Champions/Items to look at
Hey, this is arselyn here wanna talk here about a few items and two champions that can be in discussion here. What im hoping is to bring feedback and some ideas for what we can do for those items/champion
-----------------------------------------------------------------Master Yi---------------------------------------------------------------------- Master Yi has proven time and time again that he can be a late-game god with the right hands, however when it comes to helping out with his team he highly depends on gap closing with his Q and red buff and the team CC. his Ult gives him too much attack speed, more than necessary, his slow immunity isnt affecting the slow cap, and his W is rarely used in the right situation.
Goals:
- Change Meditate into an ability that gives a "Soft" defensive power, can apply a small short soft CC, still, give a small sustain through battle and allowing him to fight in combat with W active
- Reduce the attack speed slightly but increase the power of slow immunity so he can get the full movement speed burst in profit
- reduce his late game spike, increase his early game ganks potential
-----------------------------------------------------------------------Items---------------------------------------------------------------------- some items are very strong, however hard to use a lot of times in the early stages of it, we should lessen the reward early game but guarantee that late game power spike power at a much steadier pace instead of risking so much to get it to it max potential
Manamune/muramana items had been hard to let other champions use it (due to the unique rewarding for mana/AA champion use, which is only up ezreal's ally way) I want to find ways to keep the "weak early game" into a "big profit late game", wanna look into csing power with this, or maybe "combat time" type of deal, wanna keep the profit of mana refund but still shows that on hit much better and be more flexible for other champions to take it but make it less punishing and less time consuming
Unholy Grail is strong in plenty of champions but is hard to use, if you wanna poke more go with the Ardent censer, gives almost the same amount of power but becomes less of a hazard to get hurt. due to movement speed. buffing Unholy Grail will most likely nerf it in the end. thus changing the build should be a good choice. maybe do the path below to make it better, be a bit more expensive but can work, also nerfing the Premitigation to "15% -25%" can help it not be too strong in the early game, meaning required to poke more to make the profit good for your fellow Carry
Ohmwrecker was a great item til armor outshines it, now it became the least used item in the game. looking to change the name and maybe make it have the use for allowing allies turrets to "promote" for a short duration, helping with CSing and protecting players under the tower. (immunity to death?)
Goals: 1Help each item grow to be more flexible for allowing other champions to take it, without a fall back to it.
2Make each item gain profit more easily but reduces their early game power potential (Ezreal spamming that Q?)
------------------------------------------------------------------Teemo-------------------------------------------------------------------------
Teemo has aged a lot, rarely picked champion but a lot of players has this "love-hate" relationship with him. his lore is foggy and needs to be enlightened more, he needs love, perhaps a full in-depth rework, transforming him into what he truly is. at first, glance, if you're his friend, he will put joy and happiness in your face with the power of the scout code, but if your an enemy, he will show you no fear, he will show you true pain with his trusty poison darts. What I'm hoping to see is allowing Teemo to have this multipersonality champion, a champion with the same in-depth style of ability as Jayce, allow his ultimate to switch his personality. I haven't gotten in depth but with two different personalities will allow him to have 2 different passive and 2 whole new abilities for players to mess around. he can be that Joyful Teemo, helping others and setting up traps, or be this edgy dark side Teemo, that make your enemy fear him the most. I'm really stoked to hear what you guys wanna say in the comments about this.
----------------------------------------------------------------Questions----------------------------------------------------------------------
Q: How would i get you to comment on my feedback?
A: Just comment, and you might hear me in about an hour, if you want me to comment sooner, please organize your feedback towards a subject so that way I don't have to figure it out by myself (if it complicated)
Q: why do you want to see their changes, most of these champion/items work just fine as they are.
A: League of Legends always changes no matter what we say, it what makes the game great, honestly it what make this game greater, they slowly learn more and more about us players and firm decision on what they wanna do make good. whether players hate it or love it, each feedback, each game, and each report helps Riot understand more and encourage them to make this game become better with one step out of time. And even when they screw up they find ways to make it better, even if it takes them longer then usual, remember they have a life too.
Note: more questions will be added when I see one in the comments sections ------------------------------------------------------------------Ideas---------------------------------------------------------------------------
Master Yi New W: Grants a small Aura that reduces damage from any source (excluding true damage) for a short duration. while the W is active any attack to an enemy champion, large monster, or epic monsters will stack of "Chakra" to a max stack of 5. at the end of the stack re-activate W to absorb the aura, gaining back a certain amount of hp (scales with damage dealt) and sets out an explosion of magical damage that slows all enemies in a small radius.
If the stack isn't full then the radius is reduced more and slow is less powerful and cant be activated until after the duration has run out
Unholy Grail: Build Cost - 2700
Build path change-
Aether Wisp - Forbidden Idol - Chalice of Harmony + new Unique passive - 5% movement speed new unique passive - 8% healing and shielding unique passive - Dissonance nerf unique passive - gain 15% - 25% of the premitigated damage dealt with to enemy champion as blood charge, up to 100 - 250 max, healing or shielding another ally consumes charges equal to 100% of the heal or shield value. healing them for that amount
New name: Ohmwecker to Ohmdefender
Build path change
Chain vest - raptor cloak + 950 G
Stat:
125% base health regeneration
70 armor
UNIQUE: Targets an enemy turret to prevent it from attacking for 3 seconds (120-second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.
Newunique active -Omega Clap - turret gains a shield for 5 seconds with small AoE burn damage to all minions, while active user champions under this tower gains "might" and All Gold gold gained by the tower goes to the champion who promoted it. (120-second cooldown)
Might: gains 40% tenacity, 300-600 hp, and 30% damage reduction for 4 seconds (might be 5 tbh)
UNIQUE – POINT RUNNER: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
I don't have a full idea for the manamune/muramana but I was thinking of having the same effect as legends, maybe even building off culls as a bigger profit if you love on hit, this can help maybe but I never had a deep thought about it. Feedback anyone?
If you have any ideas please comment it and @me so I can spot it quicker. this will help me with the "Edit" spot more, ill leave your name on there for credit.
This is Arselyn, saying my thanks to everyone who read this and have a wonderful day
Edited date of 5/26/2018: Here a fresh idea for Manamune
Cull + Recurves bow + Pickaxe + G = (new name)
Stats: 35 AD 25% attack speed
Unique effect Life Drain: deals 25 magic damage on hit and heals the owner 25 on hit hp if below 50%
Unique effect Legend : (acts much like the rune) fills up a bottle, each bottle increases the power of the user by 10 physical damage on hit up to 10 times. (If Cull was deactivated during this time before upgrading to this item then it starts out with 2 stacks instead of 0) once fully stacked, the bottle is then consumed and transforms into (newName)
(New name, aka Muramana)
Stats:
50 AD 40% attack speed
Unique Effect: Essence Drain: Deal 100 magic damage and heals the user by 50, if below 25% double it
Unique active: drain 50 ( 150% BAD) magic damage over 5 seconds
Master Yi: Yi shouldn't be a crit champion, it makes him too squishy and too strong at the same time, with the new patch coming in, the lower ranks will rise too quickly with no problem if they have played master yi for some, with it, he shouldn't be, he a speed champion not a burst champion. the change is as follow
Q - Alpha Strike Mana cost - stay the same
The critical damage being removed
E Wuju style - Passive changed from 10 total AD to 15% bonus AD
R Highlander the move anility it now brings reduces the attack time and continue the battle on them so be li got to done dup doing