Personal Diana Rework Concept

Ars Techne··1 votes·1,178 views

Let's start with her current kit focuses Passive: Based on AS Q: based on AP W: Not very useful either way E: Would be better on a tank (she only needs a single target slow) R: based on assassin tactics

She is a very confused champ. The best option is to build assassin as her Q and R best assist that, but that still leaves half her kit with little use as if they are instantly dead you dont need a shield, slow, or more basic attacks.

Here is my concept to focus her kit Passive: Deals extra X ap damage in a cleave every basic attack against Moonlit targets Q: no change W: Shields X times more, where X is the number of Moonlit targets hit by the shields E: Complete change, Pulls champions affected by Moonlight within sight to her and slows them R: no change

This orients Diana around landing the Q and improves damage and survivability if her targets are Moonlit. This also allows for different melee or mage builds, you know... the roles she is labeled as? Any who, just thought of this so it isn't in good report or forum format. If no discussion happens, I'll probably do a better report style later if I have time in between my my final, senior level, classes for college.

15 Comments

Leeerzeichen3 votes

So a Q E combo would be a aoe blitzcrank hook? Sounds a little bit op.

Your concept has a problem. Her ult consumes the moonlit debuff on all enemies, so her passiv, w and e would be useless after using ult.

Ars Techne1 votes

So leave the E's range the same.

That's not the problem, that's the hook to her strength. Do you use the Moonlight to ult or aid the other skills or have the ult on CD.

I like to play her a lot and the one thing she isn't is a mage or fighter. To be effective she has to build very assassin to even get a kill. Look at the more recent pro matches with her, built a nashors which is a fighter build but couldn't secure a single kill when she dived in if they were above 75% for a squishy.

Bhagswag3 votes

NO!

Riot, don't fucking touch Diana.

Here passive takes time to charge, her Q can leave her manaless early, her W is on a cooldown that leaves her open to more poke, and her E is also on a long cooldown. Her ult doesn't do insane damage, and it makes up for that in cooldown/reset.

Ars Techne1 votes

Tell me, how often do you use her passive beyond wave clear? Her Q will leave her manaless later game too. Her W gets pretty short late game as well as her E, especially if you have any CD runes or build. Think about her ult, what other champions have abilities similar (and conversely similar CD), and what are they labeled as? Remember, Diana is labeled as an AP Fighter.

You tell me she shouldn't be changed yet you completely ignore my reasoning and give no arguments countering my claims to why these abilities dont work together as a kit. You just explained the mechanics per ability rather than considering them as a whole. Please consider why I post next time.

MohawkBird3 votes

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Ars Techne1 votes

Have you looked at her kit?

Go heavy AP, he passive is useless

Go AS(AP), she has no kill follow through.

Her kit is confused in what it wants to do and her labeling as a fighter isn't how she is played, which is more assassin based. I say she needs a rework, not because she isn't balanced or effective but, because her kit cant be utilized fully with any one build. Say you go AP, if your target isn't dead by the time you can melee three times you are probably dead. Say you go AS(AP), you have little follow through with an attack cause she has little survivability (better than a carry, but not by much).

I do agree that she can be effective, but it bugs me that she has tools in her kit that dont work together

MohawkBird1 votes

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Ars Techne1 votes

Your argument is much more structured than most on why. The different ways is very good input, and maybe why I posted in the first place to understand.

The problem I'm seeing is that there is no point to building the duelist path. It was tried several time in the regional, every time failed. The W doesn't shield enough, and the build doesnt have a lot of damage. Do to this, the Diana in every game she built duelist was a hindrance, not being able to secure kills and often dying for the attempt. Even in my attempts, it scales terribly and I lose 70% of games building that path. Side noting the 70% win rate i've had on Vi, Diana doesn't have adequate tools to be a duelist.

Relooking at the changes i suggest, it is very bias to the duelist build. So I am a little off kilter in my suggestion. I started as a duelist Diana, and with every patch they have moved away from it. If nothing else, she needs her role changed to Assassin as primary and not Fighter.

Nimba1 votes

That E sounds pretty op for something that isn't an ult.

Ars Techne1 votes

And blitz's q e isn't? Two spells, Same pull range, Di has less damage (kinda) and slows rather than knocks up, and that Di's pulls everyone which limits when a skilled player would use it if it hits an undesirable target.

Nimba1 votes

[{quoted}](name=Ars Techne,realm=NA,application-id=3ErqAdtq,discussion-id=rf1vb5a1,comment-id=00010000,timestamp=2015-09-05T22:16:54.142+0000)

And blitz's q e isn't? Two spells, Same pull range, Di has less damage (kinda) and slows rather than knocks up, and that Di's pulls everyone which limits when a skilled player would use it if it hits an undesirable target.

Blitz q e is op and I hate blitz lol, but Blitz q e is basically the only thing he does, Diana does a whole lot more.

Ars Techne1 votes

But blitz does do more, an ult the cools down every 30 seconds and take a quarter of a carries life, a MS/AS speed boost to kite for days and a passive that can replace his life in shield.

Compared to how Diana is right now, her main damage comes from Q and W if AP and if AS she isn't doing terribly threatening damage.

Compared to my Diana rework, she is more fighter based than assassin (which she is labeled as a fighter) and is competent in getting a kill after pulling. If they flash or CC to get away, she then has to sacrifice the extra ability to Ult back to them. And in late game, a carry can easily kill you before you can get a second Q.

Think of how bad it would be if you accidentally pulled an Ult ready, Zonya's ready morgana into the middle of you group? Or an Annie, or a Maoki, or a Garen (now), or a Mega ready gnar, or a ^ Blitz with ult, or a ult up Azir, or a Darius, or a Zed, or a Lissandra, or a Janna, etc, etc. She wouldn't be able to use the pull all the time as she may have tagged someone you dont want in the middle of your team. It would add more tactics to her than her simple and mindless QRWEQR on to the carry. By the way, she typically dies afterward anyways. Only as an assassin (by the way, did I mention she is labeled as a fighter?) does she excel.

So something needs to change, whether it be her classification or her confused kit, because she isn't anything coherent right now. Labeled as a fighter, but excels at being an assassin. Has a AS move when she is more effective as a Mage. some clarity would be nice.

CHOPSTICKUHH1 votes

This has got to be a joke right?

You say her passive is useless? MAJOR WRONG

You say her W is useless? MAJOR WRONG

Diana is perfect the way she is, im actually flustered how you think she needs a rework, do you even play her? Da hell

Ars Techne1 votes

How am I "major wrong"? Detail man, details! If I say you're doing something or said something wrong, you would like to be corrected right?

Any who, my saying those two are useless are circumstantial. Her passive does nothing for an Assassin build, and her W doesn't get strong enough if she goes fighter. As an assassin her W is amazing, as a fighter her passive is very useful. I think the problem is that her kit leans so heavily on the assassin side the fighter side is pointless.

I have given you enough information to understand why I say she needs a rework and if I play her or not, do you see why?

CHOPSTICKUHH1 votes

Ya and Tahm Kench is labeled tank/ support but a lot of people treat him ass tank/ fighter with his R passive. There's no need to change Diana what so ever. I've maimed Diana season 4 & 5 and see no problem with her kit nor I've never seen anyone say anything about her kit. Riot may have just gotten the role/ type wrong. A lot of people and I've seen a couple of threads are suggesting to relabel her as assassin/ Mage, they're even suggesting to relabel yasuo as assassin.

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