Kha'zix changes: Proof of Concept

Kaeblen··2 votes·506 views

I strongly considered posting this in "Concepts and Creations", rather than "gameplay" for 3 reasons:

  1. I do not believe it will realistically be considered for gameplay changes.
  2. I do not play Kha'zix, and therefore a commentary on his state of balance would not be accurate.
  3. What I have here is merely a champion build which fits the same flavor as the current Kha zix. It has been made in response to the thread 'Kha'zix is an unhealthy assassin. What is Rengar then? '. All I want is to see how the feel of this idea compares to the current champion, and whether other people think they would enjoy the new version. Would this satisfy the vision of the great evolutionary horror? do you think it would be fun? all I really want here is commentary and feedback. it has very little to do with changing current gameplay.

Khazix #Kha'zix

http://ddragon.leagueoflegends.com/cdn/5.24.2/img/passive/Khazix_P.png Unseen Threat

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion, Monster, or Minion to deal bonus magic damage and slow. Damage dealt is 20 + (10*level) + (50%AP)

  • early game this is a buff Large buff. Late game, not so much.

http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixQ.png Taste Their Fear

If upgraded, Kha'zix abilities are changed in the following ways:

  • Kha'zix gains a static +15% to his total Base Attack Damage.
  • Kha'zix first basic attack against a target struck by Taste their Fear is rooted for 0.75 seconds.
  • Leap and Void Assault each deal 20/30/40/50/60 (+20% AD) physical damage in an area around Kha'zix, when he casts them. (end of leap, does not break stealth)

http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixW.png Void Spike

Fires exploding spikes, damaging all enemies within a 150 radus range centered on Kha'zix. Deals 50/65/80/95/110 (+120% bonus Attack Damage) physical damage to all nearby enemies (30% bonus damage to monsters). Heals Kha'Zix for 30/40/50/60/70 (+20% AP) for each enemy hit (max 3).

** If upgraded, Kha'zix abilities are changed in the following ways:**

  • **Void Spike **does not deal damage in an area around Kha'zix. Instead it fires three spikes in a cone (range 1000; 30 degree width of cone), slowing enemies hit by 40% for 2 seconds. If the target is a champion, Kha'Zix gains vision of them for 2 seconds (does not affect stealthed units). Kha'zix is healed not healed unless he is within 150 range of a unit struck.
  • **Unseen threat **slows enemies by 30% for 2 seconds.
  • striking a killing blow with an ability (not a basic attack) heals Kha'zix for 30/40/50/60/70 (+20% AP).

http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixE.png Leap

If upgraded, Kha'zix abilities are changed in the following ways:

  • Increases Leap's range. On champion kill or assist, Leap's cooldown resets.
  • Casting **Taste Their Fear **or **Void Assault **increases Kha'zix movement speed by 20% for 1 second.
  • any time Kha'zix is healed by one of his abilities, he gains +7 stacking armor for 2.5 seconds.

http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixR.png Void Assault

If upgraded, Kha'zix abilities are changed in the following ways:

  • **Void Assault **can be cast three times and its duration increases to 2 seconds.
  • **Unseen Threat **deals 50% more magic damage.
  • +50 range to Taste Their Fear, and Kha-zix basic attacks

#Intended outcome of these changes Khazix Kha'zix will gain not only buffs, but actual playstyle changes based on the Evolutions he chooses:

Taste Their fear is a strong dueling tool. upgrading it makes Kha'zix much better at damaging enemies consistently. Void Spike makes is normally used as a survival tool, but upgrades into a strong AOE poke, completely altering his attack strategy, and adding CC to his kit. Leap is Kha'zix engage and escape tool. upgrading it improves all his forms of mobility and escape. Void Assault gains much of its power by pairing it with Kha'zix passive. Upgrading it improves his assassination damage, but does much less for his consistent damage.

