PSA: Crowd Control is not Utility

Danjeng··3 votes·1,154 views

Edit: Now with PICTURES :D http://imgur.com/Pgg96LQ http://imgur.com/GABFTHy http://imgur.com/QPZMwAG I get it, I get it! I'm a stupid Riot fanboy for believing their definitions, and I've made a fool of myself. I just thought LoL was special but I'm wrong. I'm a total loser for being so gullible.

Utility is defined as a champion's ability to "grant beneficial effects to allies or to provide vision". Crowd control is the ability to "disable or disrupt enemies".

There is a common misconception that juggernauts, such as Garen or Nasus, are tanks. Juggernauts are not tanks; they are instead a type of durable fighter. Juggernaut's purpose is to deal damage, while soaking up damage. Tank's purpose is to soak up damage, while also providing utility and/or CC.

Zac is a tank. This is because he can take a large amount of damage before becoming incapacitated, and he packs a lot of CC. However, he does not have any utility built into his kit. Locking down or displacing enemies is not a beneficial effect to your ally. It is a detrimental effect to enemies.

I wrote this post because multiple people disagreed with my statement "Zac doesn't have much utility". It can be argued that Zac can obtain utility through items, such as Locket, Knight's Vow, Redemption, and many other tank-support builds. But what is not an argument is ignoring the definition of utility and insisting that:

"Pulling enemy ADC into your team seems like enough utility for me???" "what do you mean no utility keeping someone in place and stoping them from leaving is no utility?" "Zac has a fuckton of CC and his ult allows him to dive and move specific enemy champions into your team. If that's not considered utility, nothing is."

Once again, utility and CC are not synonyms. Utility increases your team's effectiveness. CC hinders enemies. An example of a champion with a lot of utility would be Janna. Thank you for the time.

These definitions were taken from the LoL wiki. If they are wrong, then this PSA has been a futile attempt to falsely inform the public and I apologize profusely.

15 Comments

Warlord Scrap1 votes

That the same definitions as the champ wheel in client. Although mostly only supports and a few mages have ultility.

koshkyra1 votes

I agree but everyone disagrees. Debuffing enemies is not buffing allies.

Danjeng1 votes

What can I do? I guess I'm a total nerd for reading tooltips and browsing the wiki.

Durzaka1 votes

I dont necessarily disagree. But where are you getting your definition of Utility?

Because as far as I'm concerned, anything that benefits your team without directly just damaging the enemy is bring utility (aka support) to your team, your team fights, and your game.

Danjeng1 votes

Edited.

Salron1 votes

And those are new definitions given by Riot recently that are the definitions of those words the community has been using for the past 8 years

And chances are, they're never going to be adopted by the community

Danjeng1 votes

Still, isn't it redundant that we have two terms that mean the same thing? Why not have utility only refer to bonuses towards allies?

Mecha MaIphite1 votes

Not really, because utility is just a broader term than encompasses cc.

Penta Ace1 votes

{quoted}

Still, isn't it redundant that we have two terms that mean the same thing? Why not have utility only refer to bonuses towards allies?

I think they are similar but dont necessarily mean the exact same thing. I think CC can be considered utility but not all utility is CC, if that makes sense. I think CC can fall under utility with other things such as shields, heals, and movement speed, etc. SO CC would be used when directly talking about crowd control while utility can mean any of the above.

Zone of Endless1 votes

Utilities is anything that benefit the team. So yes utility is CC. Riot should stop doing this.

Danjeng1 votes

Doesn't damage also benefit a team too?

Zone of Endless1 votes

{quoted}

Doesn't damage also benefit a team too?

Yes. You can also categorize dmg as a form of utility. It's offensive utility.

CC can act as both offensive and defensive utility so you don't need to differentiate it from healing and shielding.

Zipoc1 votes

"offensive utility" is cc. Utility if for allied champs, crowd control is for enemies.

The only reason people consider this utility is because they don't see that the only benefit it is giving to allies is by making enemies worse, which doesn't make allies stronger, it just makes enemies worse.

oSEXYPLATYPUSo1 votes

it dont matter , its still utility if i cc someone from killing you as a support and you are adc then the utility of that CC is protecting you which in effect giving you the utility of defense via cc

its just really semantics

or if i cc someone where they cant run, do damage or anything and it allows you to kill them with out the chance of dying then that cc provided utility for your damage to kill an enemy.

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