is it me or is season 8 all about damage?
ive been thinking about this for a whil enow but i in my own opinion think that balanced is being focused mainly around damage damage ..... What made me think of actually creating this post to finally express my opinion was the taliyah changes... i understand that she was strong in pro play with her wave clear by just pushing waves and roaming with passive + ult however in favour of removing this wave clear they added damage to champions after seeing the current state in a couple of games she has now become a standard burst mage by just using a simple W E Q combo.. Looking at some divers like jax ... i remember when i styarted in S3 the common jax build was tri into full tank or if you have a good lead add a botrk but tri and botrk as the maximum damage items .. he would dive in look you down and abuse his passive to knock you down but now i see jax build minimum of 3 damage items dive in and often i see him dive in spin people auto once and either they die or 2/3 HP chunked off... With Zed a simple W E Q electrocute does 1/2 HP and with a couple of kills Zed is able to do this combo except W in melee range auto and kill ... i usually just see the R being used as a doding tool now ... Lee is another example ... he had good utility in thge early days .... E reducing enemies attack speed and ward jumping however due to losing this utility the damage was buffed ...however after all this my main issues are in bot lane .... the supports ..... with supports its all about maxing anything with damage now .... for example .... Soraka E max.... the reliable damage and lack of counterplay (in terms of damage)makes it a good max first .... Bard with electrocute ....max Q ... at level 1 with electrocute Q + meep auto procs electrocute and can deal half HP to any ADC.. i would love to see W max viable first to be a roaming support that roams the map giving a good relic heal to say mid lane that could needed that extra help vs a hard matchup Taric ..... after his rework it was max E first cos it would increase stun but he received small changes to Q and E although Q can potentially heal more now ... we max E first even though now the stun duration doesnt go up... WHy E? just simply for its high damage
IDK what everyone elses thoughtsd on this is but this is my own personal opinion.... i feel like if you make one mistake you get severely punished .. not sure if the new runes are to blame for this or? if im just going crazy