3 Comments

Lord Dusteon1 votes

As someone who sometimes plays Kha'Zix this feels a bit weird in some places. An assassin gaining stacking armor (E evolve) is useless unless the armor is a high enough amount to make them a pseudo tank. E is still a must evolve (and now comes with ms), Q is still a must evolve (only one that actually boosts his damage, which as an assassin is his primary focus), and then Kha has a choice between a weak heal that doesn't scale with him and some poke and slows or more stealth, range, and damage (especially damage, as evolving R after Q gives you a 3rd AoE damage charge). It just seems like this moves his "must get" evolutions around.

Also, Q losing the boosted isolation bonus damage hurts a LOT. He loses 10-180 (+104% bonus AD) on Q AND gains a completely useless buff (the total AD is both low and thus not wanted AND all his ratios are bonus AD and thus don't scale with base AD anyway). He has to evolve R and hit someone with all 3 R charges and an E to basically break even, and that means he has to use every bit of his kit and stick around for ~9 seconds to get the old damage of a 3.5 cooldown Q.

Kaeblen1 votes

Ok, so without play experience those mistakes make a bit of sense on my part. what if I made the following changes: http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixQ.png upgrade:

  • Kha'zix gains a static +15% base attack damage +5 Attack Damage per champion level.
  • +5 Damage to isolated targets per champion level.
  • remove bonuse aoe damage for E and R

http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixW.png :

  • increase damage of the ability by 100%, but reduce the damage somewhat on evolution (damage for utility trade; net buff)
  • give the range bonus to AA and Q on this ability and not R

http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixE.png : upgrade:

  • any time Kha'zix is healed by one of his abilities, he gains +7 stacking armor for 2.5 seconds.
  • grant the aoe damage previously on Q upgrade on this ability (E) instead.

I really wanted to see if it was possible to get different modes of play, like 'poke safely if you are uncertain of getting a kill', 'stay in combat for much longer by strealthing repeatedly', and 'focus entirely on 1v1 burst-to-death fights and avoid teamfights'. I don't think I really hit those the way I wanted, but how do you think it could be done better with that kind of goal in mind?

Lord Dusteon1 votes

{quoted}

Ok, so without play experience those mistakes make a bit of sense on my part. what if I made the following changes: http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixQ.png upgrade:

  • Kha'zix gains a static +15% base attack damage +5 Attack Damage per champion level.
  • +5 Damage to isolated targets per champion level.
  • remove bonuse aoe damage for E and R

http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixW.png :

  • increase damage of the ability by 100%, but reduce the damage somewhat on evolution (damage for utility trade; net buff)
  • give the range bonus to AA and Q on this ability and not R

http://ddragon.leagueoflegends.com/cdn/5.24.2/img/spell/KhazixE.png : upgrade:

  • any time Kha'zix is healed by one of his abilities, he gains +7 stacking armor for 2.5 seconds.
  • grant the aoe damage previously on Q upgrade on this ability (E) instead.

I really wanted to see if it was possible to get different modes of play, like 'poke safely if you are uncertain of getting a kill', 'stay in combat for much longer by strealthing repeatedly', and 'focus entirely on 1v1 burst-to-death fights and avoid teamfights'. I don't think I really hit those the way I wanted, but how do you think it could be done better with that kind of goal in mind?

Not sure a healthy kit can be made around those. Same reason Kha'Zix almost always has 3 viable evolutions and 1 meh (or for a while 2 viable, 2 meh). A true evolutionary champion could change throughout the game based on what's needed, but to be allowed that freedom they would have to be weaker at every role they specced into so they didn't overpower champions who only have that role. For example if Kha'Zixs poke is good enough to be viable it's intruding on Jayce's territory...so if Kha'Zixs poke form can equal one of the main reasons to pick Jayce, why pick Jayce over the guy who can also change to suit other needs?

If I had to go for one, I'd make W closer to live's single target but buff damage slightly, with the evo getting damage a bit higher + utility. Stealth has the problem of either being overbearing or useless (if they drop a pink you don't have any stealth at all, if they don't you have basically invulnerability for the stealth duration) so not sure anything can really be done there in a healthy way. 1v1 burst does fine with live's isolation boosting as is: it makes evolving Q boost isolation damage and AA + Q range a tiny bit but all the damage is locked behind isolating someone still. If you can I'd recommend just finding a Kha main and asking their thoughts.

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