, and whether other people think they would enjoy the new version. Would this satisfy the vision of the great evolutionary horror? do you think it would be fun? all I really want here is commentary and feedback. it has very little to do with changing current gameplay.
#Kha'zix
http://ddragon.leagueoflegends.com/cdn/5.24.2/img/passive/Khazix_P.png Unseen Threat
When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion, Monster, or Minion to deal bonus magic damage
and slow. Damage dealt is 20 + (10*level) + (50%AP)
- early game this is a buff Large buff. Late game, not so much.
http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixQ.png Taste Their Fear
If upgraded, Kha'zix abilities are changed in the following ways:
- Kha'zix gains a static +15% to his total Base Attack Damage.
- Kha'zix first basic attack against a target struck by Taste their Fear is rooted for 0.75 seconds.
- Leap and Void Assault each deal 20/30/40/50/60 (+20% AD) physical damage in an area around Kha'zix, when he casts them. (end of leap, does not break stealth)
http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixW.png Void Spike
Fires exploding spikes, damaging all enemies within a 150 radus range centered on Kha'zix. Deals 50/65/80/95/110 (+120% bonus Attack Damage) physical damage to all nearby enemies (30% bonus damage to monsters). Heals Kha'Zix for 30/40/50/60/70 (+20% AP) for each enemy hit (max 3).
** If upgraded, Kha'zix abilities are changed in the following ways:**
- **Void Spike **does not deal damage in an area around Kha'zix. Instead it fires three spikes in a cone (range 1000; 30 degree width of cone), slowing enemies hit by 40% for 2 seconds. If the target is a champion, Kha'Zix gains vision of them for 2 seconds (does not affect stealthed units). Kha'zix is healed not healed unless he is within 150 range of a unit struck.
- **Unseen threat **slows enemies by 30% for 2 seconds.
- striking a killing blow with an ability (not a basic attack) heals Kha'zix for 30/40/50/60/70 (+20% AP).
http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixE.png Leap
If upgraded, Kha'zix abilities are changed in the following ways:
- Increases Leap's range. On champion kill or assist, Leap's cooldown resets.
- Casting **Taste Their Fear **or **Void Assault **increases Kha'zix movement speed by 20% for 1 second.
- any time Kha'zix is healed by one of his abilities, he gains +7 stacking armor for 2.5 seconds.
http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixR.png Void Assault
If upgraded, Kha'zix abilities are changed in the following ways:
- **Void Assault **can be cast three times and its duration increases to 2 seconds.
- **Unseen Threat **deals 50% more magic damage.
- +50 range to Taste Their Fear, and Kha-zix basic attacks
#Intended outcome of these changes
Kha'zix will gain not only buffs, but actual playstyle changes based on the Evolutions he chooses:
Taste Their fear is a strong dueling tool. upgrading it makes Kha'zix much better at damaging enemies consistently. Void Spike makes is normally used as a survival tool, but upgrades into a strong AOE poke, completely altering his attack strategy, and adding CC to his kit. Leap is Kha'zix engage and escape tool. upgrading it improves all his forms of mobility and escape. Void Assault gains much of its power by pairing it with Kha'zix passive. Upgrading it improves his assassination damage, but does much less for his consistent damage.