QOL idea for Grasp of the Undying

IArs3lynI·2/10/2020, 4:24:39 AM·3 votes·1,314 views

The idea i want to put down is being able to show the numbers on this keystone, i would love to see them making this less complex in game and keep the number complex outside of the game, it seem clutter-some to keep it the way it is.

for the description i think this will be better:

old: every 4s in combat, your next basic attack on a champion will:

  • deal bonus magic damage equal to 4% of your max health
  • heals you for 2% of your max health
  • permanently increases your health by 5

Ranged Champions: damage, healing, and permanent health gained reduced by 40%

damage to champion: total healing: time used:

new: every 4 seconds in combat, your next basic attack on champion will deal insert damage here, heals you for insert heal number here and increase your max health by insert health here Damage to champion: total healing: (optional) time used: increased health:

example 1 (Melee: 1,000 hp): every 4 seconds in combat, your next basic attack on champion will deal 40, heals you >for 20 and increase your max health by 5 Damage to champion: total healing: (optional) time used: increased health:


example 2 (ranged: 1,000): every 4 seconds in combat, your next basic attack on champion will deal 24, heals you >for 12 and increase your max health by 3 Damage to champion: total healing: (optional) time used: increased health:

i know this can also be apply towards the stats at the end of the game, i would like to see not only to see the numbers on my damage and healing from it, but also the amount of hp i have gained from it, just like overgrowth does, it would be awesome to see those both in game and after the game. it is not a big change, in fact it not suppose to buff nor nerf it, it just allows it to be less clutter and more of what you should see

2 Comments

Tusef2/10/2020, 5:17:20 AM1 votes

I guess it is a cool but I don't see the use of it. It seems very nice I guess. Sure it shows the strength and the effectiveness of a rune, but if you chose the rune typically you know it is strong and good for your champion. Rarely do I change to my rune tab to see how much conqueror has healed me on Lee sin not do I care. Everyone knows its strong,and me personally I don't care about the numbers. I think the same would be true for Grasp of Undying. Numbers are cool but my type of thing.